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I have a headless embedded system with small amount of RAM in 32MB. I have this Fresco Logic USB-VGA adapter so I could extend my system with video card for display. No heavy graphics will be used just plain command-line virtual console.
Now, I read this in the limitation section:
"The FL2000DX chip is cheap by design where it doesn't have a frame buffer on its own. It relies heavily on USB 3.0 transfer speed to accommodate continuous USB flow. The larger the image is, the heavier it depends on USB bandwidth."
So, the display is like real-time streaming? I mean it keep transferring the data that is in the USB as there's no frame buffer? Or is it stored in the RAM temporarily and then read it and transfer for display? I'm just curious about it since my system is using a minimal amount of RAM. Would it suffice even for virtual console display?
The text was updated successfully, but these errors were encountered:
I have a headless embedded system with small amount of RAM in 32MB. I have this Fresco Logic USB-VGA adapter so I could extend my system with video card for display. No heavy graphics will be used just plain command-line virtual console.
Now, I read this in the limitation section:
"The FL2000DX chip is cheap by design where it doesn't have a frame buffer on its own. It relies heavily on USB 3.0 transfer speed to accommodate continuous USB flow. The larger the image is, the heavier it depends on USB bandwidth."
So, the display is like real-time streaming? I mean it keep transferring the data that is in the USB as there's no frame buffer? Or is it stored in the RAM temporarily and then read it and transfer for display? I'm just curious about it since my system is using a minimal amount of RAM. Would it suffice even for virtual console display?
The text was updated successfully, but these errors were encountered: