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i_mac.c
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/*-----------------------------------------------------------------------------
*
*
* Copyright (C) 2024 Frenkel Smeijers
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
* Code specific to the Macintosh Plus
*
*-----------------------------------------------------------------------------*/
#include <Quickdraw.h>
#include <OSUtils.h>
#include <MacMemory.h>
#include <Sound.h>
#include <Events.h>
#include <Fonts.h>
#include <NumberFormatting.h>
#include <stdarg.h>
#include <stdint.h>
#include "compiler.h"
#include "d_main.h"
#include "i_system.h"
#include "m_random.h"
#include "r_defs.h"
#include "v_video.h"
#include "w_wad.h"
#include "globdata.h"
#define PLANEWIDTH 64
#define SCREENHEIGHT_MAC 342
extern const int16_t CENTERY;
static uint8_t _s_viewwindow[VIEWWINDOWWIDTH * VIEWWINDOWHEIGHT];
static uint8_t *_s_statusbar;
static uint8_t *videomemory_view;
static uint8_t *videomemory_statusbar;
void I_InitGraphics(void)
{
videomemory_view = qd.screenBits.baseAddr + ((PLANEWIDTH - VIEWWINDOWWIDTH) / 2) + (((SCREENHEIGHT_MAC - SCREENHEIGHT * 2) / 2) * PLANEWIDTH);
videomemory_statusbar = qd.screenBits.baseAddr + ((PLANEWIDTH - SCREENWIDTH * 2 / 8) / 2) + (((SCREENHEIGHT_MAC - SCREENHEIGHT * 2) / 2) * PLANEWIDTH) + VIEWWINDOWHEIGHT * 2 * PLANEWIDTH;
_s_statusbar = Z_MallocStatic(SCREENWIDTH * ST_HEIGHT);
}
void I_SetPalette(int8_t pal)
{
}
#define B2 (0 << 0)
#define B1 (1 << 0)
#define B0 (3 << 0)
static const uint8_t VGA_TO_BW_LUT_0[256] =
{
B0, B0, B0, B1, B2, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B2, B2, B2, B1, B1, B1, B1, B1, B1, B1, B1,
B1, B1, B1, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2,
B2, B1, B1, B1, B1, B1, B1, B1, B1, B1, B1, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2,
B1, B1, B1, B1, B1, B1, B1, B1, B1, B1, B0, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B1, B1, B1, B1, B1, B1, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B1, B1, B1, B1, B1, B1, B1, B1, B1, B1, B1,
B1, B1, B1, B1, B1, B1, B0, B0, B1, B1, B1, B1, B1, B1, B0, B0,
B2, B2, B2, B2, B1, B1, B1, B0, B2, B2, B2, B2, B2, B2, B1, B1,
B1, B1, B1, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B1, B1, B1, B0, B0, B0, B0, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B2, B2, B2, B2, B1, B1, B1, B1, B1, B1, B1,
B2, B2, B2, B2, B2, B2, B2, B2, B1, B1, B1, B0, B0, B0, B0, B0,
B0, B0, B0, B0, B0, B0, B0, B0, B2, B2, B2, B1, B1, B0, B0, B1
};
#undef B0
#undef B1
#undef B2
#define B2 (0 << 0)
#define B1 (2 << 0)
#define B0 (3 << 0)
static const uint8_t VGA_TO_BW_LUT_0b[256] =
{
B0, B0, B0, B1, B2, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B2, B2, B2, B1, B1, B1, B1, B1, B1, B1, B1,
B1, B1, B1, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2,
B2, B1, B1, B1, B1, B1, B1, B1, B1, B1, B1, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2,
B1, B1, B1, B1, B1, B1, B1, B1, B1, B1, B0, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B1, B1, B1, B1, B1, B1, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B1, B1, B1, B1, B1, B1, B1, B1, B1, B1, B1,
B1, B1, B1, B1, B1, B1, B0, B0, B1, B1, B1, B1, B1, B1, B0, B0,
B2, B2, B2, B2, B1, B1, B1, B0, B2, B2, B2, B2, B2, B2, B1, B1,
B1, B1, B1, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B1, B1, B1, B0, B0, B0, B0, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B2, B2, B2, B2, B1, B1, B1, B1, B1, B1, B1,
B2, B2, B2, B2, B2, B2, B2, B2, B1, B1, B1, B0, B0, B0, B0, B0,
B0, B0, B0, B0, B0, B0, B0, B0, B2, B2, B2, B1, B1, B0, B0, B1
};
#undef B0
#undef B1
#undef B2
#define B2 (0 << 2)
#define B1 (1 << 2)
#define B0 (3 << 2)
static const uint8_t VGA_TO_BW_LUT_1[256] =
{
B0, B0, B0, B1, B2, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B2, B2, B2, B1, B1, B1, B1, B1, B1, B1, B1,
B1, B1, B1, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2,
B2, B1, B1, B1, B1, B1, B1, B1, B1, B1, B1, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2,
B1, B1, B1, B1, B1, B1, B1, B1, B1, B1, B0, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B1, B1, B1, B1, B1, B1, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B1, B1, B1, B1, B1, B1, B1, B1, B1, B1, B1,
B1, B1, B1, B1, B1, B1, B0, B0, B1, B1, B1, B1, B1, B1, B0, B0,
B2, B2, B2, B2, B1, B1, B1, B0, B2, B2, B2, B2, B2, B2, B1, B1,
B1, B1, B1, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B1, B1, B1, B0, B0, B0, B0, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B2, B2, B2, B2, B1, B1, B1, B1, B1, B1, B1,
B2, B2, B2, B2, B2, B2, B2, B2, B1, B1, B1, B0, B0, B0, B0, B0,
B0, B0, B0, B0, B0, B0, B0, B0, B2, B2, B2, B1, B1, B0, B0, B1
};
#undef B0
#undef B1
#undef B2
#define B2 (0 << 2)
#define B1 (2 << 2)
#define B0 (3 << 2)
static const uint8_t VGA_TO_BW_LUT_1b[256] =
{
B0, B0, B0, B1, B2, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B2, B2, B2, B1, B1, B1, B1, B1, B1, B1, B1,
B1, B1, B1, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2,
B2, B1, B1, B1, B1, B1, B1, B1, B1, B1, B1, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2,
B1, B1, B1, B1, B1, B1, B1, B1, B1, B1, B0, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B1, B1, B1, B1, B1, B1, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B1, B1, B1, B1, B1, B1, B1, B1, B1, B1, B1,
B1, B1, B1, B1, B1, B1, B0, B0, B1, B1, B1, B1, B1, B1, B0, B0,
B2, B2, B2, B2, B1, B1, B1, B0, B2, B2, B2, B2, B2, B2, B1, B1,
B1, B1, B1, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B1, B1, B1, B0, B0, B0, B0, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B2, B2, B2, B2, B1, B1, B1, B1, B1, B1, B1,
B2, B2, B2, B2, B2, B2, B2, B2, B1, B1, B1, B0, B0, B0, B0, B0,
B0, B0, B0, B0, B0, B0, B0, B0, B2, B2, B2, B1, B1, B0, B0, B1
};
#undef B0
#undef B1
#undef B2
#define B2 (0 << 4)
#define B1 (1 << 4)
#define B0 (3 << 4)
static const uint8_t VGA_TO_BW_LUT_2[256] =
{
B0, B0, B0, B1, B2, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B2, B2, B2, B1, B1, B1, B1, B1, B1, B1, B1,
B1, B1, B1, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2,
B2, B1, B1, B1, B1, B1, B1, B1, B1, B1, B1, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2,
B1, B1, B1, B1, B1, B1, B1, B1, B1, B1, B0, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B1, B1, B1, B1, B1, B1, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B1, B1, B1, B1, B1, B1, B1, B1, B1, B1, B1,
B1, B1, B1, B1, B1, B1, B0, B0, B1, B1, B1, B1, B1, B1, B0, B0,
B2, B2, B2, B2, B1, B1, B1, B0, B2, B2, B2, B2, B2, B2, B1, B1,
B1, B1, B1, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B1, B1, B1, B0, B0, B0, B0, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B2, B2, B2, B2, B1, B1, B1, B1, B1, B1, B1,
B2, B2, B2, B2, B2, B2, B2, B2, B1, B1, B1, B0, B0, B0, B0, B0,
B0, B0, B0, B0, B0, B0, B0, B0, B2, B2, B2, B1, B1, B0, B0, B1
};
#undef B0
#undef B1
#undef B2
#define B2 (0 << 4)
#define B1 (2 << 4)
#define B0 (3 << 4)
static const uint8_t VGA_TO_BW_LUT_2b[256] =
{
B0, B0, B0, B1, B2, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B2, B2, B2, B1, B1, B1, B1, B1, B1, B1, B1,
B1, B1, B1, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2,
B2, B1, B1, B1, B1, B1, B1, B1, B1, B1, B1, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2,
B1, B1, B1, B1, B1, B1, B1, B1, B1, B1, B0, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B1, B1, B1, B1, B1, B1, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B1, B1, B1, B1, B1, B1, B1, B1, B1, B1, B1,
B1, B1, B1, B1, B1, B1, B0, B0, B1, B1, B1, B1, B1, B1, B0, B0,
B2, B2, B2, B2, B1, B1, B1, B0, B2, B2, B2, B2, B2, B2, B1, B1,
B1, B1, B1, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B1, B1, B1, B0, B0, B0, B0, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B2, B2, B2, B2, B1, B1, B1, B1, B1, B1, B1,
B2, B2, B2, B2, B2, B2, B2, B2, B1, B1, B1, B0, B0, B0, B0, B0,
B0, B0, B0, B0, B0, B0, B0, B0, B2, B2, B2, B1, B1, B0, B0, B1
};
#undef B0
#undef B1
#undef B2
#define B2 (0 << 6)
#define B1 (1 << 6)
#define B0 (3 << 6)
static const uint8_t VGA_TO_BW_LUT_3[256] =
{
B0, B0, B0, B1, B2, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B2, B2, B2, B1, B1, B1, B1, B1, B1, B1, B1,
B1, B1, B1, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2,
B2, B1, B1, B1, B1, B1, B1, B1, B1, B1, B1, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2,
B1, B1, B1, B1, B1, B1, B1, B1, B1, B1, B0, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B1, B1, B1, B1, B1, B1, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B1, B1, B1, B1, B1, B1, B1, B1, B1, B1, B1,
B1, B1, B1, B1, B1, B1, B0, B0, B1, B1, B1, B1, B1, B1, B0, B0,
