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Something thats often needed in games and helps highten the replay value: Achievements.
Though it is that important for flash games there is no implementation for it in flixel yet. I had to create it myself. Check out my take on it.
Even when you dont want to officially implement it in this flixel release it will probably be something that could be helpful to other flixel developers.
The text was updated successfully, but these errors were encountered:
Your plugin looks really cool, thanks for the contribution! I think it fits perfectly as a plugin, since not all developers will need it.
As we evolve the project, eventually a plugin repository will come to life, something like a centralized place to find Flixel code. Right now we don't have any 3rd party plugin shipped with Flixel.
Dovyski, is it impossible to link these as they come in via the WWW / git webpage?
I realize that's an ad-hoc solution for something that may come later, "but..." it's perhaps worth encouraging all reasonable contributions for the short term and linking users to developers better - even third party developers - to help grow the same ecosystem you're talking about.
Off-topic: I'm way behind and will be catching up in the coming days. I apologize as these notifications reach you if I find something worth noting or saying in these issues in the tracker.
Yeah, I totally agree. As soon as I have some free time, I will create a temporary plugins area in the site. The task is related to #5.
Off-topic: I'm way behind and will be catching up in the coming days. I apologize as these notifications reach you if I find something worth noting or saying in these issues in the tracker.
Something thats often needed in games and helps highten the replay value: Achievements.
Though it is that important for flash games there is no implementation for it in flixel yet. I had to create it myself. Check out my take on it.
Even when you dont want to officially implement it in this flixel release it will probably be something that could be helpful to other flixel developers.
The text was updated successfully, but these errors were encountered: