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dcskellerdiscord.go
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dcskellerdiscord.go
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package dcskellerdiscordgo
import (
"encoding/json"
"fmt"
"io/ioutil"
"path"
"sort"
"strconv"
"time"
serverstatus "github.com/FleMo93/dcs-kellergeschwader-serverstatus-go"
"github.com/bwmarrin/discordgo"
)
type DCSServer struct {
ServerName string
ServerStatusFilePath string
DiscordChannelId string
DiscordMessageId string
ThumbnailURL string
DcsInstallDir string
}
type autoupdateCfg struct {
Branch string `json:"branch"`
Version string `json:"version"`
}
func verboseMsg(msg string, verbose bool) {
if verbose {
fmt.Println(msg)
}
}
func secondsToTimeString(time int) string {
hours := fmt.Sprintf("%02s", strconv.Itoa(int(time)/60/60))
minutes := fmt.Sprintf("%02s", strconv.Itoa(int(time)/60%60))
seconds := fmt.Sprintf("%02s", strconv.Itoa(int(time)%60))
return hours + ":" + minutes + ":" + seconds
}
func getPlayerListString(serverStatus *serverstatus.DCSServerStatus) string {
// plane - player group
players := make(map[string][]serverstatus.DCSServerStatusPlayer)
for _, player := range serverStatus.Players {
players[player.Role] = append(players[player.Role], player)
}
var planeKeys []string
for k := range players {
planeKeys = append(planeKeys, k)
}
sort.Strings(planeKeys)
listString := ""
for _, planeName := range planeKeys {
listString += "**" + planeName + "**\n"
sort.Slice(players[planeName], func(i int, j int) bool {
return players[planeName][i].Name < players[planeName][j].Name
})
for _, player := range players[planeName] {
listString += " **`" + player.Name + "`** _" + secondsToTimeString(int(player.OnlineTime)) + " h_\n"
}
listString += "\n"
}
return listString
}
func readAutoupdateCfg(dcsDir string) (autoupdateCfg, error) {
fileBytes, err := ioutil.ReadFile(path.Join(dcsDir, "autoupdate.cfg"))
if err != nil {
return autoupdateCfg{}, err
}
config := autoupdateCfg{}
err = json.Unmarshal(fileBytes, &config)
if err != nil {
return autoupdateCfg{}, err
}
return config, nil
}
var serverColorOffline int = 11878449 //b54031
var serverColorOnline int = 3388721 //33b531
var weatherIconSunny = ":sunny:"
var weatherIconPartialCloudy = ":partly_sunny:"
var weatherIconPartialCloudyRainy = ":white_sun_rain_cloud:"
var weatherIconCloudy = ":cloud:"
var weatherIconCloudyRainy = ":cloud_rain:"
var weatherIconStormy = ":thunder_cloud_rain:"
func setServerStatusDescription(embedMessage *discordgo.MessageEmbed, statusFile *serverstatus.DCSServerStatus, dcsServerWebInfo *serverstatus.DCSServer, autoupdateCfg *autoupdateCfg, verbose bool) {
playerList := getPlayerListString(statusFile)
embedMessage.Description += "Name: **" + dcsServerWebInfo.NAME + "**\n"
embedMessage.Description += "IP address: **" + dcsServerWebInfo.IPADDRESS + ":" + dcsServerWebInfo.PORT + "**\n"
embedMessage.Description += "Version: **" + autoupdateCfg.Version + " - " + autoupdateCfg.Branch + "**\n"
embedMessage.Description += "Mission: **" + dcsServerWebInfo.MISSIONNAME + "**\n"
embedMessage.Description += "Next mission: **" + secondsToTimeString(statusFile.MissionTimeLeft) + " h**\n"
embedMessage.Description += "Players online: **" + strconv.Itoa(len(statusFile.Players)) + "**\n"
embedMessage.Description += "\n" + playerList
embedMessage.Description += "\n"
embedMessage.Description += "**Current Weather**\n"
cloudStatus := ""
cloudStatusIcon := ""
if statusFile.Weather.Clouds.Density <= 2 {
cloudStatus = "Sunny"
cloudStatusIcon = weatherIconSunny
} else if statusFile.Weather.Clouds.Density <= 5 {
cloudStatus = "Partial overcast"
cloudStatusIcon = weatherIconPartialCloudy
} else {
cloudStatus = "Overcast"
cloudStatusIcon = weatherIconCloudy
}
if statusFile.Weather.Clouds.Iprecptns == 1 {
cloudStatus += " rainy"
if statusFile.Weather.Clouds.Density <= 8 {
cloudStatusIcon = weatherIconPartialCloudyRainy
} else {
cloudStatusIcon = weatherIconCloudyRainy
}
} else if statusFile.Weather.Clouds.Iprecptns == 2 {
cloudStatus += " stormy"
cloudStatusIcon = weatherIconStormy
}
