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AliasListEntry.cpp
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// wxWindows includes
#include <wx/string.h>
#include <wx/arrstr.h>
#include <wx/dynarray.h>
// Statsgen includes
#include "AliasListEntry.h"
#include "GlobalStatistics.h"
#include "Progress.h"
AliasListEntry::AliasListEntry()
{
}
AliasListEntry::~AliasListEntry()
{
}
void AliasListEntry::ReadFromFile(wxTextFile *fp,int index)
{
wxString primaryLine;
wxString aliasLine;
primaryLine=fp->GetLine(index*2);
aliasLine=fp->GetLine((index*2)+1);
primaryGUID=primaryLine.BeforeFirst(',');
primaryName=primaryLine.AfterFirst(',');
aliasGUID=aliasLine.BeforeFirst(',');
aliasName=aliasLine.AfterFirst(',');
}
void AliasListEntry::WriteToFile(FILE *fp)
{
fprintf(fp,"%s,%s\n%s,%s\n",
primaryGUID.GetData(),
primaryName.GetData(),
aliasGUID.GetData(),
aliasName.GetData());
}
int AliasListEntry::UpdateInDatabase()
{
Player primaryPlayer;
Player secondaryPlayer;
int primaryIndex=0;
int secondaryIndex=0;
bool primaryFound;
bool secondaryFound;
int updatedIndex=-1;
static wxArrayString tablesNeedingUpdate;
static wxArrayString fieldsNeedingUpdate;
wxString tableName;
wxString fieldName;
static int tableCount=0;
int tableIndex;
wxString sql;
bool cheat;
if (tableCount==0)
{
tableName="actiondata";
fieldName="playerindex";
tablesNeedingUpdate.Add(tableName);
fieldsNeedingUpdate.Add(fieldName);
tableName="akadata";
fieldName="playerindex";
tablesNeedingUpdate.Add(tableName);
fieldsNeedingUpdate.Add(fieldName);
tableName="awardpoints";
fieldName="playerindex";
tablesNeedingUpdate.Add(tableName);
fieldsNeedingUpdate.Add(fieldName);
tableName="killdata";
fieldName="playerindex";
tablesNeedingUpdate.Add(tableName);
fieldsNeedingUpdate.Add(fieldName);
tableName="killdata";
fieldName="targetindex";
tablesNeedingUpdate.Add(tableName);
fieldsNeedingUpdate.Add(fieldName);
tableName="playerinround";
fieldName="playerindex";
tablesNeedingUpdate.Add(tableName);
fieldsNeedingUpdate.Add(fieldName);
tableName="speechdata";
fieldName="playerindex";
tablesNeedingUpdate.Add(tableName);
fieldsNeedingUpdate.Add(fieldName);
tableName="streakdata";
fieldName="playerindex";
tablesNeedingUpdate.Add(tableName);
fieldsNeedingUpdate.Add(fieldName);
tableName="streakdata";
fieldName="playerindex";
tablesNeedingUpdate.Add(tableName);
fieldsNeedingUpdate.Add(fieldName);
tableName="teamlossdata";
fieldName="playerindex";
tablesNeedingUpdate.Add(tableName);
fieldsNeedingUpdate.Add(fieldName);
tableName="teamwindata";
fieldName="playerindex";
tablesNeedingUpdate.Add(tableName);
fieldsNeedingUpdate.Add(fieldName);
tableName="xppoints";
fieldName="playerindex";
tablesNeedingUpdate.Add(tableName);
fieldsNeedingUpdate.Add(fieldName);
tableCount=tablesNeedingUpdate.GetCount();
}
primaryPlayer.name=primaryName;
secondaryPlayer.name=aliasName;
if (primaryName.Cmp(aliasName)!=0)
{
primaryFound=primaryPlayer.UpdateFromDatabase(primaryIndex);
secondaryFound=secondaryPlayer.UpdateFromDatabase(secondaryIndex);
if (primaryFound && secondaryFound)
{
// Both players are in the database - so we need to join them together
primaryPlayer.Add(secondaryPlayer);
updatedIndex=primaryPlayer.actualPlayerIndex;
for (tableIndex=0;tableIndex<tableCount;tableIndex++)
{
tableName=tablesNeedingUpdate.Item(tableIndex);
fieldName=fieldsNeedingUpdate.Item(tableIndex);
sql.Printf("update %s set %s=%d where %s=%d",
tableName.GetData(),
fieldName.GetData(),
primaryPlayer.actualPlayerIndex,
fieldName.GetData(),
secondaryPlayer.actualPlayerIndex);
globalStatistics.statsgenDatabase.SimpleExecute(sql);
}
// now we can delete the secondary players
sql.Printf("delete from player where playerindex=%d",
secondaryPlayer.actualPlayerIndex);
globalStatistics.statsgenDatabase.SimpleExecute(sql);
// now we need to write back the current changed player
primaryPlayer.dropped=globalStatistics.dropList.IsDropped(primaryName,&cheat);
primaryPlayer.WriteToDatabaseUpdate(primaryPlayer.actualPlayerIndex,true);
}
if (!primaryFound && secondaryFound)
{
// The secondary name is in the database - but no primary
// so all we have to do is update the name
sql.Printf("update player set name='%s' where playerindex='%d'",
StatsgenDatabase::SafeForInsert(primaryName).GetData(),
secondaryPlayer.actualPlayerIndex);
globalStatistics.statsgenDatabase.SimpleExecute(sql);
}
}
return (updatedIndex);
}