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I tried to call "dlg.chooseFileDialog(true); " directly, but no response.
The text was updated successfully, but these errors were encountered:
it is done! just put dlg.chooseFileDialog in imgui window block, and use a boolean value as trigger.
Sorry, something went wrong.
It's done!
Nice! 😃
For others, as I've already explained it in another post (#19), this snippet should work:
bool browseButtonPressed = false; if (ImGui::BeginMenu("File")) { browseButtonPressed = ImGui::MenuItem("Open...", "CTRL+O"); ImGui::EndMenu(); } static ImGuiFs::Dialog dlg; const char* chosenPath = dlg.chooseFileDialog(browseButtonPressed);
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I tried to call "dlg.chooseFileDialog(true); " directly, but no response.
The text was updated successfully, but these errors were encountered: