-
Notifications
You must be signed in to change notification settings - Fork 91
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
1.20 anchorite's flight becomes unreliable away from world origin #583
Comments
Is this still reproducible in any way in the latest version? After some admittedly non-exhaustive testing on the hexxytest server, the bug as described above doesn't seem to be happening. I can cast Anchorite's Flight and get the correct flight radius even 5000+ blocks from spawn. |
The same error occurs in forge-1.20.1-pre-622,Spells can only be used near world origin 0,0,0 |
so it is a forge issue perhaps. gr8 |
Could replicate on forge 47.2.0 and hexcasting pre-634 |
I did a bit more investigating. Fabric has the same issue, but I guess due to how CC works, it only occurs when you reload the game (ie. deserialize the flight data). |
the more blocks you go away from spawn the higher "base value" you need for it to even work and not stop instantly
going as little as 50 blocks from world origin is enough to make it not work
ID3hqti0s1NZXp2eimXSBw.mp4
(not pictured in video but using 50 at 50 blocks away does not work, but 51 does, let me move about ~5 blocks. albeit i was moving in parrallel with the platform rather than away from it)
hexcasting-forge-1.20.1-0.11.1-7-pre-609
The text was updated successfully, but these errors were encountered: