Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

server kicking players when firing too fast #73

Open
Enatsushiroi opened this issue Oct 12, 2024 · 0 comments
Open

server kicking players when firing too fast #73

Enatsushiroi opened this issue Oct 12, 2024 · 0 comments

Comments

@Enatsushiroi
Copy link

okay so an issue that occurs on servers. when using the phantech battlemage you can be kicked from the server for firing it too quickly error message is "internal exception: io.netty.handler.codec.decoderexception: java.lang.illegalargumentexception: payload may not be larger than 32757 bytes" I think the server registers the removal of the bullet every time and this can cause issues when a gun fires too quickly leading to high packet sizes.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant