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p_map.h
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/* Emacs style mode select -*- C++ -*-
*-----------------------------------------------------------------------------
*
*
* PrBoom: a Doom port merged with LxDoom and LSDLDoom
* based on BOOM, a modified and improved DOOM engine
* Copyright (C) 1999 by
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
* Copyright (C) 1999-2000 by
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
* Copyright 2005, 2006 by
* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
* Copyright 2023, 2024 by
* Frenkel Smeijers
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
* Map functions
*
*-----------------------------------------------------------------------------*/
#ifndef __P_MAP__
#define __P_MAP__
#include "r_defs.h"
#include "d_player.h"
#define USERANGE (64*FRACUNIT)
#define MELEERANGE (64*FRACUNIT)
#define MISSILERANGE (32*64*FRACUNIT)
boolean P_IsAttackRangeMeleeRange(void);
boolean P_TryMove(mobj_t __far* thing, fixed_t x, fixed_t y);
boolean P_CheckSight(mobj_t __far* t1, mobj_t __far* t2);
void P_UseLines(player_t *player);
fixed_t P_AimLineAttack(mobj_t __far*t1, angle_t angle, fixed_t distance, boolean friend);
void P_LineAttack(mobj_t __far* t1, angle_t angle, fixed_t distance, fixed_t slope, int16_t damage);
void P_RadiusAttack(mobj_t __far* spot, mobj_t __far* source, int16_t damage);
boolean P_CheckPosition(mobj_t __far* thing, fixed_t x, fixed_t y);
void P_DelSeclist(void);
void P_SetSeclist(msecnode_t* seclist);
void P_CreateSecNodeList(mobj_t __far* thing);
void P_MapEnd(void);
#endif // __P_MAP__