From 08eedf1d50e1cc694b40f19e15cd269daddaeeef Mon Sep 17 00:00:00 2001 From: "Marcus D. Johnston" <93160383+Aurrain@users.noreply.github.com> Date: Thu, 28 Mar 2024 13:35:13 -0700 Subject: [PATCH 1/3] buff mob response time you got the big guns may as well use em --- code/__DEFINES/subsystems.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/__DEFINES/subsystems.dm b/code/__DEFINES/subsystems.dm index c28553cf46..bbdd31379a 100644 --- a/code/__DEFINES/subsystems.dm +++ b/code/__DEFINES/subsystems.dm @@ -142,7 +142,7 @@ #define FIRE_PRIORITY_AIR_TURFS 40 #define FIRE_PRIORITY_DEFAULT 50 #define FIRE_PRIORITY_PARALLAX 65 -#define FIRE_PRIORITY_NPC 80 +#define FIRE_PRIORITY_NPC 99 #define FIRE_PRIORITY_MOBS 100 #define FIRE_PRIORITY_TGUI 110 #define FIRE_PRIORITY_PROJECTILES 200 From b67ba7dbbd96db8a19b541abe869340217c4b9ee Mon Sep 17 00:00:00 2001 From: "Marcus D. Johnston" <93160383+Aurrain@users.noreply.github.com> Date: Thu, 28 Mar 2024 13:37:02 -0700 Subject: [PATCH 2/3] npc response time buff somebody gon get they ass kicked --- code/controllers/subsystem/npcpool.dm | 2 ++ 1 file changed, 2 insertions(+) diff --git a/code/controllers/subsystem/npcpool.dm b/code/controllers/subsystem/npcpool.dm index 64836f7c99..164a7fae9f 100644 --- a/code/controllers/subsystem/npcpool.dm +++ b/code/controllers/subsystem/npcpool.dm @@ -3,6 +3,8 @@ SUBSYSTEM_DEF(npcpool) flags = SS_KEEP_TIMING | SS_NO_INIT priority = FIRE_PRIORITY_NPC runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME + wait = 1 SECONDS // currently defines how often mobs attack and flip out + // wait = 1 DECISECOND makes retreat/approach mobs just wiggle around in place and cheesegrate people var/list/currentrun = list() From fcde102de1a61774a156fb01774953c7539e26b3 Mon Sep 17 00:00:00 2001 From: "Marcus D. Johnston" <93160383+Aurrain@users.noreply.github.com> Date: Sun, 14 Apr 2024 15:38:43 -0700 Subject: [PATCH 3/3] skill issue update lole --- code/controllers/subsystem/npcpool.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/controllers/subsystem/npcpool.dm b/code/controllers/subsystem/npcpool.dm index 164a7fae9f..5da02a344a 100644 --- a/code/controllers/subsystem/npcpool.dm +++ b/code/controllers/subsystem/npcpool.dm @@ -3,7 +3,7 @@ SUBSYSTEM_DEF(npcpool) flags = SS_KEEP_TIMING | SS_NO_INIT priority = FIRE_PRIORITY_NPC runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME - wait = 1 SECONDS // currently defines how often mobs attack and flip out + wait = 5 SECONDS // currently defines how often mobs attack and flip out // wait = 1 DECISECOND makes retreat/approach mobs just wiggle around in place and cheesegrate people var/list/currentrun = list()