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I have nothing against the current loader, I just think it doesn't fit quite well outside the browser, e.g. a mobile game. Usually a game loader has a company logo and something related to the game itself.
Right now it's not that easy to customize Flixel loader. A simpler, cleaner and easier loader to work with would be great.
Additionally Flixel doesn't have an official splash screen. Unity has a nice and clean "Powered by Unity" splash screen. A built-in Flixel splash screen is very handy and can help us spread the word.
Here is Flashpunk splash screen. I think it takes too long, ours should be faster, like 1.5 or 2 seconds.
The text was updated successfully, but these errors were encountered:
I actually created this in flixel-gdx. FlxSplashScreen extends FlxState.
When the state switches, it checks whether FlxGame.showSplashScreen is set to true. It passes the Game State into FlxSplashScreen, when the timer is 0 it will switch to the Game State.
I have nothing against the current loader, I just think it doesn't fit quite well outside the browser, e.g. a mobile game. Usually a game loader has a company logo and something related to the game itself.
Right now it's not that easy to customize Flixel loader. A simpler, cleaner and easier loader to work with would be great.
Additionally Flixel doesn't have an official splash screen. Unity has a nice and clean "Powered by Unity" splash screen. A built-in Flixel splash screen is very handy and can help us spread the word.
Here is Flashpunk splash screen. I think it takes too long, ours should be faster, like 1.5 or 2 seconds.
The text was updated successfully, but these errors were encountered: