diff --git a/code/__DEFINES/combat.dm b/code/__DEFINES/combat.dm index fdee5b58726..f5b695cd860 100644 --- a/code/__DEFINES/combat.dm +++ b/code/__DEFINES/combat.dm @@ -601,16 +601,19 @@ GLOBAL_LIST_INIT(main_body_parts, list( #define BULLET_DAMAGE_RIFLE_308 35 #define BULLET_DAMAGE_RIFLE_308_HANDLOAD (BULLET_DAMAGE_RIFLE_308 * BULLET_HANDLOAD_MULT_DAMAGE) #define BULLET_DAMAGE_RIFLE_308_MATCH (BULLET_DAMAGE_RIFLE_308 * BULLET_MATCH_MULT_DAMAGE) +#define BULLET_DAMAGE_RIFLE_308_SOVIET 38 #define BULLET_STAMINA_RIFLE_308 (BULLET_DAMAGE_RIFLE_308 * 0.5) #define BULLET_RECOIL_RIFLE_308 8 #define BULLET_RECOIL_RIFLE_308_HANDLOAD (BULLET_RECOIL_RIFLE_308 * BULLET_HANDLOAD_MULT_RECOIL) #define BULLET_RECOIL_RIFLE_308_MATCH (BULLET_RECOIL_RIFLE_308 * BULLET_MATCH_MULT_RECOIL) +#define BULLET_RECOIL_RIFLE_308_SOVIET 12 #define BULLET_SPEED_RIFLE_308 (BULLET_SPEED_BASE * 2) #define BULLET_SPEED_RIFLE_308_HANDLOAD (BULLET_SPEED_RIFLE_308 * BULLET_HANDLOAD_MULT_SPEED) #define BULLET_SPEED_RIFLE_308_MATCH (BULLET_SPEED_RIFLE_308 * BULLET_MATCH_MULT_SPEED) #define BULLET_WOUND_RIFLE_308 20 #define BULLET_WOUND_RIFLE_308_HANDLOAD (BULLET_WOUND_RIFLE_308 * BULLET_HANDLOAD_MULT_WOUND) #define BULLET_WOUND_RIFLE_308_MATCH (BULLET_WOUND_RIFLE_308 * BULLET_MATCH_MULT_WOUND) +#define BULLET_WOUND_RIFLE_308_SOVIET 25 #define BULLET_WOUND_RIFLE_308_NAKED_MULT 1 #define RUBBERY_DAMAGE_RIFLE_308 (BULLET_DAMAGE_RIFLE_308 * RUBBERY_DAMAGE_MULT) #define RUBBERY_STAMINA_RIFLE_308 (BULLET_DAMAGE_RIFLE_308 * 1) @@ -997,7 +1000,7 @@ GLOBAL_LIST_INIT(main_body_parts, list( #define GUN_FULL_OTHER_HAND_RECOIL_MOD 2 // Global recoil modifier -#define GUN_RECOIL_GLOBAL_MULT 1 +#define GUN_RECOIL_GLOBAL_MULT 0.9 /// Gun recoil modifier per shot defines #define GUN_RECOIL_NONE (GUN_RECOIL_GLOBAL_MULT * 0.1) diff --git a/code/game/objects/effects/spawners/f13lootdrop.dm b/code/game/objects/effects/spawners/f13lootdrop.dm index 97b9eb5913d..2d5c7fbe09c 100644 --- a/code/game/objects/effects/spawners/f13lootdrop.dm +++ b/code/game/objects/effects/spawners/f13lootdrop.dm @@ -1624,6 +1624,7 @@ /obj/item/ammo_box/c4570, /obj/item/ammo_box/tube/c4570, /obj/item/ammo_box/a50MG, + /obj/item/ammo_box/a308box/soviet, /obj/item/ammo_box/magazine/m308/ext, /obj/item/stock_parts/cell/ammo/mfc, /obj/item/ammo_casing/caseless/rocket, diff --git a/code/modules/clothing/custom/custom_clothing.dm b/code/modules/clothing/custom/custom_clothing.dm index 54cffd73114..b842b09012b 100644 --- a/code/modules/clothing/custom/custom_clothing.dm +++ b/code/modules/clothing/custom/custom_clothing.dm @@ -4,6 +4,7 @@ // WHISKEY // +/* /obj/item/clothing/suit/armor/medium/combat/desert_ranger name = "weathered ranger combat armor" desc = "An original suit of pre-war combat armor used by elite military units, passed down through generations to where it is today. Though it's not lined with kevlar, this suit's still lightweight and easy to move around in." @@ -15,6 +16,7 @@ /obj/item/clothing/suit/armor/medium/combat/desert_ranger/Initialize() . = ..() AddComponent(/datum/component/armor_plate) +*/ /* New system version replace when switch /obj/item/clothing/suit/armor/light/whiskey_desert diff --git a/code/modules/clothing/suits/arfsuits_unused.dm b/code/modules/clothing/suits/arfsuits_unused.dm index d0ea36a15b8..d3c3fa68144 100644 --- a/code/modules/clothing/suits/arfsuits_unused.dm +++ b/code/modules/clothing/suits/arfsuits_unused.dm @@ -274,6 +274,10 @@ Suits. 0-10 in its primary value, slowdown 0, various utility icon_state = "legion-explorercustom" item_state = "legion-explorercustom" +////////////// +// NCR // +////////////// + /obj/item/clothing/suit/armor/ncrarmor name = "NCR patrol vest" desc = "A standard issue NCR Infantry vest." diff --git a/code/modules/mob/special_stats.dm b/code/modules/mob/special_stats.dm index 8b9a2159686..2f8f61da079 100644 --- a/code/modules/mob/special_stats.dm +++ b/code/modules/mob/special_stats.dm @@ -55,15 +55,15 @@ proc/get_top_level_mob(mob/S) /// STRENGTH /obj/item/proc/calc_melee_dam_mod_from_special(mob/living/user) - return ((user.special_s - SPECIAL_DEFAULT_ATTR_VALUE) * 1.5) + return ((user.special_s - SPECIAL_DEFAULT_ATTR_VALUE) * 1.1) /datum/species/proc/calc_unarmed_dam_mod_from_special(mob/living/user) - return ((user.special_s - SPECIAL_DEFAULT_ATTR_VALUE) * 1.5) + return ((user.special_s - SPECIAL_DEFAULT_ATTR_VALUE) * 1.1) /// PERCEPTION /obj/item/ammo_casing/proc/calc_bullet_spread_mod_from_special(mob/living/user) - return ((user.special_p - SPECIAL_DEFAULT_ATTR_VALUE) * 5) // +/- 5 degrees of innate spread per lvl + return ((user.special_p - SPECIAL_DEFAULT_ATTR_VALUE) * 2) // +/- 5 degrees of innate spread per lvl /// ENDURANCE diff --git a/code/modules/projectiles/ammunition/ballistic/rifle.dm b/code/modules/projectiles/ammunition/ballistic/rifle.dm index 1d0cbd0c642..3ff3f1b0ae8 100644 --- a/code/modules/projectiles/ammunition/ballistic/rifle.dm +++ b/code/modules/projectiles/ammunition/ballistic/rifle.dm @@ -22,25 +22,24 @@ /datum/material/iron = (MATS_RIFLE_MEDIUM_CASING * MATS_AMMO_CASING_HANDLOAD_MULT) + (MATS_RIFLE_MEDIUM_BULLET * MATS_AMMO_BULLET_HANDLOAD_MULT), /datum/material/blackpowder = MATS_RIFLE_MEDIUM_POWDER * MATS_AMMO_POWDER_HANDLOAD_MULT) fire_power = CASING_POWER_MEDIUM_RIFLE * CASING_POWER_MOD_HANDLOAD -/* -/obj/item/ammo_casing/a762/sport - name = ".308 bullet casing" - desc = "A .308 sporting bullet casing." - projectile_type = /obj/item/projectile/bullet/a762/sport + +/obj/item/ammo_casing/a308/soviet + name = "7.62 steel tip bullet casing" + desc = "A 7.62 imported bullet casing, compatible with .308 weapons." + projectile_type = /obj/item/projectile/bullet/a308/soviet material_class = BULLET_IS_MEDIUM_RIFLE - casing_quality = BULLET_IS_SURPLUS custom_materials = list( /datum/material/iron = MATS_RIFLE_MEDIUM_CASING + MATS_RIFLE_MEDIUM_BULLET, /datum/material/blackpowder = MATS_RIFLE_MEDIUM_POWDER) fire_power = CASING_POWER_MEDIUM_RIFLE * CASING_POWER_MOD_SURPLUS -*/ + sound_properties = CSP_RIFLE_MEDIUM +/* /obj/item/ammo_casing/a308/microshrapnel name = ".308 microshrapnel bullet casing" desc = "Like shrapnel, but smaller, and thus more annoying." projectile_type = /obj/item/projectile/bullet/a308/microshrapnel fire_power = CASING_POWER_MEDIUM_RIFLE * CASING_POWER_MOD_MATCH -/* /obj/item/ammo_casing/a762/uraniumtipped name = "7.62 uranium tipped bullet casing" desc = "Not depleted uranium. Regular uranium." diff --git a/code/modules/projectiles/boxes_magazines/ammo_boxes.dm b/code/modules/projectiles/boxes_magazines/ammo_boxes.dm