diff --git a/Resources/ServerInfo/Rules.txt b/Resources/ServerInfo/Rules.txt index 592f89f50ed..07f10fbdc2c 100644 --- a/Resources/ServerInfo/Rules.txt +++ b/Resources/ServerInfo/Rules.txt @@ -346,8 +346,8 @@ forward the round through your antagonistic actions, rather than grind it to hal objectives. F. Other antagonists are not necessarily your friends. Other agents, mercenaries, and possibly even -space dragons are free agents that you may negotiate with at your own risk, but no one should be -working together with xenomorphs or zombies. +space dragons are free agents that you may negotiate with at your own risk. Just because both Nukies +and Agents are on the same team, they don't necessarily have to collaborate, having different goals. G. Heavily damaging/spacing or camping arrivals/evac/cryo, unnecessarily extending the round, and behavior that calls the round to an end prematurely - as well as other lame behaviors - are @@ -370,11 +370,12 @@ either friendly or hostile (and until or unless proven the latter, crew is expec in return), in reason of not having a defined set of objectives, are expected not to go too overboard if choosing to be hostile. You can be a nuisance, but don't murderbone or cause mass station damage. -K. Hostile ghost roles, while do also have the liberty of being friendly if so wished or desired, if -deemed too big of a potential threat by the station inhabitants, can be terminated at any time they -see fit. Although, it is strongly preferable for the crew to act hostile with reason (for example: -a rat king who agreed to not have more than 3 rats beginning to create more). Furthermore, though -roleplaying a creature as one would be expecting it to behave, rather than blindly attacking and -killing anybody and anything in sight would be preferred; due to their inherent nature of often -having as a main objective to kill as many things as possible, few of the core antagonist guidelines -are a bit relaxed (specifically and in particular those relating to killing). +K. Hostile ghost roles, while do also have the liberty of being friendly if they so wished or desired, +if deemed too big of a potential threat by the station inhabitants, they can be terminated at any time +they see fit. Although, it is strongly encouraged for the crew to act hostile with reason (for example: +a rat king who agreed to not have more than 3 rats beginning to create more); and for such ghost roles +not to powergame by acting friendly one moment, and hostile the next, the moment a great opportunity +presents itself. Furthermore, though roleplaying a creature as one would be expecting it to behave is +also strongly encouraged, due to their inherent nature of often having as a main objective to kill as +many things as possible, few of the core antagonist guidelines are a bit relaxed (specifically and in +particular those relating to killing).