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io.github.endless_sky.endless_sky.appdata.xml
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<?xml version="1.0" encoding="UTF-8"?>
<component type="desktop">
<id>io.github.endless_sky.endless_sky</id>
<launchable type="desktop-id">endless-sky.desktop</launchable>
<name>Endless Sky</name>
<summary>Space exploration and combat game</summary>
<summary xml:lang="de">Weltraumhandels und Kampfsimulator</summary>
<summary xml:lang="fr">Jeu d'exploration et de combat dans l'espace</summary>
<developer_name>Michael Zahniser</developer_name>
<project_license>GPL-3.0 AND GPL-2.0 AND CC-BY-SA-4.0 AND CC-BY-SA-3.0 AND CC-BY-4.0 AND CC-BY-3.0 AND CC-BY-2.0 AND CC0-1.0</project_license>
<metadata_license>CC0-1.0</metadata_license>
<description>
<p>Explore other star systems. Earn money by trading, carrying passengers, or completing missions. Use your earnings to buy a better ship or to upgrade the weapons and engines on your current one. Blow up pirates. Take sides in a civil war. Or leave human space behind and hope to find some friendly aliens whose culture is more civilized than your own...</p>
<p>Endless Sky is a sandbox-style space exploration game similar to Elite, Escape Velocity, or Star Control. You start out as the captain of a tiny spaceship and can choose what to do from there. The game includes a major plot line and many minor missions, but you can choose whether you want to play through the plot or strike out on your own as a merchant or bounty hunter or explorer.</p>
</description>
<categories>
<category>Game</category>
<category>Simulation</category>
</categories>
<url type="bugtracker">https://github.com/endless-sky/endless-sky/issues</url>
<url type="help">https://github.com/endless-sky/endless-sky/wiki/PlayersManual</url>
<url type="homepage">https://endless-sky.github.io/</url>
<screenshots>
<screenshot type="default">
<image>https://user-images.githubusercontent.com/20871346/118372384-fd937580-b576-11eb-889f-c51dc95eda61.png</image>
<caption>The game's "new pilot" scenario-picking screen</caption>
</screenshot>
<screenshot>
<image>https://endless-sky.github.io/images/screenshots/battle.jpg</image>
<caption>A chaotic battle between the Republic and the Free Worlds</caption>
</screenshot>
<screenshot>
<image>https://endless-sky.github.io/screenshots/beams.jpg</image>
<caption>Diverse weaponry abounds in the Endless Sky universe</caption>
</screenshot>
<screenshot>
<image>https://camo.githubusercontent.com/647979e73d2121a1a982a96b0561e0e435598fd4/68747470733a2f2f656e646c6573732d736b792e6769746875622e696f2f73637265656e73686f74732f736d616c6c382e6a7067</image>
<caption>Exotic space creatures</caption>
</screenshot>
<screenshot>
<image>https://endless-sky.github.io/images/screenshots/outfitter.jpg</image>
<caption>Customize items installed on your ship(s) at a planet's Outfitter</caption>
</screenshot>
<screenshot>
<image>https://endless-sky.github.io/images/screenshots/shipyard.jpg</image>
<caption>Buy and sell different kinds of ships at a planet's Shipyard</caption>
</screenshot>
</screenshots>
<releases>
<release version="0.10.0" date="2023-2-19" type="development" urgency="low">
<description>
<p>This is an unstable release, containing big changes that may introduce new bugs.</p>
<p>Breaking changes:</p>
<ul>
<li>The accompany objective on mission npcs no longer implicitly sets the save objective.</li>
<li>Plugin missions that had "accompany" but not "save" should be changed to include "save" if the intention of the mission is that the npcs live.</li>
<li>This is a change that was made in v0.9.16, reverted in v0.9.16.1, and has been reintroduced.</li>
</ul>
<p>Major new changes include:</p>
<ul>
<li>Two new alien factions, the Gegno and Bunrodea.</li>
<li>A plethora of new conditions and new ways to use them, including the introduction of "global conditions" that can be set and accessed across save files.</li>
<li>Improvements to how ship AI behaves, more intelligently making use of the range of their weapons. More AI improvements will come in the future.</li>
<li>An overhaul to how cargo and outfit scanners function, causing scanning to take overall longer to complete.</li>
<li>The jobs board can now be sorted on various metrics, including how much the job pays or whether it has a deadline.</li>
<li>Improved mouse control while in flight, including the ability to select secondary weapons by clicking on their ammo icons, and a toggle for controlling flagship aiming and firing with the mouse.</li>
<li>Reverted the heat damage change from v0.9.15, and reduced the buffs provided to afterburners from that same update.</li>
<li>Added a deadline to bounty jobs so that they cannot be stacked infinitely and finished passively. In exchange, bounty ships now don't spawn as far away, and bounty job payments are increased.</li>
</ul>
<p>Some notable bug fixes include:</p>
<ul>
<li>Reloading your save file while you have escorts in a different system that are carrying mission cargo will no longer teleport the mission cargo to the player's location.</li>
<li>Reloading your save file while in the middle of a conversation will no longer repeat execute the mission actions that run alongside the conversation.</li>
<li>Captured ships will no longer require the save file to be reloaded in order for them to make use of their weapons.</li>
</ul>
<p>There's much more in the changelog!</p>
<p>Special thanks to the 63 people who contributed to this release!</p>
</description>
<url>https://github.com/endless-sky/endless-sky/blob/v0.10.0/changelog</url>
</release>
<release version="0.9.16.1" date="2022-10-18" urgency="high">
<description>
<p>This is a hotfix release, reverting a breaking change made in the last release that inadvertently introduced a bug.</p>
<p>Breaking changes:</p>
<ul>
<li>The change made to the "accompany" mission npc objective has been reverted to the behavior before 0.9.16.</li>
</ul>
</description>
<url>https://github.com/endless-sky/endless-sky/blob/v0.9.16.1/changelog</url>
</release>
<release version="0.9.16" date="2022-10-16">
<description>
<p>This is a stable release, focusing on bug fixes and polishing the recent v0.9.15 release.</p>
<p>New changes include the following:</p>
<p>Breaking changes:</p>
<ul>
<li>The "accompany" objective on mission npcs no longer implicitly sets the save objective. Plugin missions that had "accompany" but not "save" should be changed to include "save" if the intention of the mission is that the npcs live.</li>
</ul>
<p>Bug fixes:</p>
<ul>
<li>Added a firing sound to the Ka'het Annihilator Turret, as it was missing one.</li>
<li>The jump range of systems affected by the Ssil Vida activation are now reset when Ssil Vida is deactivated in order to avoid a bug in pathfinding. This change will be reverted in the future once the pathfinding is improved.</li>
<li>Fixed an error where attempting to launch with a fighter as your flagship under certain circumstances could cause you to launch with no ship at all.</li>
<li>Fixed a longstanding bug where npcs could get stuck thinking they need fuel after traveling through a wormhole.</li>
<li>Fixed a bug where fighters would sometimes fail to reparent to a carrier that had space for them when recalled.</li>
</ul>
<p>Other changes:</p>
<ul>
<li>Clicking on a planet card on the left side of the map now selects that planet as a destination on your travel plan.</li>
</ul>
<p>A complete list of changes can be found in the changelog.</p>
<p>Special thanks to those who contributed changes to this release!</p>
</description>
<url>https://github.com/endless-sky/endless-sky/blob/v0.9.16/changelog</url>
</release>
<release version="0.9.15" date="2022-04-10" type="development" urgency="low">
<description>
<p>This is an unstable release, containing big changes that may introduce new bugs.</p>
<p>Major new changes include:</p>
<ul>
<li>60+ new outfits</li>
<li>80+ new missions in human space and beyond</li>
<li>40 new stations and planets in existing systems</li>
<li>Improvement of many graphics, including stars, ships, effects, and outfits</li>
<li>The addition of parallax to background stars and haze</li>
<li>Sweeping balance changes to various ships and outfits</li>
<li>Overheating a ship only disables its energy generation</li>
<li>Changes to the UI, including the addition of new ship and outfit categories and an overhaul of the map screen</li>
<li>Changes to existing missions, including an overhaul of the first third of the Free Worlds campaign</li>
</ul>
<p>Several features have been added to the game engine, for use by plugins and other content creators.</p>
<p>These include:</p>
<ul>
<li>20 new swizzle options</li>
<li>The ability to customize ship and outfit categories in the data files</li>
<li>Four new damage-over-time types</li>
<li>Conversations can trigger mission actions</li>
<li>Missions can trigger actions every time the date increments</li>
<li>Plugins can selectively disable vanilla content</li>
<li>Events can remove objects from a system without needing to redefine the entire system</li>
<li>Removal of the 32 hardpoint limit</li>
</ul>
<p>This summary only scratches the surface of what was added during 0.9.15's year-and-a-third-long development cycle.</p>
<p>This release also marks the highest number of contributors to a single release, bypassing 0.9.9's record of 69.</p>
<p>Special thanks to the 107 people who contributed to this release!</p>
</description>
<url>https://github.com/endless-sky/endless-sky/blob/v0.9.15/changelog</url>
</release>
<release version="0.9.14" date="2021-07-11">
<description>
<p>This is a "stable" release, focusing on bug fixes and polishing the recent v0.9.13 release.</p>
<p>Changes include:</p>
<ul>
<li>Numerous typo fixes</li>
<li>Fixes to how several missions are offered to the player</li>
<li>Better suggestions of possibly incomplete conditions in some missions' "visit" dialogues</li>
<li>Differentiation between two Remnant engines' reversing capabilities</li>
<li>Certain Navy shipyards now stock the Dropship</li>
<li>Ships that have no specified "drag" attribute default to 100, rather than causing crashes</li>
<li>Weaponry that alters the ship's status conditions (e.g. ionization) now respects the required minimum value of 0</li>
<li>The "interrupt fast-forward" preference defaults to off</li>
</ul>
<p>Minor improvements were added to help support plugin authors and content creators:</p>
<ul>
<li>Quarg planets now have regional attributes to enable better targeting via missions</li>
<li>Missions that fail to be instantiated print more informative messages in the error file</li>
<li>Large numbers of missing image frames no longer pollute the error file</li>
</ul>
</description>
<url>https://github.com/endless-sky/endless-sky/blob/v0.9.14/changelog</url>
</release>
<release version="0.9.13" date="2021-04-17" type="development" urgency="low">
<description>
<p>This is an unstable release, containing big changes that may introduce new bugs.</p>
<p>Breaking changes:</p>
<ul>
<li>Starting conditions no longer automatically override the game's default start. Plugins that use a "start" node will need to make changes to restore the previous behavior.</li>
</ul>
<p>Major new changes include the following:</p>
<ul>
<li>70+ new missions in human and alien space</li>
<li>Outfits can now be stored on planets, without needing to install them on a parked ship</li>
<li>An overhaul of almost all human outfit images</li>
<li>Players can now choose their starting scenario</li>
<li>Spaceport news messages no longer include portraits by default</li>
<li>Better handling for missing content definitions (e.g. from plugin removal)</li>
</ul>
<p>Several features have been added to the game engine, for use by plugins and other content creators.</p>
<p>These include:</p>
<ul>
<li>Dynamic stopover selection will consider planets without spaceports</li>
<li>A number of new outfit and weapon attributes, offering shield/hull multipliers, weapon aiming & firing overrides, percentage-based damage, and additional damage mitigation</li>
<li>Arbitrary angles for hardpoints, engine flares, and fighter bays</li>
<li>NPCs' objectives can now include provocation or capture</li>
<li>Mission NPCs can be conditionally spawned or removed without needing to change the player's active missions</li>
<li>Missions can react differently when the player aborts a mission, and when the player fails a mission</li>
<li>Missions can give ships to the player</li>
<li>Systems may generate environmental hazards, control the range at which ships enter, and be hidden on the map</li>
</ul>
<p>In addition to the major changes above, there are lots of smaller changes, content additions, and (of course) countless bug and typo fixes.</p>
<p>Thanks to all of our contributors for their time and effort in making Endless Sky a community-driven project!</p>
</description>
<url>https://github.com/endless-sky/endless-sky/blob/v0.9.13/changelog</url>
</release>
<release version="0.9.12" date="2020-05-01">
<description>
<p>This is a stable release focusing on bug fixes and polishing the recent v0.9.11 release.</p>
<p>Changes include:</p>
<ul>
<li>Buying and selling items at maximum depreciation now accounts for the 7-day grace period.</li>
<li>Missions will no longer complete if a required passenger isn’t landed with you.</li>
<li>Several new star images have been added, as well as additional jobs for players with many bunks.</li>
<li>Tweaks to the balance of solar panels and some Coalition outfits, and to the fleets found in Hai space.</li>
</ul>
<p>Plugin authors and content creators have some small engine updates to consider:</p>
<ul>
<li>Automatic condition variables now update daily, and not just upon landing.</li>
<li>The flagship’s system and planet are available as condition variables.</li>
<li>Heat can be added to a ship based on the system’s solar power output with the “solar heat” outfit attribute.</li>
</ul>
</description>
<url>https://github.com/endless-sky/endless-sky/blob/v0.9.12/changelog</url>
</release>
<release version="0.9.11" date="2020-02-24" type="development" urgency="low">
<description>
<p>This is an unstable release, containing big changes that may introduce new bugs.</p>
<p>Major new changes include the following:</p>
<ul>
<li>A new region, the Graveyard, can be found near the Ember Waste.</li>
<li>New Remnant ships, outfits, and missions.</li>
<li>A rebalancing of human medium warships and transports.</li>
<li>A new Wanderer transport.</li>
</ul>
<p>Several features have been added to the game engine, for use by plugins and other content creators.</p>
<p>These include:</p>
<ul>
<li>The ability to modify the systems wherein a government scans ships for contraband, and the displayed government name.</li>
<li>Enabling secondary weapons to consume more than one unit of ammunition per shot.</li>
<li>Support for interpolation and character replacement in hails.</li>
<li>Support for algebraic condition expressions of arbitrary length.</li>
<li>Support for disabling specific spaceport news items.</li>
</ul>
</description>
<url>https://github.com/endless-sky/endless-sky/blob/v0.9.11/changelog</url>
</release>
<release version="0.9.10" date="2019-09-28">
<description>
<p>This is a stable release focusing on bug fixes and polish.</p>
<p>Major changes include:</p>
<ul>
<li>Fixed a bug where cargo was loaded onto ships with 0 cargo space.</li>
<li>Fixed a crash when mission NPCs have no system defined.</li>
<li>Avoiding a situation where the player could get stuck in Remnant space.</li>
<li>Depreciation now happens slower and includes a "grace period."</li>
<li>Improved the AI logic for when escorts stop to refuel.</li>
</ul>
</description>
<url>https://github.com/endless-sky/endless-sky/blob/v0.9.10/changelog</url>
</release>
<release version="0.9.9" date="2019-05-27" type="development" urgency="low">
<description>
<p>This is an unstable release representing more than a year and a half of development work.</p>
<p>Major new changes include the following:</p>
<ul>
<li>Significant graphics and physics engine optimizations.</li>
<li>Cloaked ships can now be hit by projectiles.</li>
<li>Turrets turn slower, allowing fast ships to dodge them more easily.</li>
<li>Ramscoop and solar power effectiveness now varies from star to star.</li>
<li>New Remnant ships, outfits, and missions.</li>
<li>Purchasing a Bactrian now requires completing a mission string.</li>
<li>Added an "asteroid scanner" that lets you target minable asteroids.</li>
<li>Experimental "news" feature in the spaceport.</li>
<li>All ship sprites re-rendered with a more dramatic lighting angle.</li>
<li>The shipyard now shows an angled view of each ship instead of top-down.</li>
</ul>
</description>
<url>https://github.com/endless-sky/endless-sky/blob/v0.9.9/changelog</url>
</release>
<release version="0.9.8" date="2017-08-14">
<description>
<p>This is a stable release, fixing bugs and making other small improvements to the recent 0.9.7 unstable release.</p>
<p>Changes include:</p>
<ul>
<li>Fixed crashes when reordering or disowning ships in your fleet.</li>
<li>Fixed a bug when events add stellar objects (like the Wanderer wormhole).</li>
<li>Added shop thumbnail images for all the Remnant outfits.</li>
<li>Tweaked the balance of the Remnant ships and outfits.</li>
<li>Demanding tribute now always turns reputation with that government negative.</li>
<li>Fixed "derelict" NPCs not repairing on planets after you board them.</li>
<li>In full screen mode the cursor is now hidden after 10 seconds inactivity.</li>
</ul>
</description>
<url>https://github.com/endless-sky/endless-sky/blob/v0.9.8/changelog</url>
</release>
</releases>
<content_rating type="oars-1.1">
<content_attribute id="violence-fantasy">moderate</content_attribute>
<content_attribute id="violence-slavery">moderate</content_attribute>
<content_attribute id="drugs-alcohol">mild</content_attribute>
<content_attribute id="drugs-narcotics">moderate</content_attribute>
<content_attribute id="drugs-tobacco">mild</content_attribute>
<content_attribute id="sex-themes">mild</content_attribute>
<content_attribute id="sex-homosexuality">mild</content_attribute>
<content_attribute id="sex-prostitution">moderate</content_attribute>
<content_attribute id="language-profanity">mild</content_attribute>
<content_attribute id="language-humor">moderate</content_attribute>
<content_attribute id="language-discrimination">mild</content_attribute>
<content_attribute id="money-gambling">mild</content_attribute>
</content_rating>
</component>