index 21c285c74ef..c7b7221ccad 100644 --- a/code/modules/projectiles/boxes_magazines/ammo_boxes.dm +++ b/code/modules/projectiles/boxes_magazines/ammo_boxes.dm @@ -457,6 +457,15 @@ max_ammo = 20 multiple_sprites = 3 +/obj/item/ammo_box/a308box/soviet + name = "ammo box (7.62 steel tip)" + icon = 'icons/fallout/objects/guns/ammo.dmi' + icon_state = "762box" + multiple_sprites = 2 + caliber = list(CALIBER_308) + ammo_type = /obj/item/ammo_casing/a308/soviet + max_ammo = 20 + //7.62x51, .30-06 /obj/item/ammo_box/a3006box name = "ammo box (.30-06)" @@ -475,7 +484,6 @@ icon_state = "improvshotbag" max_ammo = 15 multiple_sprites = 3 - /* /obj/item/ammo_box/a762box name = "ammo box (7.62x51 FMJ Match)" @@ -487,8 +495,7 @@ max_ammo = 20 w_class = WEIGHT_CLASS_SMALL custom_materials = list(/datum/material/iron = MATS_RIFLE_MEDIUM_BOX) -*/ -/* + /obj/item/ammo_box/a762box/uraniumtipped name = "ammo box (7.62x51 uranium tipped)" ammo_type = /obj/item/ammo_casing/a762/uraniumtipped @@ -502,7 +509,6 @@ /obj/item/ammo_box/a762box/uraniumtipped/Destroy() STOP_PROCESSING(SSradiation,src) ..() -*/ /obj/item/ammo_box/a308box/microshrapnel name = "ammo box (.308 microshrapnel)" @@ -515,7 +521,7 @@ icon_state = "762box" multiple_sprites = 2 ammo_type = /obj/item/ammo_casing/a308/rubber - +*/ //.50 MG and 14mm /obj/item/ammo_box/a50MGbox diff --git a/code/modules/projectiles/projectile/bullets/rifle.dm b/code/modules/projectiles/projectile/bullets/rifle.dm index 9bd3c489f28..147f827c6a0 100644 --- a/code/modules/projectiles/projectile/bullets/rifle.dm +++ b/code/modules/projectiles/projectile/bullets/rifle.dm @@ -582,6 +582,26 @@ pixels_per_second = BULLET_SPEED_RIFLE_308_HANDLOAD damage_falloff = BULLET_FALLOFF_DEFAULT_PISTOL_LIGHT +/* 7.62mm proper +* MORE RECOIL +* MORE DAMAGE +* MORE COST +*/ +/obj/item/projectile/bullet/a308/soviet + name = "7.62 steel tip bullet" + damage = BULLET_DAMAGE_RIFLE_308_SOVIET + armour_penetration = 0.3 + stamina = BULLET_STAMINA_RIFLE_308 + spread = BULLET_SPREAD_SURPLUS + recoil = BULLET_RECOIL_RIFLE_308_SOVIET + + wound_bonus = BULLET_WOUND_RIFLE_308_SOVIET + bare_wound_bonus = BULLET_WOUND_RIFLE_308_NAKED_MULT + wound_falloff_tile = BULLET_WOUND_FALLOFF_PISTOL_LIGHT + + pixels_per_second = BULLET_SPEED_RIFLE_308 + damage_falloff = BULLET_FALLOFF_DEFAULT_PISTOL_LIGHT + /* 7.62mm rubber * DAMAGE: 4.5 * STAMIN: 135 diff --git a/code/modules/research/designs/ammolathe_designs.dm b/code/modules/research/designs/ammolathe_designs.dm index 0df15f4e83b..d2a10c2bcd9 100644 --- a/code/modules/research/designs/ammolathe_designs.dm +++ b/code/modules/research/designs/ammolathe_designs.dm @@ -534,14 +534,14 @@ category = list("initial", "Intermediate Magazines") /datum/design/ammolathe/m762 - name = "empty rifle magazine (7.62x51)" + name = "empty rifle magazine (.308)" id = "m762" materials = list(/datum/material/iron = 6000) build_path = /obj/item/ammo_box/magazine/m308/empty category = list("initial", "Intermediate Magazines") /datum/design/ammolathe/w308 - name = "empty sniper rifle magazine (7.62x51)" + name = "empty sniper rifle magazine (.308)" id = "w308" materials = list(/datum/material/iron = 6000) build_path = /obj/item/ammo_box/magazine/w3006/empty @@ -689,7 +689,7 @@ category = list("initial", "Advanced Magazines") /datum/design/ammolathe/m762ext - name = "empty extended rifle magazine (7.62x51)" + name = "empty extended rifle magazine (.308)" id = "m762ext" materials = list(/datum/material/iron = 6000) build_path = /obj/item/ammo_box/magazine/m308/ext/empty @@ -746,13 +746,27 @@ category = list("initial", "Advanced Ammo") autocalc_material_values = FALSE +/datum/design/ammolathe/a308/soviet + name = "7.62 steel tip ammo box" + id = "a308soviet" + materials = list(/datum/material/iron = 16000, /datum/material/blackpowder = 2500) + build_path = /obj/item/ammo_box/a308box/soviet + category = list("initial", "Advanced Ammo") +/* +/datum/design/ammolathe/a762 + name = "7.62 ammo box" + id = "a762" + materials = list(/datum/material/iron = 16000, /datum/material/blackpowder = 2500) + build_path = /obj/item/ammo_box/a762box + category = list("initial", "Advanced Ammo") + /datum/design/ammolathe/m473fmj name = "4.73mm caseless ammo box" id = "m473fmj" materials = list(/datum/material/iron = 20000, /datum/material/blackpowder = 2000) build_path = /obj/item/ammo_box/m473 category = list("initial", "Advanced Ammo") -/* + /datum/design/ammolathe/m473rubber name = "4.73mm caseless rubber ammo box" id = "m473rubber" diff --git a/config/ooc_filter.txt b/config/ooc_filter.txt new file mode 100644 index 00000000000..aa62a1d0316 --- /dev/null +++ b/config/ooc_filter.txt @@ -0,0 +1,4 @@ +############################################################################################### +# Words that will block OOC chat messages from sending. # +# Case is not important. Commented-out examples are listed below, just remove the "#". # +############################################################################################### diff --git a/hailmary.dme b/hailmary.dme index c6f32af3079..1b25d0bd690 100644 --- a/hailmary.dme +++ b/hailmary.dme @@ -1470,9 +1470,9 @@ #include "code\modules\admin\holder2.dm" #include "code\modules\admin\ipintel.dm" #include "code\modules\admin\IsBanned.dm" -#include "code\modules\admin\outfits.dm" #include "code\modules\admin\multikey_bypass.dm" #include "code\modules\admin\NewBan.dm" +#include "code\modules\admin\outfits.dm" #include "code\modules\admin\permissionedit.dm" #include "code\modules\admin\player_panel.dm" #include "code\modules\admin\secrets.dm" @@ -2366,16 +2366,16 @@ #include "code\modules\jobs\jobs.dm" #include "code\modules\jobs\loadout_ingame.dm" #include "code\modules\jobs\job_types\_job.dm" +#include "code\modules\jobs\job_types\atlantic_cross.dm" #include "code\modules\jobs\job_types\bos.dm" #include "code\modules\jobs\job_types\eastwood.dm" #include "code\modules\jobs\job_types\enclave.dm" #include "code\modules\jobs\job_types\followers.dm" #include "code\modules\jobs\job_types\hells_nomads.dm" #include "code\modules\jobs\job_types\legion.dm" +#include "code\modules\jobs\job_types\locust_point.dm" #include "code\modules\jobs\job_types\mutants.dm" #include "code\modules\jobs\job_types\ncr.dm" -#include "code\modules\jobs\job_types\atlantic_cross.dm" -#include "code\modules\jobs\job_types\locust_point.dm" #include "code\modules\jobs\job_types\silicon.dm" #include "code\modules\jobs\job_types\tribals.dm" #include "code\modules\jobs\job_types\vault.dm"