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To elaborate on this one:
It actually already is possible to alter the outcome of the world generation with the ChunkCreateHook.
One can override chunk data in it.
However, it's not very sophisticated and I see two options:
1: attempt to hack into the WorldGen classes instead
2: Provide tools to properly populate chunks with stuff via the chunk creation hook.
Number 2 would still be odd since, when generating world, you wanna have an overview of chunks and not only this one isolated chunk.
Added a custom world provider abstract class that one can implement,
in order to realise custom world generation.
Custom world generators can be registered at DimensionType.
If Canary comes across a Dimensiontype that has a provider attached,
it will laod that instead of a normal one.
Obviously - this needs testing
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