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Current Fixes
contaria edited this page Apr 7, 2023
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Currently, there are 9 memory leak fixes in the mod (v1.0.0).
- Biome Temperature Leak Fix. Turns out crap loads of memory was being used by a biome temperature cache that didn't even work correctly. Now it does and you see a significant performance boost for large biome temperature operations while using a lot less memory
- Entity Brain does not clear its memories when it dies. MC-260605
- Custom TagKeys never get cleared, causing a memoryleak with lots of custom recipes, tags, loot tables, etc. MC-248621
- Drowneds first navigation never gets cleared from memory. MC-202246
- The target and crosshair don't get released when going to the main menu, this in term actually causes the entire world to stay loaded.
- Custom Payload packet's buffer leaks all the time.
- TextureUtil allocates memory for the buffer, although when an exception happens memory is leaked.
- Huge Screenshot allocates memory for the image, although when an exception happens memory is leaked.
- Sponge powered creates a list that is never used once the mixins are first initialized. This list can be very very large and grows with the amount of mods loaded