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I noticed that there is potentially unintended behavior in G1 20G (possibly other modes, too). When you reach level 999 without becoming GM, the drop animation of the stack is not completed. In TGM1, this can only happen if you reach the GM title and at the end of the credit roll. When that credit roll is over, it simply freezes the stack at whatever state it is in, i.e. any blocks above the last line you cleared may or may not float. As a suggestion, I think that for aesthetic reasons, there should never be floating blocks at the game-over screen.
FeV, I know that you are currently taking a break from Shiromino, but I hope that you will eventually continue working on it as it is a wonderful piece of software.
Examples are below.
Shiromino, 1G 20G, 999 without GM:
TGM1, 999 without GM:
TGM1, 999 with GM (floating blocks):
The text was updated successfully, but these errors were encountered:
I noticed that there is potentially unintended behavior in G1 20G (possibly other modes, too). When you reach level 999 without becoming GM, the drop animation of the stack is not completed. In TGM1, this can only happen if you reach the GM title and at the end of the credit roll. When that credit roll is over, it simply freezes the stack at whatever state it is in, i.e. any blocks above the last line you cleared may or may not float. As a suggestion, I think that for aesthetic reasons, there should never be floating blocks at the game-over screen.
FeV, I know that you are currently taking a break from Shiromino, but I hope that you will eventually continue working on it as it is a wonderful piece of software.
Examples are below.
Shiromino, 1G 20G, 999 without GM:
TGM1, 999 without GM:
TGM1, 999 with GM (floating blocks):
The text was updated successfully, but these errors were encountered: