forked from Robosturm/Commander_Wars
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathCMakeLists.txt
1451 lines (1346 loc) · 71.8 KB
/
CMakeLists.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
cmake_minimum_required (VERSION 3.19.0)
project (Commander_Wars LANGUAGES CXX C)
# Information for building commander wars on other platforms
# 1. make sure the CMAKE_PREFIX_PATH targets to the correct qt installation
# 2. make sure the LIBRARY_PATH targets the library folder of qt e.g. LD_LIBRARY_PATH=$HOME/Qt/5.15.2/gcc_64/lib
# 3. make sure that -DOPENSSL_ROOT_DIR= targets your local openssl installation e.g. -DOPENSSL_ROOT_DIR=D:/Qt/Tools/OpenSSL
# Special Information for Android
# ANDROID_NATIVE_API_LEVEL needs to be 27
# NDK Version needs to be: 21.3.6528147 -> This needs to be matched exactly
# Find includes in corresponding build directories
set(CMAKE_INCLUDE_CURRENT_DIR ON)
# set tool chain info
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_C_STANDARD 90)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
# Instruct CMake to run moc automatically when needed.
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTORCC ON)
option(OPENSSL_USE_STATIC_LIBS "you may disable linking static against openssl but it's not recommended. The installation process won't deploy the libs." TRUE)
option(OPENSSL_MSVC_STATIC_RT "you may disable linking static against openssl but it's not recommended. The installation process won't deploy the libs." TRUE)
option(AUDIOSUPPORT "enables audio support for the game and compiles music/sound into the exe" ON)
option(GRAPHICSUPPORT "enables sprites for the game and compiles them into the exe" ON)
option(USEVULKAN "This swaps from opengl to vulkan rendering. Incompatible with GRAPHICSUPPORT OFF. In development don't use" OFF)
option(PRECOMPILEDOPENSSL "if the openssl are precompiled libs or or package exists" OFF)
option(USEAPPCONFIGPATH "use the system location for saving data, instead of the working directory" OFF)
option(DEPLOY_RESOURCES_AS_FOLDER "if files should be compiled into the exe or deployed as folder" OFF)
option(UPDATESUPPORT "Enables the automatic updater for the game which updates to the latest github version should be turned off for local builds not supported for android" OFF)
option(DEFAULTAIPIPE "If the system should use a separate process for the ai as default variant. Disable it for system that can't launch the same exe twice e.g. android." ON)
option(PRECOMPILED_HEADERS "Whether to use precompiled headers to speed up compilation. This can make precompiled headers less effective." ON)
set(UPDATE_FILE "Commander_Wars-Win10_x64" CACHE STRING "UPDATE File")
###################################################################################
# show configuration
###################################################################################
get_filename_component(CXX_COMPILER_PATH "${CMAKE_CXX_COMPILER}" DIRECTORY)
get_filename_component(C_COMPILER_PATH "${CMAKE_C_COMPILER}" DIRECTORY)
message("Prefix Path: ${CMAKE_PREFIX_PATH}")
message("Module Path: ${CMAKE_MODULE_PATH}")
message("Qt-Host-Path: ${QT_HOST_PATH}")
message("Qt-Dir: ${Qt6_DIR}")
message("Qt-Tools Path: ${Qt6CoreTools_DIR}")
message("C-Compiler Path: ${C_COMPILER_PATH}")
message("C-Compiler: ${CMAKE_C_COMPILER}")
message("C++-Compiler Path: ${CXX_COMPILER_PATH}")
message("C++-Compiler: ${CMAKE_CXX_COMPILER}")
message("CFlags: ${CMAKE_C_FLAGS}")
message("CXX Flags: ${CMAKE_CXX_FLAGS}")
message("CMake Systemname: ${CMAKE_SYSTEM_NAME}")
message("CMake Binary dir: ${CMAKE_CURRENT_BINARY_DIR}")
message("OpenSsL-Dir:" ${OPENSSL_ROOT_DIR})
message("Toolchain-file: ${CMAKE_TOOLCHAIN_FILE}")
if("${CMAKE_SYSTEM_NAME}" STREQUAL "Android")
message("SDK: ${ANDROID_SDK_ROOT}")
message("NDK: ${ANDROID_NDK}")
message("STL: ${ANDROID_STL}")
endif()
###################################################################################
# Find external libs
###################################################################################
find_package(Qt6 COMPONENTS Core REQUIRED)
find_package(Qt6 COMPONENTS Qml REQUIRED)
find_package(Qt6 COMPONENTS Network REQUIRED)
find_package(Qt6 COMPONENTS Gui REQUIRED)
find_package(Qt6 COMPONENTS Widgets REQUIRED)
find_package(Qt6 COMPONENTS Xml REQUIRED)
find_package(Qt6 COMPONENTS Sql REQUIRED)
if(NOT "${CMAKE_SYSTEM_NAME}" STREQUAL "Android")
find_package(Qt6 COMPONENTS LinguistTools REQUIRED)
endif()
# Retrieve the absolute path to qmake and then use that path to find
# the binaries
get_target_property(_qmake_executable Qt6::qmake IMPORTED_LOCATION)
get_filename_component(_qt_bin_dir "${_qmake_executable}" DIRECTORY)
if(NOT DEFINED QT_VERSION)
find_program(QMAKE_EXE NAMES qmake)
execute_process(COMMAND ${QMAKE_EXE} -query QT_VERSION OUTPUT_VARIABLE QT_VERSION)
endif()
message("Qt-Version: ${QT_VERSION}")
if ("${CMAKE_SYSTEM_NAME}" STREQUAL "Windows")
find_program(WINDEPLOYQT_EXECUTABLE windeployqt HINTS "${_qt_bin_dir}")
find_program(ADDR_2_LINE addr2line)
message("addr2Line: ${ADDR_2_LINE}")
elseif("${CMAKE_SYSTEM_NAME}" STREQUAL "Darwin")
find_program(MACDEPLOYQT_EXECUTABLE macdeployqt HINTS "${_qt_bin_dir}")
endif()
###################################################################################
# OpenSsl
###################################################################################
if(PRECOMPILEDOPENSSL AND "${CMAKE_SYSTEM_NAME}" STREQUAL "Android")
message("Using local pre-compiled openssl version from path: ${OPENSSL_LIB_PATH} for android")
set(OPENSSL_LIBS
${OPENSSL_LIB_PATH}/libcrypto.a
${OPENSSL_LIB_PATH}/libssl.a
CACHE INTERNAL "")
include_directories(${OPENSSL_INCLUDE_DIR})
message ("OpenSsL Include directories:" ${OPENSSL_INCLUDE_DIR})
message ("OpenSsL libs:" ${OPENSSL_LIBS})
elseif(PRECOMPILEDOPENSSL AND "${CMAKE_SYSTEM_NAME}" STREQUAL "Windows")
message("Using local pre-compiled openssl version from path: ${OPENSSL_LIB_PATH} for windows")
set(OPENSSL_LIBS
${OPENSSL_LIB_PATH}/libcrypto-3-x64.dll
${OPENSSL_LIB_PATH}/libssl-3-x64.dll
CACHE INTERNAL "")
include_directories(${OPENSSL_INCLUDE_DIR})
message ("OpenSsL Include directories:" ${OPENSSL_INCLUDE_DIR})
message ("OpenSsL libs:" ${OPENSSL_LIBS})
else()
message("Using openssl package with root-dir ${OPENSSL_ROOT_DIR}")
find_package(OpenSSL REQUIRED)
message ("OpenSsL Include directories:" ${OPENSSL_INCLUDE_DIR})
message ("OpenSsL All-Libs:" ${OPENSSL_LIBRARIES})
include_directories(${OPENSSL_INCLUDE_DIR})
set(OPENSSL_LIBS
OpenSSL::SSL
OpenSSL::Crypto
)
endif()
###################################################################################
# Set build dependend defines
###################################################################################
if ("${CMAKE_BUILD_TYPE}" STREQUAL "Debug")
message("Compiling as Debug")
if("${CMAKE_SYSTEM_NAME}" STREQUAL "Android")
add_definitions(
-DGAMEDEBUG # adds additional js checks and asserts
-DDEBUG_LEVEL=0 # default console log level
-DHEAVY_AI # experimental heavy ai unfinished
#-DMEMORYTRACING # only enable it if you can deal with a drastical performance decrease
-DOXYGINE_DEBUG_SAFECAST # changes static casts to dynamic casts
)
elseif("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
add_definitions(
-DGAMEDEBUG # adds additional js checks and asserts
-DDEBUG_LEVEL=0 # default console log level
-DHEAVY_AI # experimental heavy ai unfinished
#-DMEMORYTRACING # only enable it if you can deal with a drastical performance decrease
-DOXYGINE_DEBUG_SAFECAST # changes static casts to dynamic casts
)
else()
add_definitions(
-DGAMEDEBUG # adds additional js checks and asserts
-DDEBUG_LEVEL=0 # default console log level
-DHEAVY_AI # experimental heavy ai unfinished
#-DMEMORYTRACING # only enable it if you can deal with a drastical performance decrease
-DOXYGINE_DEBUG_SAFECAST # changes static casts to dynamic casts
)
endif()
else("Release")
message("Compiling as Release")
add_definitions(
-DDEBUG_LEVEL=1 # default console log level
)
endif()
if (AUDIOSUPPORT)
message("Building with Audio")
find_package(Qt6 COMPONENTS Multimedia REQUIRED)
add_definitions(
-DAUDIOSUPPORT
)
else()
message("Building without Audio")
endif()
if(GRAPHICSUPPORT)
if (USEVULKAN)
message("Building with vulkan")
find_package(Vulkan REQUIRED)
else()
message("Building with OpenGl")
find_package(Qt6 COMPONENTS OpenGL REQUIRED)
endif()
add_definitions(
-DGRAPHICSUPPORT
)
else()
message("Building without UI")
endif()
if (USEAPPCONFIGPATH)
message("Building with user config path")
add_definitions(
-DUSEAPPCONFIGPATH
)
else()
message("Building without user config path")
endif()
if (DEFAULTAIPIPE)
message("Using ai pipe as default")
add_definitions(
-DDEFAULTAIPIPE=true
)
else()
message("Using no ai pipe as default")
add_definitions(
-DDEFAULTAIPIPE=false
)
endif()
###################################################################################
# General version information
###################################################################################
add_definitions(
-DVERSION_MAJOR=0
-DVERSION_MINOR=37
-DVERSION_REVISION=0
-DVERSION_SUFFIX="main"
-DCOW_BUILD_TAG="${COW_BUILD_TAG}"
-DCOW_BUILD_NAME="${COW_BUILD_NAME}"
-DUPDATE_FILE="${UPDATE_FILE}"
)
set(COW_ANDROID_VERSION_NAME "0.38.0-main")
set(COW_ANDROID_VERSION_CODE "61")
###################################################################################
# Set up some compiler and linking options
###################################################################################
if ("${CMAKE_SYSTEM_NAME}" STREQUAL "Windows")
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
set(CMAKE_CXX_FLAGS "-Wa,-mbig-obj -g ${CMAKE_CXX_FLAGS}")
set(CMAKE_C_FLAGS "-Wa,-mbig-obj -g ${CMAKE_C_FLAGS}")
add_definitions(-DWIN32_LEAN_AND_MEAN)
endif()
elseif("${CMAKE_SYSTEM_NAME}" STREQUAL "Android")
if ("${ANDROID_ABI}" STREQUAL armeabi-v7a)
set(CMAKE_C_FLAGS "-Wno-implicit-function-declaration ${CMAKE_C_FLAGS}")
add_link_options("-long-plt")
endif()
elseif("${CMAKE_SYSTEM_NAME}" STREQUAL "Darwin")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
set(CMAKE_C_FLAGS "-Wno-implicit-function-declaration ${CMAKE_C_FLAGS}")
elseif("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
set(CMAKE_CXX_FLAGS "-rdynamic ${CMAKE_CXX_FLAGS}")
else()
message(FATAL_ERROR "Unsupported OS found")
endif()
###################################################################################
# start oxygine stuff -> qoxygine
###################################################################################
set(${PROJECT_NAME}_OXYGINE_SRCS
# top level
3rd_party/oxygine-framework/oxygine/AnimationFrame.cpp 3rd_party/oxygine-framework/oxygine/AnimationFrame.h
3rd_party/oxygine-framework/oxygine/Clock.cpp 3rd_party/oxygine-framework/oxygine/Clock.h
3rd_party/oxygine-framework/oxygine/Draggable.cpp 3rd_party/oxygine-framework/oxygine/Draggable.h
3rd_party/oxygine-framework/oxygine/EventDispatcher.cpp 3rd_party/oxygine-framework/oxygine/EventDispatcher.h
3rd_party/oxygine-framework/oxygine/Input.cpp 3rd_party/oxygine-framework/oxygine/Input.h
3rd_party/oxygine-framework/oxygine/Material.cpp 3rd_party/oxygine-framework/oxygine/Material.h
3rd_party/oxygine-framework/oxygine/MaterialCache.cpp 3rd_party/oxygine-framework/oxygine/MaterialCache.h
3rd_party/oxygine-framework/oxygine/PointerState.cpp 3rd_party/oxygine-framework/oxygine/PointerState.h
3rd_party/oxygine-framework/oxygine/RenderDelegate.cpp 3rd_party/oxygine-framework/oxygine/RenderDelegate.h
3rd_party/oxygine-framework/oxygine/STDRenderer.cpp 3rd_party/oxygine-framework/oxygine/STDRenderer.h
3rd_party/oxygine-framework/oxygine/RenderState.h
3rd_party/oxygine-framework/oxygine/oxygine-forwards.h
3rd_party/oxygine-framework/oxygine/TextStyle.h
#core
3rd_party/oxygine-framework/oxygine/core/oxygine.cpp 3rd_party/oxygine-framework/oxygine/core/oxygine.h
3rd_party/oxygine-framework/oxygine/core/UberShaderProgram.h
3rd_party/oxygine-framework/oxygine/core/gamewindow.cpp 3rd_party/oxygine-framework/oxygine/core/gamewindow.h
3rd_party/oxygine-framework/oxygine/core/VideoDriver.h
# actor
3rd_party/oxygine-framework/oxygine/actor/Actor.cpp 3rd_party/oxygine-framework/oxygine/actor/Actor.h
3rd_party/oxygine-framework/oxygine/actor/Box9Sprite.cpp 3rd_party/oxygine-framework/oxygine/actor/Box9Sprite.h
3rd_party/oxygine-framework/oxygine/actor/Button.cpp 3rd_party/oxygine-framework/oxygine/actor/Button.h
3rd_party/oxygine-framework/oxygine/actor/ClipRectActor.cpp 3rd_party/oxygine-framework/oxygine/actor/ClipRectActor.h
3rd_party/oxygine-framework/oxygine/actor/ColorRectSprite.cpp 3rd_party/oxygine-framework/oxygine/actor/ColorRectSprite.h
3rd_party/oxygine-framework/oxygine/actor/SlidingActor.cpp 3rd_party/oxygine-framework/oxygine/actor/SlidingActor.h
3rd_party/oxygine-framework/oxygine/actor/SlidingActorNoClipRect.cpp 3rd_party/oxygine-framework/oxygine/actor/SlidingActorNoClipRect.h
3rd_party/oxygine-framework/oxygine/actor/Sprite.cpp 3rd_party/oxygine-framework/oxygine/actor/Sprite.h
3rd_party/oxygine-framework/oxygine/actor/Stage.cpp 3rd_party/oxygine-framework/oxygine/actor/Stage.h
3rd_party/oxygine-framework/oxygine/actor/TextField.cpp 3rd_party/oxygine-framework/oxygine/actor/TextField.h
3rd_party/oxygine-framework/oxygine/actor/slidingsprite.cpp 3rd_party/oxygine-framework/oxygine/actor/slidingsprite.h
3rd_party/oxygine-framework/oxygine/actor/VisualStyleActor.cpp 3rd_party/oxygine-framework/oxygine/actor/VisualStyleActor.h
# tween
3rd_party/oxygine-framework/oxygine/tween/Tween.cpp 3rd_party/oxygine-framework/oxygine/tween/Tween.h
3rd_party/oxygine-framework/oxygine/tween/TweenAnim.cpp 3rd_party/oxygine-framework/oxygine/tween/TweenAnim.h
3rd_party/oxygine-framework/oxygine/tween/TweenAnimColumn.cpp 3rd_party/oxygine-framework/oxygine/tween/TweenAnimColumn.h
3rd_party/oxygine-framework/oxygine/tween/TweenQueue.cpp 3rd_party/oxygine-framework/oxygine/tween/TweenQueue.h
3rd_party/oxygine-framework/oxygine/tween/tweentogglevisibility.cpp 3rd_party/oxygine-framework/oxygine/tween/tweentogglevisibility.h
3rd_party/oxygine-framework/oxygine/tween/tweenwait.cpp 3rd_party/oxygine-framework/oxygine/tween/tweenwait.h
3rd_party/oxygine-framework/oxygine/tween/tweenscreenshake.cpp 3rd_party/oxygine-framework/oxygine/tween/tweenscreenshake.h
3rd_party/oxygine-framework/oxygine/tween/tweenshakey.cpp 3rd_party/oxygine-framework/oxygine/tween/tweenshakey.h
3rd_party/oxygine-framework/oxygine/tween/tweenchangenumbertext.h 3rd_party/oxygine-framework/oxygine/tween/tweenchangenumbertext.cpp
# res stuff
3rd_party/oxygine-framework/oxygine/res/CreateResourceContext.cpp 3rd_party/oxygine-framework/oxygine/res/CreateResourceContext.h
3rd_party/oxygine-framework/oxygine/res/ResAnim.cpp 3rd_party/oxygine-framework/oxygine/res/ResAnim.h
3rd_party/oxygine-framework/oxygine/res/ResAtlas.cpp 3rd_party/oxygine-framework/oxygine/res/ResAtlas.h
3rd_party/oxygine-framework/oxygine/res/ResAtlasGeneric.cpp 3rd_party/oxygine-framework/oxygine/res/ResAtlasGeneric.h
3rd_party/oxygine-framework/oxygine/res/Resource.cpp 3rd_party/oxygine-framework/oxygine/res/Resource.h
3rd_party/oxygine-framework/oxygine/res/Resources.cpp 3rd_party/oxygine-framework/oxygine/res/Resources.h
3rd_party/oxygine-framework/oxygine/res/SingleResAnim.cpp 3rd_party/oxygine-framework/oxygine/res/SingleResAnim.h
# text utils
3rd_party/oxygine-framework/oxygine/text_utils/Aligner.cpp 3rd_party/oxygine-framework/oxygine/text_utils/Aligner.h
3rd_party/oxygine-framework/oxygine/text_utils/Node.cpp 3rd_party/oxygine-framework/oxygine/text_utils/Node.h
3rd_party/oxygine-framework/oxygine/text_utils/TextBuilder.cpp 3rd_party/oxygine-framework/oxygine/text_utils/TextBuilder.h
# closure
3rd_party/oxygine-framework/oxygine/core/closure.h
# math
3rd_party/oxygine-framework/oxygine/math/ScalarMath.h
)
if (GRAPHICSUPPORT)
if (USEVULKAN)
include_directories("3rd_party/oxygine-framework/oxygine/core/vulkan")
set(${PROJECT_NAME}_OXYGINE_SRCS
${${PROJECT_NAME}_OXYGINE_SRCS}
3rd_party/oxygine-framework/oxygine/core/vulkan/vulkanrenderer.cpp 3rd_party/oxygine-framework/oxygine/core/vulkan/vulkanrenderer.h
3rd_party/oxygine-framework/oxygine/core/vulkan/windowBase.cpp 3rd_party/oxygine-framework/oxygine/core/vulkan/windowBase.h
3rd_party/oxygine-framework/oxygine/core/vulkan/texture.cpp 3rd_party/oxygine-framework/oxygine/core/vulkan/texture.h
3rd_party/oxygine-framework/oxygine/core/vulkan/ShaderProgram.cpp 3rd_party/oxygine-framework/oxygine/core/vulkan/ShaderProgram.h
3rd_party/oxygine-framework/oxygine/core/vulkan/VideoDriver.cpp
3rd_party/oxygine-framework/oxygine/core/vulkan/UberShaderProgram.cpp
game/gamerecording/vulkan/gamemapimagesaver.cpp
)
else()
include_directories("3rd_party/oxygine-framework/oxygine/core/opengl")
set(${PROJECT_NAME}_OXYGINE_SRCS
${${PROJECT_NAME}_OXYGINE_SRCS}
3rd_party/oxygine-framework/oxygine/core/opengl/windowBase.cpp 3rd_party/oxygine-framework/oxygine/core/opengl/windowBase.h
3rd_party/oxygine-framework/oxygine/core/opengl/texture.cpp 3rd_party/oxygine-framework/oxygine/core/opengl/texture.h
3rd_party/oxygine-framework/oxygine/core/opengl/ShaderProgram.cpp 3rd_party/oxygine-framework/oxygine/core/opengl/ShaderProgram.h
3rd_party/oxygine-framework/oxygine/core/opengl/VideoDriver.cpp
3rd_party/oxygine-framework/oxygine/core/opengl/UberShaderProgram.cpp
game/gamerecording/opengl/gamemapimagesaver.cpp
)
endif()
else()
include_directories("3rd_party/oxygine-framework/oxygine/core/none")
set(${PROJECT_NAME}_OXYGINE_SRCS
${${PROJECT_NAME}_OXYGINE_SRCS}
3rd_party/oxygine-framework/oxygine/core/none/windowBase.cpp 3rd_party/oxygine-framework/oxygine/core/none/windowBase.h
3rd_party/oxygine-framework/oxygine/core/none/texture.cpp 3rd_party/oxygine-framework/oxygine/core/none/texture.h
3rd_party/oxygine-framework/oxygine/core/none/ShaderProgram.cpp 3rd_party/oxygine-framework/oxygine/core/none/ShaderProgram.h
3rd_party/oxygine-framework/oxygine/core/none/VideoDriver.cpp
3rd_party/oxygine-framework/oxygine/core/none/UberShaderProgram.cpp
game/gamerecording/none/gamemapimagesaver.cpp
)
endif()
###################################################################################
# end oxygine stuff -> qoxygine
###################################################################################
###################################################################################
# start opennn support stuff
###################################################################################
include_directories("3rd_party/opennn/eigen")
set(${PROJECT_NAME}_OpenNN_SRCS
3rd_party/opennn/opennn/adaptive_moment_estimation.cpp 3rd_party/opennn/opennn/adaptive_moment_estimation.h
3rd_party/opennn/opennn/addition_layer.cpp 3rd_party/opennn/opennn/addition_layer.h
3rd_party/opennn/opennn/bounding_box_regressor_layer.cpp 3rd_party/opennn/opennn/bounding_box_regressor_layer.h
3rd_party/opennn/opennn/bounding_layer.cpp 3rd_party/opennn/opennn/bounding_layer.h
3rd_party/opennn/opennn/codification.cpp 3rd_party/opennn/opennn/codification.h
3rd_party/opennn/opennn/conjugate_gradient.cpp 3rd_party/opennn/opennn/conjugate_gradient.h
3rd_party/opennn/opennn/convolutional_layer.cpp 3rd_party/opennn/opennn/convolutional_layer.h
3rd_party/opennn/opennn/correlations.cpp 3rd_party/opennn/opennn/correlations.h
3rd_party/opennn/opennn/cross_entropy_error.cpp 3rd_party/opennn/opennn/cross_entropy_error.h
3rd_party/opennn/opennn/data_set.cpp 3rd_party/opennn/opennn/data_set.h
3rd_party/opennn/opennn/flatten_layer.cpp 3rd_party/opennn/opennn/flatten_layer.h
3rd_party/opennn/opennn/genetic_algorithm.cpp 3rd_party/opennn/opennn/genetic_algorithm.h
3rd_party/opennn/opennn/gradient_descent.cpp 3rd_party/opennn/opennn/gradient_descent.h
3rd_party/opennn/opennn/growing_inputs.cpp 3rd_party/opennn/opennn/growing_inputs.h
3rd_party/opennn/opennn/growing_neurons.cpp 3rd_party/opennn/opennn/growing_neurons.h
3rd_party/opennn/opennn/inputs_selection.cpp 3rd_party/opennn/opennn/inputs_selection.h
3rd_party/opennn/opennn/json_to_xml.cpp 3rd_party/opennn/opennn/json_to_xml.h
3rd_party/opennn/opennn/layer.cpp 3rd_party/opennn/opennn/layer.h
3rd_party/opennn/opennn/learning_rate_algorithm.cpp 3rd_party/opennn/opennn/learning_rate_algorithm.h
3rd_party/opennn/opennn/levenberg_marquardt_algorithm.cpp 3rd_party/opennn/opennn/levenberg_marquardt_algorithm.h
3rd_party/opennn/opennn/long_short_term_memory_layer.cpp 3rd_party/opennn/opennn/long_short_term_memory_layer.h
3rd_party/opennn/opennn/mean_squared_error.cpp 3rd_party/opennn/opennn/mean_squared_error.h
3rd_party/opennn/opennn/minkowski_error.cpp 3rd_party/opennn/opennn/minkowski_error.h
3rd_party/opennn/opennn/model_selection.cpp 3rd_party/opennn/opennn/model_selection.h
3rd_party/opennn/opennn/neural_network.cpp 3rd_party/opennn/opennn/neural_network.h
3rd_party/opennn/opennn/neurons_selection.cpp 3rd_party/opennn/opennn/neurons_selection.h
3rd_party/opennn/opennn/non_max_suppression_layer.cpp 3rd_party/opennn/opennn/non_max_suppression_layer.h
3rd_party/opennn/opennn/normalized_squared_error.cpp 3rd_party/opennn/opennn/normalized_squared_error.h
3rd_party/opennn/opennn/numerical_differentiation.cpp 3rd_party/opennn/opennn/numerical_differentiation.h
3rd_party/opennn/opennn/opennn_images.cpp 3rd_party/opennn/opennn/opennn_images.h
3rd_party/opennn/opennn/opennn_strings.cpp 3rd_party/opennn/opennn/opennn_strings.h
3rd_party/opennn/opennn/optimization_algorithm.cpp 3rd_party/opennn/opennn/optimization_algorithm.h
3rd_party/opennn/opennn/perceptron_layer.cpp 3rd_party/opennn/opennn/perceptron_layer.h
3rd_party/opennn/opennn/pooling_layer.cpp 3rd_party/opennn/opennn/pooling_layer.h
3rd_party/opennn/opennn/probabilistic_layer.cpp 3rd_party/opennn/opennn/probabilistic_layer.h
3rd_party/opennn/opennn/pruning_inputs.cpp 3rd_party/opennn/opennn/pruning_inputs.h
3rd_party/opennn/opennn/quasi_newton_method.cpp 3rd_party/opennn/opennn/quasi_newton_method.h
3rd_party/opennn/opennn/recurrent_layer.cpp 3rd_party/opennn/opennn/recurrent_layer.h
3rd_party/opennn/opennn/region_based_object_detector.cpp 3rd_party/opennn/opennn/region_based_object_detector.h
3rd_party/opennn/opennn/region_proposal_layer.cpp 3rd_party/opennn/opennn/region_proposal_layer.h
3rd_party/opennn/opennn/response_optimization.cpp 3rd_party/opennn/opennn/response_optimization.h
3rd_party/opennn/opennn/scaling.cpp 3rd_party/opennn/opennn/scaling.h
3rd_party/opennn/opennn/scaling_layer.cpp 3rd_party/opennn/opennn/scaling_layer.h
3rd_party/opennn/opennn/statistics.cpp 3rd_party/opennn/opennn/statistics.h
3rd_party/opennn/opennn/stochastic_gradient_descent.cpp 3rd_party/opennn/opennn/stochastic_gradient_descent.h
3rd_party/opennn/opennn/sum_squared_error.cpp 3rd_party/opennn/opennn/sum_squared_error.h
3rd_party/opennn/opennn/tensor_utilities.cpp 3rd_party/opennn/opennn/tensor_utilities.h
3rd_party/opennn/opennn/testing_analysis.cpp 3rd_party/opennn/opennn/testing_analysis.h
3rd_party/opennn/opennn/text_analytics.cpp 3rd_party/opennn/opennn/text_analytics.h
3rd_party/opennn/opennn/tinyxml2.cpp 3rd_party/opennn/opennn/tinyxml2.h
3rd_party/opennn/opennn/training_strategy.cpp 3rd_party/opennn/opennn/training_strategy.h
3rd_party/opennn/opennn/unit_testing.cpp 3rd_party/opennn/opennn/unit_testing.h
3rd_party/opennn/opennn/unscaling_layer.cpp 3rd_party/opennn/opennn/unscaling_layer.h
3rd_party/opennn/opennn/weighted_squared_error.cpp 3rd_party/opennn/opennn/weighted_squared_error.h
3rd_party/opennn/opennn/loss_index.cpp 3rd_party/opennn/opennn/loss_index.h
3rd_party/opennn/opennn/concatenation_layer.cpp 3rd_party/opennn/opennn/concatenation_layer.h
3rd_party/opennn/opennn/embedding_layer.cpp 3rd_party/opennn/opennn/embedding_layer.h
3rd_party/opennn/opennn/kmeans.cpp 3rd_party/opennn/opennn/kmeans.h
#3rd_party/opennn/opennn/multihead_attention_layer.cpp 3rd_party/opennn/opennn/multihead_attention_layer.h
3rd_party/opennn/opennn/resnet50.cpp 3rd_party/opennn/opennn/resnet50.h
3rd_party/opennn/opennn/vgg16.cpp 3rd_party/opennn/opennn/vgg16.h
)
set(${PROJECT_NAME}_OpenNN_SRCS_ONLY ${${PROJECT_NAME}_OpenNN_SRCS})
list(FILTER ${PROJECT_NAME}_OpenNN_SRCS_ONLY INCLUDE REGEX "^.*\.cpp?$")
set_source_files_properties(${${PROJECT_NAME}_OpenNN_SRCS} PROPERTIES COMPILE_FLAGS -Os)
set_source_files_properties(${${PROJECT_NAME}_OpenNN_SRCS_ONLY} PROPERTIES SKIP_PRECOMPILE_HEADERS ON)
###################################################################################
# start stmp client stuff
###################################################################################
set(${PROJECT_NAME}_SmtpClient_SRCS
3rd_party/smtpClient/src/emailaddress.cpp 3rd_party/smtpClient/src/emailaddress.h
3rd_party/smtpClient/src/mimeattachment.cpp 3rd_party/smtpClient/src/mimeattachment.h
3rd_party/smtpClient/src/mimebase64encoder.cpp 3rd_party/smtpClient/src/mimebase64encoder.h
3rd_party/smtpClient/src/mimebase64formatter.cpp 3rd_party/smtpClient/src/mimebase64formatter.h
3rd_party/smtpClient/src/mimebytearrayattachment.cpp 3rd_party/smtpClient/src/mimebytearrayattachment.h
3rd_party/smtpClient/src/mimecontentencoder.cpp 3rd_party/smtpClient/src/mimecontentencoder.h
3rd_party/smtpClient/src/mimecontentformatter.cpp 3rd_party/smtpClient/src/mimecontentformatter.h
3rd_party/smtpClient/src/mimefile.cpp 3rd_party/smtpClient/src/mimefile.h
3rd_party/smtpClient/src/mimehtml.cpp 3rd_party/smtpClient/src/mimehtml.h
3rd_party/smtpClient/src/mimeinlinefile.cpp 3rd_party/smtpClient/src/mimeinlinefile.h
3rd_party/smtpClient/src/mimemessage.cpp 3rd_party/smtpClient/src/mimemessage.h
3rd_party/smtpClient/src/mimemultipart.cpp 3rd_party/smtpClient/src/mimemultipart.h
3rd_party/smtpClient/src/mimepart.cpp 3rd_party/smtpClient/src/mimepart.h
3rd_party/smtpClient/src/mimeqpencoder.cpp 3rd_party/smtpClient/src/mimeqpencoder.h
3rd_party/smtpClient/src/mimeqpformatter.cpp 3rd_party/smtpClient/src/mimeqpformatter.h
3rd_party/smtpClient/src/mimetext.cpp 3rd_party/smtpClient/src/mimetext.h
3rd_party/smtpClient/src/quotedprintable.cpp 3rd_party/smtpClient/src/quotedprintable.h
3rd_party/smtpClient/src/smtpclient.cpp 3rd_party/smtpClient/src/smtpclient.h
3rd_party/smtpClient/src/SmtpMime
3rd_party/smtpClient/src/mimeattachment.h
)
###################################################################################
# end stmp client stuff
###################################################################################
###################################################################################
# source list of commander wars specific files
###################################################################################
###################################################################################
# start update support stuff
###################################################################################
if (UPDATESUPPORT AND NOT "${CMAKE_SYSTEM_NAME}" STREQUAL "Android")
message("Building with update support")
add_definitions(
-DUPDATESUPPORT
-DCOW_UPDATETARGET="${COW_UPDATETARGET}"
-DCOW_INSTALLDIR="${COW_INSTALL_DIR}"
)
set(${PROJECT_NAME}_UPDATE_SRCS
updater/gameupdater.h updater/gameupdater.cpp
updater/filedownloader.h updater/filedownloader.cpp
)
else()
message("Building without update support")
set(${PROJECT_NAME}_UPDATE_SRCS
)
endif()
set(${PROJECT_NAME}_SRCS
main.cpp
#objects --> i don't have a good place to put them right now
objects/coinfoactor.cpp objects/coinfoactor.h
objects/rotatingsprite.cpp objects/rotatingsprite.h
objects/ruleselection.cpp objects/ruleselection.h
objects/minimap.cpp objects/minimap.h
objects/perkselection.cpp objects/perkselection.h
objects/mapselectionview.cpp objects/mapselectionview.h
objects/loadingscreen.cpp objects/loadingscreen.h
objects/editorselection.cpp objects/editorselection.h
objects/mapselection.cpp objects/mapselection.h
objects/coselection.cpp objects/coselection.h
objects/playerselection.cpp objects/playerselection.h
objects/achievementbanner.cpp objects/achievementbanner.h
objects/unitstatisticview.cpp objects/unitstatisticview.h
# objects base
objects/base/EventTextEdit.cpp objects/base/EventTextEdit.h
objects/base/textinput.cpp objects/base/textinput.h
objects/base/topbar.cpp objects/base/topbar.h
objects/base/textbox.cpp objects/base/textbox.h
objects/base/multilinetextbox.cpp objects/base/multilinetextbox.h
objects/base/h_scrollbar.cpp objects/base/h_scrollbar.h
objects/base/v_scrollbar.cpp objects/base/v_scrollbar.h
objects/base/dropdownmenu.cpp objects/base/dropdownmenu.h
objects/base/dropdownmenucolor.cpp objects/base/dropdownmenucolor.h
objects/base/panel.cpp objects/base/panel.h
objects/base/spinbox.cpp objects/base/spinbox.h
objects/base/checkbox.cpp objects/base/checkbox.h
objects/base/slider.cpp objects/base/slider.h
objects/base/multislider.cpp objects/base/multislider.h
objects/base/passwordbox.cpp objects/base/passwordbox.h
objects/base/progressinfobar.cpp objects/base/progressinfobar.h
objects/base/selectkey.cpp objects/base/selectkey.h
objects/base/chat.cpp objects/base/chat.h
objects/base/timespinbox.cpp objects/base/timespinbox.h
objects/base/dropdownmenubase.cpp objects/base/dropdownmenubase.h
objects/base/label.cpp objects/base/label.h
objects/base/colorselector.cpp objects/base/colorselector.h
objects/base/dropdownmenusprite.cpp objects/base/dropdownmenusprite.h
objects/base/tooltip.cpp objects/base/tooltip.h
objects/base/focusableobject.cpp objects/base/focusableobject.h
objects/base/tableview.cpp objects/base/tableview.h
objects/base/closeablepopup.cpp objects/base/closeablepopup.h
objects/base/moveinbutton.cpp objects/base/moveinbutton.h
objects/base/spriteobject.cpp objects/base/spriteobject.h
# objects dialogs
objects/dialogs/colorselectiondialog.cpp objects/dialogs/colorselectiondialog.h
objects/dialogs/dialogconnecting.cpp objects/dialogs/dialogconnecting.h
objects/dialogs/filedialog.cpp objects/dialogs/filedialog.h
objects/dialogs/dialogcostyle.cpp objects/dialogs/dialogcostyle.h
objects/dialogs/dialogmessagebox.cpp objects/dialogs/dialogmessagebox.h
objects/dialogs/dialogtextinput.cpp objects/dialogs/dialogtextinput.h
objects/dialogs/folderdialog.cpp objects/dialogs/folderdialog.h
objects/dialogs/dialogvaluecounter.cpp objects/dialogs/dialogvaluecounter.h
objects/dialogs/gamepadinfo.cpp objects/dialogs/gamepadinfo.h
objects/dialogs/customdialog.h objects/dialogs/customdialog.cpp
objects/dialogs/dialogawbwrecorddownloader.h objects/dialogs/dialogawbwrecorddownloader.cpp
# objects dialogs editor
objects/dialogs/editor/dialogmodifyunit.cpp objects/dialogs/editor/dialogmodifyunit.h
objects/dialogs/editor/dialogmodifybuilding.cpp objects/dialogs/editor/dialogmodifybuilding.h
objects/dialogs/editor/dialogmodifyterrain.cpp objects/dialogs/editor/dialogmodifyterrain.h
objects/dialogs/editor/dialograndommap.cpp objects/dialogs/editor/dialograndommap.h
objects/dialogs/editor/mapeditdialog.cpp objects/dialogs/editor/mapeditdialog.h
objects/dialogs/editor/dialogviewmapstats.h objects/dialogs/editor/dialogviewmapstats.cpp
objects/dialogs/editor/dialogextendmap.h objects/dialogs/editor/dialogextendmap.cpp
# objects dialogs rules
objects/dialogs/rules/actionlistdialog.cpp objects/dialogs/rules/actionlistdialog.h
objects/dialogs/rules/buildlistdialog.cpp objects/dialogs/rules/buildlistdialog.h
objects/dialogs/rules/cobannlistdialog.cpp objects/dialogs/rules/cobannlistdialog.h
objects/dialogs/rules/coselectiondialog.cpp objects/dialogs/rules/coselectiondialog.h
objects/dialogs/rules/perkselectiondialog.cpp objects/dialogs/rules/perkselectiondialog.h
objects/dialogs/rules/playerselectiondialog.cpp objects/dialogs/rules/playerselectiondialog.h
objects/dialogs/rules/ruleselectiondialog.cpp objects/dialogs/rules/ruleselectiondialog.h
# objects dialogs ingame
objects/dialogs/ingame/coinfodialog.cpp objects/dialogs/ingame/coinfodialog.h
objects/dialogs/ingame/dialogvictoryconditions.cpp objects/dialogs/ingame/dialogvictoryconditions.h
objects/dialogs/ingame/dialogattacklog.cpp objects/dialogs/ingame/dialogattacklog.h
objects/dialogs/ingame/dialogunitinfo.cpp objects/dialogs/ingame/dialogunitinfo.h
objects/dialogs/ingame/victoryrulepopup.cpp objects/dialogs/ingame/victoryrulepopup.h
# objects dialogs map selection
objects/dialogs/mapSelection/mapselectionfilterdialog.cpp objects/dialogs/mapSelection/mapselectionfilterdialog.h
#modding
modding/csvtableimporter.cpp modding/csvtableimporter.h
#menues
menue/basemenu.cpp menue/basemenu.h
menue/basegamemenu.cpp menue/basegamemenu.h
menue/mainwindow.cpp menue/mainwindow.h
menue/editormenue.cpp menue/editormenue.h
menue/gamemenue.cpp menue/gamemenue.h
menue/movementplanner.cpp menue/movementplanner.h
menue/optionmenue.cpp menue/optionmenue.h
menue/mapselectionmapsmenue.cpp menue/mapselectionmapsmenue.h
menue/creditsmenue.cpp menue/creditsmenue.h
menue/victorymenue.cpp menue/victorymenue.h
menue/campaignmenu.cpp menue/campaignmenu.h
menue/wikimenu.cpp menue/wikimenu.h
menue/costylemenu.cpp menue/costylemenu.h
menue/replaymenu.cpp menue/replaymenu.h
menue/achievementmenu.cpp menue/achievementmenu.h
menue/shopmenu.cpp menue/shopmenu.h
menue/generatormenu.h menue/generatormenu.cpp
# ressource management
resource_management/unitspritemanager.cpp resource_management/unitspritemanager.h
resource_management/terrainmanager.cpp resource_management/terrainmanager.h
resource_management/fontmanager.cpp resource_management/fontmanager.h
resource_management/backgroundmanager.cpp resource_management/backgroundmanager.h
resource_management/objectmanager.cpp resource_management/objectmanager.h
resource_management/buildingspritemanager.cpp resource_management/buildingspritemanager.h
resource_management/movementtablemanager.cpp resource_management/movementtablemanager.h
resource_management/gamemanager.cpp resource_management/gamemanager.h
resource_management/gameanimationmanager.cpp resource_management/gameanimationmanager.h
resource_management/weaponmanager.cpp resource_management/weaponmanager.h
resource_management/cospritemanager.cpp resource_management/cospritemanager.h
resource_management/gamerulemanager.cpp resource_management/gamerulemanager.h
resource_management/battleanimationmanager.cpp resource_management/battleanimationmanager.h
resource_management/coperkmanager.cpp resource_management/coperkmanager.h
resource_management/achievementmanager.cpp resource_management/achievementmanager.h
resource_management/shoploader.cpp resource_management/shoploader.h
resource_management/movementplanneraddinmanager.h resource_management/movementplanneraddinmanager.cpp
resource_management/uimanager.h resource_management/uimanager.cpp
resource_management/ressourcemanagement.h
# core engine
coreengine/mainapp.cpp coreengine/mainapp.h
coreengine/settings.cpp coreengine/settings.h
coreengine/interpreter.cpp coreengine/interpreter.h
coreengine/gameconsole.cpp coreengine/gameconsole.h
coreengine/audiomanager.cpp coreengine/audiomanager.h
coreengine/pathfindingsystem.cpp coreengine/pathfindingsystem.h
coreengine/qmlvector.cpp coreengine/qmlvector.h
coreengine/scriptvariables.cpp coreengine/scriptvariables.h
coreengine/scriptvariable.cpp coreengine/scriptvariable.h
coreengine/workerthread.cpp coreengine/workerthread.h
coreengine/timer.cpp coreengine/timer.h
coreengine/userdata.cpp coreengine/userdata.h
coreengine/crashreporter.cpp coreengine/crashreporter.h
coreengine/filesupport.cpp coreengine/filesupport.h
coreengine/globalutils.cpp coreengine/globalutils.h
coreengine/scriptvariablefile.cpp coreengine/scriptvariablefile.h
coreengine/metatyperegister.cpp coreengine/metatyperegister.h
coreengine/GamepadShared.cpp coreengine/Gamepad.h
coreengine/commandlineparser.cpp coreengine/commandlineparser.h
coreengine/JsCallback.h
coreengine/memorymanagement.h coreengine/memorymanagement.cpp
coreengine/gameversion.h coreengine/gameversion.cpp
coreengine/refobject.h
coreengine/jsthis.h coreengine/jsthis.cpp
coreengine/virtualpaths.h coreengine/virtualpaths.cpp
# network engine
network/smtpmailsender.h network/smtpmailsender.cpp
network/tcpclient.cpp network/tcpclient.h
network/tcpserver.cpp network/tcpserver.h
network/localserver.cpp network/localserver.h
network/localclient.cpp network/localclient.h
network/txtask.cpp network/txtask.h
network/rxtask.cpp network/rxtask.h
network/networkInterface.h network/networkInterface.cpp
network/networkgamedata.cpp network/networkgamedata.h
network/mainserver.cpp network/mainserver.h
network/automatchmaker.h network/automatchmaker.cpp
network/networkgame.cpp network/networkgame.h
network/matchmakingcoordinator.h network/matchmakingcoordinator.cpp
network/mapfileserver.h network/mapfileserver.cpp
network/replayrecordfileserver.h network/replayrecordfileserver.cpp
network/filepeer.h network/filepeer.cpp
network/sqlmapfiltercreator.h network/sqlmapfiltercreator.cpp
network/tcpgatewayserver.h network/tcpgatewayserver.cpp
network/gatewayserver.h network/gatewayserver.cpp
network/sslserver.h network/sslserver.cpp
network/JsonKeys.h
# game
game/gamemap.cpp game/gamemap.h
game/terrain.cpp game/terrain.h
game/building.cpp game/building.h
game/co.cpp game/co.h
game/player.cpp game/player.h
game/unit.cpp game/unit.h
game/terrainfindingsystem.cpp game/terrainfindingsystem.h
game/gameaction.cpp game/gameaction.h
game/unitpathfindingsystem.cpp game/unitpathfindingsystem.h
game/GameEnums.cpp game/GameEnums.h
game/gamerules.cpp game/gamerules.h
game/gamerule.cpp game/gamerule.h
game/victoryrule.cpp game/victoryrule.h
game/weather.cpp game/weather.h
game/cursor.cpp game/cursor.h
game/createoutline.cpp game/createoutline.h
game/actionperformer.h game/actionperformer.cpp
# cool ingame recording
game/gamerecording/iReplayReader.h
game/gamerecording/daytodayrecord.cpp game/gamerecording/daytodayrecord.h
game/gamerecording/playerrecord.cpp game/gamerecording/playerrecord.h
game/gamerecording/specialevent.cpp game/gamerecording/specialevent.h
game/gamerecording/gamerecorder.cpp game/gamerecording/gamerecorder.h
game/gamerecording/replayrecorder.cpp game/gamerecording/replayrecorder.h
game/gamerecording/gamemapimagesaver.h
# cool ingame script support
game/gamescript.cpp game/gamescript.h
game/campaign.cpp game/campaign.h
# animation stuff
game/gameanimation/gameanimation.cpp game/gameanimation/gameanimation.h
game/gameanimation/gameanimationfactory.cpp game/gameanimation/gameanimationfactory.h
game/gameanimation/gameanimationwalk.cpp game/gameanimation/gameanimationwalk.h
game/gameanimation/gameanimationcapture.cpp game/gameanimation/gameanimationcapture.h
game/gameanimation/gameanimationdialog.cpp game/gameanimation/gameanimationdialog.h
game/gameanimation/gameanimationpower.cpp game/gameanimation/gameanimationpower.h
game/gameanimation/gameanimationnextday.cpp game/gameanimation/gameanimationnextday.h
game/gameanimation/battleanimation.cpp game/gameanimation/battleanimation.h
game/gameanimation/battleanimationsprite.cpp game/gameanimation/battleanimationsprite.h
game/gameanimation/animationskipper.h game/gameanimation/animationskipper.cpp
# replay/observer
game/viewplayer.cpp game/viewplayer.h
# terrain flow data
game/jsData/terrainflowdata.cpp game/jsData/terrainflowdata.h
game/jsData/campaignmapdata.cpp game/jsData/campaignmapdata.h
#ui
game/ui/playerinfo.cpp game/ui/playerinfo.h
game/ui/ingameinfobar.cpp game/ui/ingameinfobar.h
game/ui/copowermeter.cpp game/ui/copowermeter.h
game/ui/customcoboostinfo.cpp game/ui/customcoboostinfo.h
game/ui/humanquickbuttons.cpp game/ui/humanquickbuttons.h
game/ui/damagecalculator.cpp game/ui/damagecalculator.h
game/ui/movementplanneraddin.h game/ui/movementplanneraddin.cpp
# game input
gameinput/basegameinputif.cpp gameinput/basegameinputif.h
gameinput/humanplayerinput.cpp gameinput/humanplayerinput.h
gameinput/humanplayerinputmenu.cpp gameinput/humanplayerinputmenu.h
gameinput/menudata.cpp gameinput/menudata.h
gameinput/markedfielddata.cpp gameinput/markedfielddata.h
gameinput/cursordata.cpp gameinput/cursordata.h
gameinput/mapmover.cpp gameinput/mapmover.h
gameinput/moveplannerinput.h gameinput/moveplannerinput.cpp
# map importing/exporting support
# and resizing etc.
mapsupport/importcowtxt.cpp
mapsupport/refactorMap.cpp
mapsupport/randomMapGenerator.cpp mapsupport/randomMapGenerator.h
mapsupport/importexport_awds.cpp
mapsupport/importexport_awdc.cpp
mapsupport/importawbyweb_text.cpp
mapsupport/mapfilter.cpp mapsupport/mapfilter.h
# ai
ai/coreai.cpp ai/coreai.h
ai/veryeasyai.cpp ai/veryeasyai.h
ai/targetedunitpathfindingsystem.cpp ai/targetedunitpathfindingsystem.h
ai/islandmap.cpp ai/islandmap.h
ai/coreai_predefinedai.cpp
ai/proxyai.cpp ai/proxyai.h
ai/normalai.cpp ai/normalai.h
ai/transporterselector.h ai/transporterselector.cpp
ai/influencefrontmap.cpp ai/influencefrontmap.h
ai/heavyai/heavyai.cpp ai/heavyai/heavyai.h
ai/heavyai/heavyAiSharedData.h
ai/heavyai/situationevaluator.h ai/heavyai/situationevaluator.cpp
ai/heavyai/simulationmap.h ai/heavyai/simulationmap.cpp
ai/heavyai/unittargetedpathfindingsystem.h ai/heavyai/unittargetedpathfindingsystem.cpp
ai/heavyai/heavyaitrainingdatagenerator.h ai/heavyai/heavyaitrainingdatagenerator.cpp
ai/dummyai.h ai/dummyai.cpp
ai/capturebuildingselector.h ai/capturebuildingselector.cpp
ai/aiprocesspipe.h ai/aiprocesspipe.cpp
ai/trainingdatagenerator.h ai/trainingdatagenerator.cpp
# production system
ai/productionSystem/simpleproductionsystem.h ai/productionSystem/simpleproductionsystem.cpp
# decision tree
ai/decisiontree/leaf.cpp ai/decisiontree/leaf.h
ai/decisiontree/decisionnode.cpp ai/decisiontree/decisionnode.h
ai/decisiontree/question.cpp ai/decisiontree/question.h
ai/decisiontree/decisionquestion.cpp ai/decisiontree/decisionquestion.h
ai/decisiontree/decisiontree.cpp ai/decisiontree/decisiontree.h
# multiplayer
multiplayer/lobbymenu.cpp multiplayer/lobbymenu.h
multiplayer/multiplayermenu.cpp multiplayer/multiplayermenu.h
multiplayer/gamedata.cpp multiplayer/gamedata.h
multiplayer/password.cpp multiplayer/password.h
multiplayer/dialogpasswordandadress.cpp multiplayer/dialogpasswordandadress.h
multiplayer/dialogpassword.cpp multiplayer/dialogpassword.h
multiplayer/networkgamedataview.h multiplayer/networkgamedataview.cpp
multiplayer/dialogotherlobbyinfo.h multiplayer/dialogotherlobbyinfo.cpp
multiplayer/dialogcostatsinfo.cpp multiplayer/dialogcostatsinfo.h
multiplayer/dialogAutoMatches.cpp multiplayer/dialogAutoMatches.h
multiplayer/dialogselectdownloadmap.cpp multiplayer/dialogselectdownloadmap.h
multiplayer/dialogselectdownloadrecord.cpp multiplayer/dialogselectdownloadrecord.h
multiplayer/networkcommands.h
#campaign support
ingamescriptsupport/campaigneditor.cpp ingamescriptsupport/campaigneditor.h
# script support
ingamescriptsupport/scripteditor.cpp ingamescriptsupport/scripteditor.h
ingamescriptsupport/genericbox.cpp ingamescriptsupport/genericbox.h
ingamescriptsupport/scriptdialogdialog.cpp ingamescriptsupport/scriptdialogdialog.h
ingamescriptsupport/scriptdata.cpp ingamescriptsupport/scriptdata.h
# condition stuff
ingamescriptsupport/conditions/scriptcondition.cpp ingamescriptsupport/conditions/scriptcondition.h
ingamescriptsupport/conditions/scriptconditionvictory.cpp ingamescriptsupport/conditions/scriptconditionvictory.h
ingamescriptsupport/conditions/scriptconditionstartofturn.cpp ingamescriptsupport/conditions/scriptconditionstartofturn.h
ingamescriptsupport/conditions/scriptconditioneachday.cpp ingamescriptsupport/conditions/scriptconditioneachday.h
ingamescriptsupport/conditions/scriptconditionunitdestroyed.cpp ingamescriptsupport/conditions/scriptconditionunitdestroyed.h
ingamescriptsupport/conditions/scriptconditionbuildingdestroyed.cpp ingamescriptsupport/conditions/scriptconditionbuildingdestroyed.h
ingamescriptsupport/conditions/scriptconditionterraindestroyed.cpp ingamescriptsupport/conditions/scriptconditionterraindestroyed.h
ingamescriptsupport/conditions/scriptconditionbuildingcaptured.cpp ingamescriptsupport/conditions/scriptconditionbuildingcaptured.h
ingamescriptsupport/conditions/scriptconditionplayerdefeated.cpp ingamescriptsupport/conditions/scriptconditionplayerdefeated.h
ingamescriptsupport/conditions/scriptconditionunitsdestroyed.cpp ingamescriptsupport/conditions/scriptconditionunitsdestroyed.h
ingamescriptsupport/conditions/scriptconditionbuildingsowned.cpp ingamescriptsupport/conditions/scriptconditionbuildingsowned.h
ingamescriptsupport/conditions/scriptconditionplayerreachedarea.cpp ingamescriptsupport/conditions/scriptconditionplayerreachedarea.h
ingamescriptsupport/conditions/ScriptConditionUnitReachedArea.cpp ingamescriptsupport/conditions/ScriptConditionUnitReachedArea.h
ingamescriptsupport/conditions/scriptconditioncheckvariable.cpp ingamescriptsupport/conditions/scriptconditioncheckvariable.h
ingamescriptsupport/conditions/scriptconditionisco.cpp ingamescriptsupport/conditions/scriptconditionisco.h
ingamescriptsupport/conditions/scriptconditiongatheredfunds.h ingamescriptsupport/conditions/scriptconditiongatheredfunds.cpp
# event stuff
ingamescriptsupport/events/scriptevent.cpp ingamescriptsupport/events/scriptevent.h
ingamescriptsupport/events/scripteventdialog.cpp ingamescriptsupport/events/scripteventdialog.h
ingamescriptsupport/events/scripteventspawnunit.cpp ingamescriptsupport/events/scripteventspawnunit.h
ingamescriptsupport/events/scripteventdefeatplayer.cpp ingamescriptsupport/events/scripteventdefeatplayer.h
ingamescriptsupport/events/scripteventchangebuildlist.cpp ingamescriptsupport/events/scripteventchangebuildlist.h
ingamescriptsupport/events/scripteventaddfunds.cpp ingamescriptsupport/events/scripteventaddfunds.h
ingamescriptsupport/events/scripteventchangeweather.cpp ingamescriptsupport/events/scripteventchangeweather.h
ingamescriptsupport/events/scripteventchangecobar.cpp ingamescriptsupport/events/scripteventchangecobar.h
ingamescriptsupport/events/scripteventmodifyunit.cpp ingamescriptsupport/events/scripteventmodifyunit.h
ingamescriptsupport/events/scripteventmodifyterrain.cpp ingamescriptsupport/events/scripteventmodifyterrain.h
ingamescriptsupport/events/scripteventanimation.cpp ingamescriptsupport/events/scripteventanimation.h
ingamescriptsupport/events/scripteventvictoryinfo.cpp ingamescriptsupport/events/scripteventvictoryinfo.h
ingamescriptsupport/events/scripteventmodifyvariable.cpp ingamescriptsupport/events/scripteventmodifyvariable.h
ingamescriptsupport/events/scripteventgeneric.cpp ingamescriptsupport/events/scripteventgeneric.h
ingamescriptsupport/events/scripteventchangeunitai.cpp ingamescriptsupport/events/scripteventchangeunitai.h
ingamescriptsupport/events/scripteventchangebuildingowner.cpp ingamescriptsupport/events/scripteventchangebuildingowner.h
ingamescriptsupport/events/scripteventchangeunitowner.cpp ingamescriptsupport/events/scripteventchangeunitowner.h
ingamescriptsupport/events/scripteventchangeplayerteam.cpp ingamescriptsupport/events/scripteventchangeplayerteam.h
ingamescriptsupport/events/scripteventspawnbuilding.cpp ingamescriptsupport/events/scripteventspawnbuilding.h
ingamescriptsupport/events/scripteventcentermap.cpp ingamescriptsupport/events/scripteventcentermap.h
ingamescriptsupport/events/scripteventplaysound.cpp ingamescriptsupport/events/scripteventplaysound.h
ingamescriptsupport/events/scripteventbuildingfirecounter.h ingamescriptsupport/events/scripteventbuildingfirecounter.cpp
ingamescriptsupport/events/scripteventvolcanfire.h ingamescriptsupport/events/scripteventvolcanfire.cpp
ingamescriptsupport/events/scripteventextendmap.h ingamescriptsupport/events/scripteventextendmap.cpp
# wiki stuff
wiki/terraininfo.cpp wiki/terraininfo.h
wiki/unitinfo.cpp wiki/unitinfo.h
wiki/fieldinfo.cpp wiki/fieldinfo.h
wiki/wikidatabase.cpp wiki/wikidatabase.h
wiki/wikipage.cpp wiki/wikipage.h
wiki/defaultwikipage.cpp wiki/defaultwikipage.h
wiki/wikiview.cpp wiki/wikiview.h
wiki/damagetablepage.cpp wiki/damagetablepage.h
wiki/actionwikipage.cpp wiki/actionwikipage.h
# table view
objects/tableView/basetableitem.h objects/tableView/basetableitem.cpp
objects/tableView/stringtableitem.h objects/tableView/stringtableitem.cpp
objects/tableView/xofytableitem.h objects/tableView/xofytableitem.cpp
objects/tableView/locktableitem.h objects/tableView/locktableitem.cpp
objects/tableView/complextableview.h objects/tableView/complextableview.cpp
# spriting support
spritingsupport/spritecreator.cpp spritingsupport/spritecreator.h
# ui
ui_reader/uifactory.cpp ui_reader/uifactory.h
ui_reader/createdgui.cpp ui_reader/createdgui.h
zipSupport/qzipreader.cpp zipSupport/qzipreader.h
zipSupport/adler32.c
zipSupport/crc32.c zipSupport/crc32.h
zipSupport/deflate.c zipSupport/deflate.h
zipSupport/gzguts.h
zipSupport/gzlib.c
zipSupport/gzread.c
zipSupport/inflate.c zipSupport/inflate.h
zipSupport/inftrees.c zipSupport/inftrees.h
zipSupport/inffast.c zipSupport/inffast.h
zipSupport/inffixed.h
zipSupport/trees.c zipSupport/trees.h
zipSupport/zlib.h
zipSupport/uncompr.c
zipSupport/zutil.c zipSupport/zutil.h
# awbw replayer reader for ai training support
awbwReplayReader/awbwreplayerreader.h awbwReplayReader/awbwreplayerreader.cpp
awbwReplayReader/awbwdataparser.h awbwReplayReader/awbwdataparser.cpp
awbwReplayReader/awbwreplayplayer.h awbwReplayReader/awbwreplayplayer.cpp
awbwReplayReader/awbwmapdownloader.h awbwReplayReader/awbwmapdownloader.cpp
awbwReplayReader/awbwdatatypes.h awbwReplayReader/awbwdatatypes.cpp
awbwReplayReader/awbwactionparser.h awbwReplayReader/awbwactionparser.cpp
awbwReplayReader/awbwrecordcreator.h awbwReplayReader/awbwrecordcreator.cpp
awbwReplayReader/awbwreplaydownloader.h awbwReplayReader/awbwreplaydownloader.cpp
awbwReplayReader/awbwreplayscandownloader.h awbwReplayReader/awbwreplayscandownloader.cpp
awbwReplayReader/iAwbwAction.h
# co generator
coGenerator/cogeneratormenu.h coGenerator/cogeneratormenu.cpp
coGenerator/coability.h coGenerator/coability.cpp
)
##############################################################################
# OS Specific files #
######################################
if ("${CMAKE_SYSTEM_NAME}" STREQUAL "Windows")
set(${PROJECT_NAME}_OS_SRCS
coreengine/windows/crashreporter_os.cpp
coreengine/windows/Gamepad.cpp
coreengine/sounds/ondemandsound.cpp
)
elseif("${CMAKE_SYSTEM_NAME}" STREQUAL "Android")
set(${PROJECT_NAME}_OS_SRCS
coreengine/android/crashreporter_os.cpp
coreengine/android/Gamepad.cpp
coreengine/sounds/ondemandsound.cpp
)
elseif ("${CMAKE_SYSTEM_NAME}" STREQUAL "Darwin")
set(${PROJECT_NAME}_OS_SRCS
coreengine/ios/crashreporter_os.cpp
coreengine/ios/Gamepad.cpp
coreengine/sounds/ondemandsound.cpp
)
elseif ("${CMAKE_SYSTEM_NAME}" STREQUAL "Linux")
set(${PROJECT_NAME}_OS_SRCS
coreengine/linux/crashreporter_os.cpp
coreengine/linux/Gamepad.cpp
coreengine/sounds/ondemandsound.cpp
)
else()
message(FATAL_ERROR "Unsupported OS found")
endif()
##############################################################################
# Resources files #
##############################################################################
########################################
if (NOT DEPLOY_RESOURCES_AS_FOLDER)
message("Using compiled resources")
if (GRAPHICSUPPORT AND AUDIOSUPPORT)
qt_add_big_resources(${PROJECT_NAME}_Resource_SRCS
"general.qrc"
"sprites.qrc"
"music.qrc"
"sound.qrc"
)
elseif(AUDIOSUPPORT)
qt_add_big_resources(${PROJECT_NAME}_Resource_SRCS
"general.qrc"
"music.qrc"
"sound.qrc"
)
elseif(GRAPHICSUPPORT)
qt_add_big_resources(${PROJECT_NAME}_Resource_SRCS
"general.qrc"
"sprites.qrc"
)
else()
qt_add_big_resources(${PROJECT_NAME}_Resource_SRCS
"general.qrc"
)
endif()
else()
message("Deploying resources as folder")
add_definitions(-DDEPLOY_RESOURCES_AS_FOLDER)
endif()
qt_add_resources(${PROJECT_NAME}_Resource_SRCS "core.qrc") # These files are always deployed using QRCs.
##############################################################################
# Lib setup #
##############################################################################
# link libraries
set(QT_LIBRARIES
Qt6::Core
Qt6::Gui
Qt6::Qml
Qt6::Network
Qt6::Widgets
Qt6::Xml
Qt6::Sql
${OPENSSL_LIBS}
)
if (AUDIOSUPPORT)
set(QT_LIBRARIES
${QT_LIBRARIES}
Qt6::Multimedia
)
endif()
if (GRAPHICSUPPORT)
if (USEVULKAN)
else()
set(QT_LIBRARIES
${QT_LIBRARIES}
Qt6::OpenGL
)
endif()
endif()
##############################################################################
# This section finds all resources so they can be linked to a rcc file later #
##############################################################################