From 59c6be45f9c5bdf5d61f1ac6cdb060babf73538b Mon Sep 17 00:00:00 2001 From: tecnessino <73133130+tecnessino@users.noreply.github.com> Date: Thu, 24 Oct 2024 19:20:56 +0200 Subject: [PATCH] Fix typo in migration guide --- manual/release-notes/1_9/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/manual/release-notes/1_9/index.md b/manual/release-notes/1_9/index.md index 88fbb4f..fdb5b0d 100644 --- a/manual/release-notes/1_9/index.md +++ b/manual/release-notes/1_9/index.md @@ -122,7 +122,7 @@ Flax Editor is under constant development towards making it the best game editor ## Migration Guide * Objects drawing has been refectored to use material batching for different meshes (aside from existing hardware instancing), all objects transformations and data is stored in a single large GPU buffer shared by the whole frame. New per-draw constant buffer is used at slot `2` - update your custom material shaders that were using additional constant buffers to use slot `3` instead. Materials and shaders using `WorldMatrix`, `LODDitherFactor`, `PerInstanceRandom` directly from `Data` constant buffer at slot `0` need to use `LoadObject` function to properly read data on a GPU. -* Sort Order has been reduced from `int16` to `in8` due to performance reason (more optimial sort key packing in rendering), this leaves range of `-[127; 127]`for transaprency sort reordering. +* Sort Order has been reduced from `int16` to `int8` due to performance reason (more optimial sort key packing in rendering), this leaves range of `-[127; 127]`for transaprency sort reordering. * `DEPRECATED` has been changed to be a function that accepts custom deprecation message. ## Changelog