B2, B2, B2, B2, B1, B1, B1, B0, B2, B2, B2, B2, B2, B2, B1, B1,
B1, B1, B1, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B1, B1, B1, B0, B0, B0, B0, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B2, B2, B2, B2, B1, B1, B1, B1, B1, B1, B1,
B2, B2, B2, B2, B2, B2, B2, B2, B1, B1, B1, B0, B0, B0, B0, B0,
B0, B0, B0, B0, B0, B0, B0, B0, B2, B2, B2, B1, B1, B0, B0, B1
};
#undef B0
#undef B1
#undef B2
#define B2 (0 << 6)
#define B1 (2 << 6)
#define B0 (3 << 6)
static const uint8_t VGA_TO_BW_LUT_3b[256] =
{
B0, B0, B0, B1, B2, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B2, B2, B2, B1, B1, B1, B1, B1, B1, B1, B1,
B1, B1, B1, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2,
B2, B1, B1, B1, B1, B1, B1, B1, B1, B1, B1, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2, B2,
B1, B1, B1, B1, B1, B1, B1, B1, B1, B1, B0, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B1, B1, B1, B1, B1, B1, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B1, B1, B1, B1, B1, B1, B1, B1, B1, B1, B1,
B1, B1, B1, B1, B1, B1, B0, B0, B1, B1, B1, B1, B1, B1, B0, B0,
B2, B2, B2, B2, B1, B1, B1, B0, B2, B2, B2, B2, B2, B2, B1, B1,
B1, B1, B1, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B1, B1, B1, B0, B0, B0, B0, B0, B0, B0, B0, B0,
B2, B2, B2, B2, B2, B2, B2, B2, B2, B1, B1, B1, B1, B1, B1, B1,
B2, B2, B2, B2, B2, B2, B2, B2, B1, B1, B1, B0, B0, B0, B0, B0,
B0, B0, B0, B0, B0, B0, B0, B0, B2, B2, B2, B1, B1, B0, B0, B1
};
#undef B0
#undef B1
#undef B2
static boolean refreshStatusBar;
void I_FinishUpdate(void)
{
// view window
uint8_t *src = &_s_viewwindow[0];
uint8_t *dst = videomemory_view;
for (uint_fast8_t y = 0; y < VIEWWINDOWHEIGHT; y++) {
BlockMoveData(src, dst, VIEWWINDOWWIDTH);
BlockMoveData(src, dst + PLANEWIDTH, VIEWWINDOWWIDTH);
dst += PLANEWIDTH * 2;
src += VIEWWINDOWWIDTH;
}
// status bar
if (refreshStatusBar)
{
refreshStatusBar = false;
src = _s_statusbar;
dst = videomemory_statusbar;
for (uint_fast8_t y = 0; y < ST_HEIGHT; y++) {
for (uint_fast8_t x = 0; x < (SCREENWIDTH * 2 / 8); x++) {
uint8_t s1 = *src++;
uint8_t s2 = *src++;
uint8_t s3 = *src++;
uint8_t s4 = *src++;
uint8_t b = VGA_TO_BW_LUT_3[s1] | VGA_TO_BW_LUT_2[s2] | VGA_TO_BW_LUT_1[s3] | VGA_TO_BW_LUT_0[s4];
uint8_t bb = VGA_TO_BW_LUT_3b[s1] | VGA_TO_BW_LUT_2b[s2] | VGA_TO_BW_LUT_1b[s3] | VGA_TO_BW_LUT_0b[s4];
*dst = b;
*(dst + PLANEWIDTH) = bb;
dst++;
}
dst += PLANEWIDTH * 2 - (SCREENWIDTH * 2 / 8);
}
}
}
void R_InitColormaps(void)
{
int16_t num = W_GetNumForName("COLORMAP");
fullcolormap = W_GetLumpByNum(num); // Never freed
uint16_t length = W_LumpLength(num);
uint8_t *ptr = (uint8_t *) fullcolormap;
for (int i = 0; i < length; i++)
{
uint8_t b = *ptr;
*ptr++ = ~b;
}
}
#define COLEXTRABITS (8 - 1)
#define COLBITS (8 + 1)
void R_DrawColumn(const draw_column_vars_t *dcvars)
{
const int16_t count = (dcvars->yh - dcvars->yl) + 1;
// Zero length, column does not exceed a pixel.
if (count <= 0)
return;
const uint8_t *source = dcvars->source;
const uint8_t *nearcolormap = dcvars->colormap;
uint8_t *dest = &_s_viewwindow[(dcvars->yl * VIEWWINDOWWIDTH) + dcvars->x];
const uint16_t fracstep = dcvars->fracstep;
uint16_t frac = (dcvars->texturemid >> COLEXTRABITS) + (dcvars->yl - CENTERY) * fracstep;
int16_t l = count >> 4;
while (l--)
{
*dest = nearcolormap[source[frac>>COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
*dest = nearcolormap[source[frac>>COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
*dest = nearcolormap[source[frac>>COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
*dest = nearcolormap[source[frac>>COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
*dest = nearcolormap[source[frac>>COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
*dest = nearcolormap[source[frac>>COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
*dest = nearcolormap[source[frac>>COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
*dest = nearcolormap[source[frac>>COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
*dest = nearcolormap[source[frac>>COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
*dest = nearcolormap[source[frac>>COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
*dest = nearcolormap[source[frac>>COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
*dest = nearcolormap[source[frac>>COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
*dest = nearcolormap[source[frac>>COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
*dest = nearcolormap[source[frac>>COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
*dest = nearcolormap[source[frac>>COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
*dest = nearcolormap[source[frac>>COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
}
switch (count & 15)
{
case 15: *dest = nearcolormap[source[frac>>COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
case 14: *dest = nearcolormap[source[frac>>COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
case 13: *dest = nearcolormap[source[frac>>COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
case 12: *dest = nearcolormap[source[frac>>COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
case 11: *dest = nearcolormap[source[frac>>COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
case 10: *dest = nearcolormap[source[frac>>COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
case 9: *dest = nearcolormap[source[frac>>COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
case 8: *dest = nearcolormap[source[frac>>COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
case 7: *dest = nearcolormap[source[frac>>COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
case 6: *dest = nearcolormap[source[frac>>COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
case 5: *dest = nearcolormap[source[frac>>COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
case 4: *dest = nearcolormap[source[frac>>COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
case 3: *dest = nearcolormap[source[frac>>COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
case 2: *dest = nearcolormap[source[frac>>COLBITS]]; dest += VIEWWINDOWWIDTH; frac += fracstep;
case 1: *dest = nearcolormap[source[frac>>COLBITS]];
}
}
void R_DrawColumnFlat(uint8_t col, const draw_column_vars_t *dcvars)
{
int16_t count = (dcvars->yh - dcvars->yl) + 1;
if (count <= 0)
return;
const uint8_t color1 = col;
const uint8_t color2 = (color1 << 4 | color1 >> 4);
const uint8_t colort = color1 + color2;
uint8_t color = (dcvars->yl & 1) ? color1 : color2;
uint8_t *dest = &_s_viewwindow[(dcvars->yl * VIEWWINDOWWIDTH) + dcvars->x];
while (count--)
{
*dest = color;
dest += VIEWWINDOWWIDTH;
color = colort - color;
}
}
#define FUZZOFF (VIEWWINDOWWIDTH)
#define FUZZTABLE 50
static const int8_t fuzzoffset[FUZZTABLE] =
{
FUZZOFF,-FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,
FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,
FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,-FUZZOFF,-FUZZOFF,-FUZZOFF,
FUZZOFF,-FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,
FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,-FUZZOFF,FUZZOFF,
FUZZOFF,-FUZZOFF,-FUZZOFF,-FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,
FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF,FUZZOFF,-FUZZOFF,FUZZOFF
};
void R_DrawFuzzColumn(const draw_column_vars_t *dcvars)
{
int16_t dc_yl = dcvars->yl;
int16_t dc_yh = dcvars->yh;
// Adjust borders. Low...
if (dc_yl <= 0)
dc_yl = 1;
// .. and high.
if (dc_yh >= VIEWWINDOWHEIGHT - 1)
dc_yh = VIEWWINDOWHEIGHT - 2;
int16_t count = (dc_yh - dc_yl) + 1;
// Zero length, column does not exceed a pixel.
if (count <= 0)
return;
const uint8_t *nearcolormap = &fullcolormap[6 * 256];
uint8_t *dest = &_s_viewwindow[(dc_yl * VIEWWINDOWWIDTH) + dcvars->x];
static int16_t fuzzpos = 0;
do
{
*dest = nearcolormap[dest[fuzzoffset[fuzzpos]]];
dest += VIEWWINDOWWIDTH;
fuzzpos++;
if (fuzzpos >= FUZZTABLE)
fuzzpos = 0;
} while(--count);
}
void V_DrawRaw(int16_t num, uint16_t offset)
{
refreshStatusBar = true;
const uint8_t *lump = W_TryGetLumpByNum(num);
if (lump != NULL)
{
uint16_t lumpLength = W_LumpLength(num);
BlockMoveData(lump, &_s_statusbar[offset - (SCREENHEIGHT - ST_HEIGHT) * SCREENWIDTH], lumpLength);
Z_ChangeTagToCache(lump);
}
else
W_ReadLumpByNum(num, &_s_statusbar[offset - (SCREENHEIGHT - ST_HEIGHT) * SCREENWIDTH]);
}
void ST_Drawer(void)
{
if (ST_NeedUpdate())
ST_doRefresh();
}
void V_DrawPatchNotScaled(int16_t x, int16_t y, const patch_t __far* patch)
{
y -= patch->topoffset;
x -= patch->leftoffset;
byte *desttop = _s_statusbar + (y * SCREENWIDTH) + x - (SCREENHEIGHT - ST_HEIGHT) * SCREENWIDTH;
int16_t width = patch->width;
for (int16_t col = 0; col < width; col++, desttop++)
{
const column_t *column = (const column_t*)((const byte*)patch + (uint16_t)patch->columnofs[col]);
// step through the posts in a column
while (column->topdelta != 0xff)
{
const byte *source = (const byte*)column + 3;
byte *dest = desttop + (column->topdelta * SCREENWIDTH);
uint16_t count = column->length;
while (count--)
{
*dest = *source++;
dest += SCREENWIDTH;
}
column = (const column_t*)((const byte*)column + column->length + 4);
}
}
}
segment_t I_ZoneBase(uint32_t *size)
{
uint32_t paragraphs = 480 * 1024L / PARAGRAPH_SIZE;
uint8_t *ptr = malloc(paragraphs * PARAGRAPH_SIZE);
while (!ptr)
{
paragraphs--;
ptr = malloc(paragraphs * PARAGRAPH_SIZE);
}
// align ptr
uint32_t m = (uint32_t) ptr;
if ((m & (PARAGRAPH_SIZE - 1)) != 0)
{
paragraphs--;
while ((m & (PARAGRAPH_SIZE - 1)) != 0)
m = (uint32_t) ++ptr;
}
*size = paragraphs * PARAGRAPH_SIZE;
return D_FP_SEG(ptr);
}
segment_t I_ZoneAdditional(uint32_t *size)
{
*size = 0;
return 0;
}
static uint32_t starttime;
void I_StartClock(void)
{
starttime = TickCount();
}
uint32_t I_EndClock(void)
{
uint32_t endtime = TickCount();
return (endtime - starttime) * TICRATE / 60;
}
static Rect r;
void I_Error2(const char *error, ...)
{
va_list argptr;
Str255 pstr;
va_start(argptr, error);
vsprintf(pstr, error, argptr);
va_end(argptr);
SetRect(&r, 10, 10, 10 + StringWidth(pstr) + 10, 30);
PaintRect(&r);
PenMode(patXor);
FrameRect(&r);
MoveTo(15, 25);
TextMode(srcBic);
DrawString(pstr);
while (!Button())
{
}
FlushEvents(everyEvent, -1);
exit(1);
}
int main(void)
{
InitGraf(&qd.thePort);
InitFonts();
InitWindows();
InitMenus();
r = qd.screenBits.bounds;
SetRect(&r, r.left + 5, r.top + 45, r.right - 5, r.bottom - 5);
WindowPtr win = NewWindow(NULL, &r, "\pDOOM -timedemo demo3", true, 0, (WindowPtr)-1, false, 0);
SetPort(win);
r = win->portRect;
EraseRect(&r);
D_DoomMain();
return 0;
}