diff --git a/code/modules/mob/living/simple_animal/hostile/f13/Securitron.dm b/code/modules/mob/living/simple_animal/hostile/f13/Securitron.dm index 9c778ded5ff..7d16e087c48 100644 --- a/code/modules/mob/living/simple_animal/hostile/f13/Securitron.dm +++ b/code/modules/mob/living/simple_animal/hostile/f13/Securitron.dm @@ -14,6 +14,7 @@ mob_armor = ARMOR_VALUE_ROBOT_SECURITY maxHealth = 100 health = 100 + sentience_type = SENTIENCE_BOSS stamcrit_threshold = SIMPLEMOB_NO_STAMCRIT emp_flags = list( MOB_EMP_STUN, diff --git a/code/modules/mob/living/simple_animal/hostile/f13/centaur.dm b/code/modules/mob/living/simple_animal/hostile/f13/centaur.dm index 1e5c2713773..e7f04f6c7c4 100644 --- a/code/modules/mob/living/simple_animal/hostile/f13/centaur.dm +++ b/code/modules/mob/living/simple_animal/hostile/f13/centaur.dm @@ -14,6 +14,7 @@ tastes = list("sadness" = 1, "nastyness" = 1) can_ghost_into = TRUE maxHealth = 80 + sentience_type = SENTIENCE_BOSS health = 80 speed = 2 harm_intent_damage = 8 diff --git a/code/modules/mob/living/simple_animal/hostile/f13/deathclaw.dm b/code/modules/mob/living/simple_animal/hostile/f13/deathclaw.dm index e02797c2379..7f334ff42bc 100644 --- a/code/modules/mob/living/simple_animal/hostile/f13/deathclaw.dm +++ b/code/modules/mob/living/simple_animal/hostile/f13/deathclaw.dm @@ -12,6 +12,7 @@ icon_dead = "deathclaw_dead" icon_gib = "deathclaw_gib" mob_armor = ARMOR_VALUE_DEATHCLAW_COMMON + sentience_type = SENTIENCE_BOSS maxHealth = 600 health = 600 reach = 2 diff --git a/code/modules/mob/living/simple_animal/hostile/f13/raider.dm b/code/modules/mob/living/simple_animal/hostile/f13/raider.dm index c0c1562a45f..0b7eacf2d75 100644 --- a/code/modules/mob/living/simple_animal/hostile/f13/raider.dm +++ b/code/modules/mob/living/simple_animal/hostile/f13/raider.dm @@ -213,6 +213,7 @@ loot_amount_random = FALSE random_trash_loot = FALSE footstep_type = FOOTSTEP_MOB_SHOE + sentience_type = SENTIENCE_BOSS move_to_delay = 4.0 //faster than average, but not a lot retreat_distance = 4 //mob retreats 1 tile when in min distance minimum_distance = 2 //Mob pushes up to melee, then backs off to avoid player attack? diff --git a/code/modules/mob/living/simple_animal/hostile/f13/supermutant.dm b/code/modules/mob/living/simple_animal/hostile/f13/supermutant.dm index 72c80bc30fd..853099b29ce 100644 --- a/code/modules/mob/living/simple_animal/hostile/f13/supermutant.dm +++ b/code/modules/mob/living/simple_animal/hostile/f13/supermutant.dm @@ -10,6 +10,7 @@ icon_dead = "hulk_113_s" mob_biotypes = MOB_ORGANIC|MOB_HUMANOID mob_armor = ARMOR_VALUE_SUPERMUTANT_BASE + sentience_type = SENTIENCE_BOSS maxHealth = 130 health = 130 speak_chance = 10 @@ -543,6 +544,7 @@ melee_damage_upper = 62 extra_projectiles = 1 + /mob/living/simple_animal/hostile/supermutant/nightkin/elitemutant/rain/Initialize(mapload) . = ..() - AddComponent(/datum/component/glow_heal, chosen_targets = /mob/living/simple_animal/hostile/supermutant, allow_revival = TRUE, restrict_faction = null, type_healing = BRUTELOSS | FIRELOSS) + AddComponent(/datum/component/glow_heal, chosen_targets = /mob/living/simple_animal/hostile/supermutant, allow_revival = FALSE, restrict_faction = null, type_healing = BRUTELOSS | FIRELOSS) diff --git a/code/modules/mob/living/simple_animal/hostile/giant_spider.dm b/code/modules/mob/living/simple_animal/hostile/giant_spider.dm index f05c47bb8e7..91013280b94 100644 --- a/code/modules/mob/living/simple_animal/hostile/giant_spider.dm +++ b/code/modules/mob/living/simple_animal/hostile/giant_spider.dm @@ -203,6 +203,7 @@ icon_dead = "midwife_dead" maxHealth = 40 health = 40 + sentience_type = SENTIENCE_BOSS var/datum/action/innate/spider/comm/letmetalkpls gold_core_spawnable = NO_SPAWN