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Movement, gravity and pathfinding #77
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This is planned to be the next big feature for FancyNpcs. I still need to figure out, how exactly the system should work |
For the pathfinding part you could use pathetic |
Just wanted to note that pathetic isnt just fast, it also seems to supports pathfinding for boats and jumping |
Hey @OliverSchlueter, when can we expect pathfinding? We would like to use FancyNpcs as the basis for the NPCs on our MMORPG server (Eternalempires). Kind regards, Jonas. 😄 |
I already started thinking about the design of the feature. There are other things (interaction system) that need to be implemented first tho. |
Hey, how does the pathfinding system currently look? Has it already started or is it about to begin? If not, we would have to employ software developers from our team to do this in the future, which would cost us some money. |
Next week, I'll first implement the new interaction system and some other things before starting with the pathfinding. There is already a somewhat roadmap and requirements list for the pathfinding feature. You need to understand that I'm (and I think most contributors) do all of this in their freetime. Every hour I spend on FancyNpcs, I technically lose money, because I could work for someone else / on a paid product. That's why I don't set any deadlines or ETA for features and only work on the plugin when I feel like and got time. Before starting with the pathfinder system, I would like to get FancySitula (our new packet lib) ready, which should simplify the nms/packet part. |
A pathfinding system would be nice.
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