-
Notifications
You must be signed in to change notification settings - Fork 66
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Xenofriends #145
Xenofriends #145
Conversation
adding Various friendly Xenopets
add xenos
removing old xeno file
RSI Diff Bot; head commit af9752d merging into 3146b31 Resources/Textures/Floof/Mobs/Animals/patriarch.rsi
Resources/Textures/Floof/Mobs/Animals/subject7355.rsi
|
fix to xeno names
Leadup to PR #656. The Loadout fix for Fansana#145. Adds and makes a lot of loadout options for Security. Full Change Log Below: **Change Notes:** - Changed Wizden Security Vest sprites to DeltaV Sprites. - Removed Wizden Security Vests from loadouts (can be re-added later in another PR if sentiment changes.) - Added Plate Carriers and Durathread Vests to loadouts - Made non-specialist Security apparel generic to Security. Charge Batong with style now! - Added Flashes to Security Loadouts. - Added Security Armor Vests to Security Loadouts. - Added Detective Coats and Vests to Security Loadouts. - Added Warden Armored Jacket to Warden Loadouts. - Added Head of Security's Trenchcoat to Loadouts. - Added Security gear & accessories to Loadouts. - Added Brigmedic and Corpsman items for Corpsman! - Added SecGlasses to Loadouts! --------- Signed-off-by: Tmanzxd <[email protected]> Co-authored-by: VMSolidus <[email protected]> Co-authored-by: Danger Revolution! <[email protected]>
sprites for the friendly xenos
removing old friendshaped
factionfix
slight text fix
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
This looks sadly like a mess, please avoid making inventories for xenos.
If you wana make Xenos Neutral/Pet please do what you have done in line 24 to 71 with all xenos
To add the new xenos, please add them in the xeno.yml and neutral/pet version in the xenopet.yml
Theres double files of the textures, please delete the doubles.
Failed Tests are valid, this need to be resolved.
have been trying to work out where the fails are, any assistance would be appreciated. |
also the new/duplicated sprite (patriarch) is a placeholder to go ahead and set up the file path when I choose to actually alter his sprite. (was thinking of some scars or markings) |
Gonna give this a look-see to see what's throwing errors. I did some of the code as well. As for the duplicate sprites, the current pet ones are placeholder for later sprite changes, so they get their own sprites. Similar to how Ian is worked. As for the inventory slots, they have an ID card slot, and a pocket. Which is... Less then a lot of other pets out there. We can remove them if needed, I just thought being able to give a Xeno an actual ID card would make random friendly fire incidents a little less common. |
altered the base xenos puller to not require them to have hands
pretty sure that's a false positive |
it is, test fail is fake. |
Also, that entire cl should certainly be compressed into :cl:
- add: Added several new xenomorph spawns for admins. |
I haven't looked much at this but I want to add my 5 cents. |
Sure! I'll go through and help change some of these. I did some of the code changes myself, cause I wanted to add actual like NT Xeno Pets that can be spawned in. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I feel InteractionPopup could just be on the default xeno base but il let this go.
removing the weapon change for neutral rouny
added a colored point light to the different friendly Xenos to make them stand out as per request
I added a colored point light to each of the neutral Xenos to differentiate them from the regular. They don't have pockets |
weapon thing removed now |
ok it's given me the same failed test every time I've made a change, maybe that's not a false positive? what could be causing that |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Code look overall good now heres things to fix those before merge.
Changlog need to be shorter please, more simple like (Added a bunch of new Xenomorph) ect....
PointLight While being very tiny, im not sure that will let peoples know whos friend or not, tho i will leave this to be not approved by me but Floof/Memeji.
Tho i would recomend to do pehaps some sprites changes, pehaps.
well, from my experience with pointlight it tints the color of the sprite. which is why I chose to use it as a quickfix for now to allow time for the new sprites to be made. as for the rest, I'll get set on the changelog |
alright done~ |
…ansana#145 (#656) Partial fix to Fansana#145, as the changes in inventory will need reflected in the Security Loadout system which will be in another PR. Made so Detective has the same access as Security Officers.
Description
Adds friendly Xeno spawns alongside friendshape and even a few passive xeno mobs
Changelog
🆑