embedMessage.Description += strconv.Itoa(statusFile.Weather.Season.Temperature) + "°C "
embedMessage.Description += cloudStatusIcon + " "
embedMessage.Description += cloudStatus + " at " + strconv.Itoa(statusFile.Weather.Clouds.Base) + " ft "
embedMessage.Description += "\n\n"
speedAtGround := fmt.Sprintf("%02s", strconv.FormatFloat(statusFile.Weather.Wind.AtGround.Speed, 'f', -1, 64))
speedAt2000 := fmt.Sprintf("%02s", strconv.FormatFloat(statusFile.Weather.Wind.At2000.Speed, 'f', -1, 64))
speedAt8000 := fmt.Sprintf("%02s", strconv.FormatFloat(statusFile.Weather.Wind.At8000.Speed, 'f', -1, 64))
embedMessage.Description += "**Wind**\n"
embedMessage.Description += " At ground: hdg " + fmt.Sprintf("%03s", strconv.Itoa(statusFile.Weather.Wind.AtGround.Dir)) + " - " + speedAtGround + " kn\n"
embedMessage.Description += " At 6,500 ft: hdg " + fmt.Sprintf("%03s", strconv.Itoa(statusFile.Weather.Wind.At2000.Dir)) + " - " + speedAt2000 + " kn\n"
embedMessage.Description += " At 26,000 ft: hdg " + fmt.Sprintf("%03s", strconv.Itoa(statusFile.Weather.Wind.At8000.Dir)) + " - " + speedAt8000 + " kn\n"
embedMessage.Description += "\n"
embedMessage.Description += "**Time**\n"
embedMessage.Description += " " + secondsToTimeString(statusFile.Time)
}
func updateServerStatusMessage(session *discordgo.Session, discordChannelId string, discordMessageId string, serverOnline bool, serverOptions *DCSServer, serverStatusFileInfo *serverstatus.DCSServerStatus, dcsServerWebInfo *serverstatus.DCSServer, autoupdateCfg *autoupdateCfg, verbose bool) error {
verboseMsg("Update server status message", verbose)
embedMessage := discordgo.MessageEmbed{}
embedMessage.Title = "Server Status"
embedMessage.Thumbnail = &discordgo.MessageEmbedThumbnail{
URL: serverOptions.ThumbnailURL,
}
if serverOnline == true {
embedMessage.Color = serverColorOnline
setServerStatusDescription(&embedMessage, serverStatusFileInfo, dcsServerWebInfo, autoupdateCfg, verbose)
} else {
embedMessage.Color = serverColorOffline
embedMessage.Description += "**Offline**\n"
}
embedMessage.Timestamp = time.Now().UTC().Format("2006-01-02T15:04:05-0700")
embedMessage.Footer = &discordgo.MessageEmbedFooter{
Text: "Last update:",
}
message, err := session.ChannelMessageEditEmbed(discordChannelId, discordMessageId, &embedMessage)
if err != nil {
return err
}
verboseMsg("Edited message", verbose)
if message.Content != "" {
verboseMsg("Clear message content", verbose)
_, err := session.ChannelMessageEdit(message.ChannelID, message.ID, "")
if err != nil {
return err
}
verboseMsg("Message content cleared", verbose)
}
verboseMsg("Server status update finished", verbose)
return nil
}
// RunBot starts the dcs kellergeschwader discord bot
func RunBot(token string, username string, password string, dcsServer []DCSServer, verbose bool) error {
session, err := discordgo.New("Bot " + token)
if err != nil {
return err
}
verboseMsg("Bot created", verbose)
serverNames := []string{}
for _, server := range dcsServer {
serverNames = append(serverNames, server.ServerName)
}
serverStatus, err := serverstatus.GetServerStatus(username, password, serverNames)
for index, server := range dcsServer {
serverOnline := true
if err != nil {
if err.Error() == "Server not found" {
serverOnline = false
} else {
return err
}
}
verboseMsg("Returned server status", verbose)
status, err := serverstatus.ReadServerStatusFile(server.ServerStatusFilePath)
if err != nil {
return err
}
autoupdateCfg, err := readAutoupdateCfg(server.DcsInstallDir)
if err != nil {
return err
}
err = updateServerStatusMessage(session, server.DiscordChannelId, server.DiscordMessageId, serverOnline, &server, &status, &serverStatus[index], &autoupdateCfg, verbose)
if err != nil {
return err
}
}
return nil
}
// CreateMessage Creates the messages needed for the bot status
func CreateMessage(token string, botChanngel string) ([]string, error) {
session, err := discordgo.New("Bot " + token)
if err != nil {
return []string{}, err
}
msg, err := session.ChannelMessageSend(botChanngel, "Initial message")
if err != nil {
return []string{}, err
}
return []string{msg.ID}, nil
}