-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathserver.lua
84 lines (65 loc) · 2.73 KB
/
server.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
local Tunnel = module("frp_lib", "lib/Tunnel")
local Proxy = module("frp_lib", "lib/Proxy")
API = Proxy.getInterface('API')
cAPI = Tunnel.getInterface("API")
VirtualWorld = Proxy.getInterface("virtual_world")
FirstSpawn = Proxy.getInterface("spawn_selector")
cFirstSpawn = Tunnel.getInterface("spawn_selector")
RegisterNetEvent("FRP:onUserLoaded", function(User)
TriggerEvent("FRP:spawnSelector:DisplayCharSelection", User)
end)
RegisterNetEvent("FRP:onCharacterLogout", function(User)
TriggerEvent("FRP:spawnSelector:DisplayCharSelection", User)
end)
RegisterNetEvent('FRP:spawnSelector:DisplayCharSelection', function(DataUser)
local playerId = source
local User = DataUser ~= nil and DataUser or API.GetUserFromSource(playerId)
TriggerClientEvent('FRP:spawnSelector:DisplayCharSelection', User:GetSource(), User:GetCharacters(), User:GetCharactersAppearance())
end)
RegisterNetEvent('FRP:spawnSelector:selectCharacter', function(cid)
local _source = source
local User = API.GetUserFromSource(_source)
local Character = User:SetCharacter(cid)
if Character then
if Config.DisableAutoSpawn then
cFirstSpawn.RegisterLastPositionCoords(_source, Character:GetLastPosition() or vec3(0,0,0))
if FirstSpawn.CharIdHasSpawnedAfterRestart( cid ) then
User:DrawCharacter()
else
TriggerClientEvent("firstSpawnSelector:requestSpawnSelector", _source)
end
else
User:DrawCharacter()
end
end
end)
RegisterNetEvent('FRP:spawnSelector:selectCharacterWithDefaultCoords', function(cid)
local _source = source
local User = API.GetUserFromSource(_source)
local Character = User:SetCharacter(cid)
cAPI.StartFade(_source, 500 )
if Character then
Character:SetGameAppearance()
User:DrawCharacter()
exports.ox_inventory:AddItem(_source, "luckybox", 1)
cAPI.EndFade(_source, 500 )
end
end)
RegisterNetEvent('FRP:spawnSelector:deleteCharacter', function(cid)
local _source = source
local User = API.GetUserFromSource(_source)
User:DeleteCharacter(cid)
TriggerEvent('FRP:spawnSelector:DisplayCharSelection', source, _source)
end)
RegisterNetEvent("net.charSelectorHandlerSetPlayerRoutingBucket", function()
local playerId = source
VirtualWorld:AddPlayerOnVirtualWorld( playerId, tonumber(playerId) )
end)
RegisterNetEvent("net.charSelectorHandlerRemovePlayerRoutingBucket", function()
local playerId = source
VirtualWorld:AddPlayerToGlobalWorld( playerId )
end)
RegisterNetEvent("net.charSelectorHandlerSetRoutingBucket", function(entityId)
local playerId = source
SetEntityRoutingBucket(NetworkGetEntityFromNetworkId(entityId), tonumber(playerId))
end)