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If the player is next to a wall, the droid now disappears behind it and can only shoot within the wall's boundaries.
Would be nice if it could be made so that the droid always avoids walls, either by flying right before/behind the players when nearby walls or similiar. This would enable shooting in tight corridors.
The text was updated successfully, but these errors were encountered:
Don't know if I can easily integrate this.
However I can move the droid relatively to the player in different states.
Droid now lowers to the ground when player is small. 9f4b3e6
If the player is next to a wall, the droid now disappears behind it and can only shoot within the wall's boundaries.
Would be nice if it could be made so that the droid always avoids walls, either by flying right before/behind the players when nearby walls or similiar. This would enable shooting in tight corridors.
The text was updated successfully, but these errors were encountered: