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WLED Effects are not using color order from outputs. #1947
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Closing because I think this is user error on my part. If I notice it again I will reopen it. |
Reopening after a lot of testing and confirmation from other users. When using the Overlay Model Effect, specifically with WLED effects, color order is not being respected. The other effects, bars, blink, color fade, and text, all use the correct color order. It's only the WLED ones that do not. I'm not sure if I can get to this one soon. |
Closing. I think I misunderstood something |
Can you explain what you misunderstood? I feel like I have the same issue. |
Yeah it's still happening. It seems like it doesn't always do it though. It's kind of annoying. I haven't had a chance to research deep into the issue though but it should be reopened. Sorry to keep doing this. |
It would be extremely helpful to the Dev team if you can attach a a sample xlights sequence and then the steps involved in "Run wled effect in scheduler using command" Which WLED effect. Screenshots and exact steps would be greatly appreciated. If the developer can easily reproduce it, the chances of it getting fixed are significantly higher. |
I am also running into this issue. I am using Wally's WRGB floods. In xLights I set the color order and upload to controller. All my sequences use this config and no issues. But when using WLED effects in FPP the colors selected don't match what the floods show. |
I'm fairly certain it's more of an issue with 4 channel than the order. I don't believe the PixelOverlayModel things handle anything other than 3 channel pixels at this point. There are areas in the code like "int c = (y * width * 3) + x * 3;" which is definitely tied to 3 channel. |
Mine is a three Chanel with this issue. bgr order. |
Steps to produce:
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