diff --git a/code/modules/clothing/suits/f13factionarmor.dm b/code/modules/clothing/suits/f13factionarmor.dm index 4d938fa1b9..a0b1440bcd 100644 --- a/code/modules/clothing/suits/f13factionarmor.dm +++ b/code/modules/clothing/suits/f13factionarmor.dm @@ -937,7 +937,7 @@ item_state = "enclave_seva" /obj/item/clothing/suit/armor/f13/combat/swat/enclave - name = "enclave combat armor" + name = "mass-produced enclave combat armor" desc = "A set of standard issue combat armor used by the Enclave. Looks Cheaply made." icon_state = "Enclave_combatarmor" item_state = "Enclave_combatarmor" @@ -947,11 +947,23 @@ equip_delay_other = 60 /obj/item/clothing/suit/armor/f13/combat/mk2/remnant - name = "remnant combat armor" + name = "enclave combat armor" desc = "A dark armor, used commonly in espionage or shadow ops." icon_state = "remnant" item_state = "remnant" +/obj/item/clothing/suit/armor/f13/enclaveairman + name = "enclave paratrooper armor" + desc = "Form-fitting & aerodynamic combat armor, typically used by US Marines during aerial operations." + icon_state = "marine_security" + item_state = "marine_security" + body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS + blocks_shove_knockdown = TRUE + armor = list("melee" = 52.5, "bullet" = 52.5, "laser" = 52.5, "energy" = 35, "bomb" = 45, "bio" = 60, "rad" = 50, "fire" = 60, "acid" = 35, "wound" = 50) + strip_delay = 70 + equip_delay_other = 60 + slowdown = 0.12 + //THE GRAVEYARD //UNUSED or LEGACY - RETAINED IN CASE DESIRED FOR ADMIN SPAWN OR REIMPLEMENATION. MAY NOT BE EVERYTHING THAT'S UNUSED. TEST BEFORE USING //IF PUT BACK INTO USE, PLEASE FILE IT BACK SOMEWHERE ABOVE