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Update Shellman enemy to work in the new scene
Update the code to work with the game
Add new sprites for shell and de-shelled version
The text was updated successfully, but these errors were encountered:
Code for ShellMan written and prefab added in commit 8eb20ec
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Sprite and unity-prefab implemented and polished to completetion in commit 3b914fa
ShellMan sprite and functionality don't really mesh. It's designed to use stomp, but it looks like you should defeat it some other way.
Since there already is a stomp-enemy (CrawlerCritter) we could reprogram the ShellMan functionality to be defeated by something else from stomp.
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Update Shellman enemy to work in the new scene
Update the code to work with the game
Add new sprites for shell and de-shelled version
The text was updated successfully, but these errors were encountered: