diff --git a/README.md b/README.md index 4ec8662..44c5d47 100644 --- a/README.md +++ b/README.md @@ -124,13 +124,18 @@ Here are some settings that I found to work well for me: #### The Finals +Since the finals is not using the neural network, the settings are a bit different.\ +The principal problem is that the OCR makes the code very slow.\ +So I recommend using a framerate of 4 which gave me the ratio between speed and results.\ +Though, If you want to have better results, you can try to increase the framerate, I would recommend a maximum of 8. + ```json { "clip": { - "framerate": 8, + "framerate": 4, "second-before": 6, "second-after": 0, - "second-between-kills": 3 + "second-between-kills": 6 }, "stretch": false, "game": "thefinals" @@ -215,6 +220,12 @@ A tutorial is available [here](https://github.com/Flowtter/crispy/tree/master/cr The neural-network is trained to detect kills in the default UI.\ I'm planning to add support for custom UI in the future, but this is definitely not a priority. +### **Q:** Why is the algorithm so slow on the finals? + +**A:** The algorithm is slow because we're using an OCR to detect the killfeed.\ +This makes the algorithm very slow, which is why I recommend using a lower framerate for the finals.\ +**In most scenarios**, a framerate of 4 is enough to detect all the kills, and increasing the framerate will only increase the processing time, without improving the results. + # Contributing Every contribution is welcome.