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The boss has no collider for the player at all, it flies behind the player.
On regular intervals, BirdBoss will prepare for a charged attack. It will then fly fast directly targeting the player. If BirdBoss hits the player, it will cause some damage. If the player avoids BirdBoss, it will smash into the wall and fall down to the ground. It will then be stunned for a few seconds. The player will then be able to damage the boss in some way (TBD how exactly it will damage it).
It triggers a wing attack when the player gets to close. It could damage the player and causes a knock back.
It should also lay small eggs that fall down. After they spend a few seconds on the ground without getting damage they hatch and spawn a smaller enemy (SmallCritter, JumpingCritter, CrawlerCritter, EyeGuy).
TODO:
Draw all the sprites and animations and connect it all in the scene.
Flying state animation
Flying state sprite
Paralyzed state animation
Paralyzed state sprite
Idle state animation
Idle state sprite
Regular attack state sprite sheet
Charge Telegraph state animation
Charge Telegraph state sprite
Charge attack state animation
Charge attack state sprite
Write the code for all its functionality.
Movement
Attacks
Regular attack
Shriek attack
Charge attack
Hit wall state
Finish the level design of the boss room.
Draw the sprite, write the code and add the eggs to the scene.
The text was updated successfully, but these errors were encountered:
The BirdBoss flies around in the room.
The boss has no collider for the player at all, it flies behind the player.
On regular intervals, BirdBoss will prepare for a charged attack. It will then fly fast directly targeting the player. If BirdBoss hits the player, it will cause some damage. If the player avoids BirdBoss, it will smash into the wall and fall down to the ground. It will then be stunned for a few seconds. The player will then be able to damage the boss in some way (TBD how exactly it will damage it).
It triggers a wing attack when the player gets to close. It could damage the player and causes a knock back.
It should also lay small eggs that fall down. After they spend a few seconds on the ground without getting damage they hatch and spawn a smaller enemy (SmallCritter, JumpingCritter, CrawlerCritter, EyeGuy).
TODO:
The text was updated successfully, but these errors were encountered: