diff --git a/docs/User-Interface.md b/docs/User-Interface.md index 5adfc92b77..6a900a6545 100644 --- a/docs/User-Interface.md +++ b/docs/User-Interface.md @@ -277,14 +277,23 @@ SelectionFlashDuration=0 ; integer, number of frames - These vanilla CSF entries will be used: `TXT_SAVING_GAME`, `TXT_GAME_WAS_SAVED` and `TXT_ERROR_SAVING_GAME`. - The save should be looks like `Allied Mission 25: Esther's Money - QuickSaved` +### `[ ]` Save Variables + +- Save local & global variables to an INI file. See [this](Miscellanous.html#save-variables-to-file) for details. +- For localization add `TXT_SAVE_VARIABLES` and `TXT_SAVE_VARIABLES_DESC` into your `.csf` file. + ### `[ ]` Toggle Designator Range - Switches on/off super weapon designator range indicator. See [this](#show-designator--inhibitor-range) for details. - For localization add `TXT_DESIGNATOR_RANGE` and `TXT_DESIGNATOR_RANGE_DESC` into your `.csf` file. ### `[ ]` Toggle Digital Display -- Switches on/off [digital gisplay types](#digital-display). +- Switches on/off [digital display types](#digital-display). - For localization add `TXT_DIGITAL_DISPLAY` and `TXT_DIGITAL_DISPLAY_DESC` into your `.csf` file. +### `[ ]` Toggle Frame By Frame Mode +- Switches on/off [frame by frame mode](Miscellanous.html#frame-step-in). +- For localization add `TXT_FRAME_BY_FRAME` and `TXT_FRAME_BY_FRAME_DESC` into your `.csf` file. + ## Loading screen - PCX files can now be used as loadscreen images. diff --git a/docs/Whats-New.md b/docs/Whats-New.md index 18833b4159..c1fb3c6308 100644 --- a/docs/Whats-New.md +++ b/docs/Whats-New.md @@ -545,6 +545,7 @@ Phobos fixes: - Fixed radiation site damage not taking the radiation level reduction into accord (by Starkku) - Correctly update laser trail position while techno is cloaked even if trail is not drawn (by Starkku) - Fixed `Shield.Respawn.Amount` not defaulting to shield type default if not set (by Starkku) +- Fixed frame by frame hotkey description to read `TXT_FRAME_BY_FRAME_DESC` instead of `TXT_DISPLAY_DAMAGE_DESC` (by DeathFishAtEase) Fixes / interactions with other extensions: - All forms of type conversion (including Ares') now correctly update the warp-in delay if unit with teleport `Locomotor` was converted while the delay was active (by Starkku) diff --git a/src/Commands/FrameByFrame.cpp b/src/Commands/FrameByFrame.cpp index b53ba32167..ce73765a7b 100644 --- a/src/Commands/FrameByFrame.cpp +++ b/src/Commands/FrameByFrame.cpp @@ -26,7 +26,7 @@ const wchar_t* FrameByFrameCommandClass::GetUICategory() const const wchar_t* FrameByFrameCommandClass::GetUIDescription() const { - return GeneralUtils::LoadStringUnlessMissing("TXT_DISPLAY_DAMAGE_DESC", L"Enter or exit frame by frame mode."); + return GeneralUtils::LoadStringUnlessMissing("TXT_FRAME_BY_FRAME_DESC", L"Enter or exit frame by frame mode."); } void FrameByFrameCommandClass::Execute(WWKey eInput) const