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Simple example made with the native 3D that "recreates" minecraft's surface generation. This extension doesn't contain
any chunk systems or anything. It's just the generation based on a seed.
The events are also clean, I added comments and it only uses 3 extensions (that are necessary for the generation).
(Also these aren't all of the events but these are the important ones)
Describe the example
Simple example made with the native 3D that "recreates" minecraft's surface generation. This extension doesn't contain
any chunk systems or anything. It's just the generation based on a seed.
The events are also clean, I added comments and it only uses 3 extensions (that are necessary for the generation).
(Also these aren't all of the events but these are the important ones)
The thumbnail:
Checklist
com.example.
.Game folder
ProceduralGeneration.zip
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