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3D Procedural Generation Example #729

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8 tasks done
Kravataf opened this issue Nov 18, 2024 · 0 comments
Open
8 tasks done

3D Procedural Generation Example #729

Kravataf opened this issue Nov 18, 2024 · 0 comments
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✨ New example A new example

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@Kravataf
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Describe the example

Simple example made with the native 3D that "recreates" minecraft's surface generation. This extension doesn't contain
any chunk systems or anything. It's just the generation based on a seed.

image

The events are also clean, I added comments and it only uses 3 extensions (that are necessary for the generation).
(Also these aren't all of the events but these are the important ones)

Screenshot 2024-11-18 204132

The thumbnail:

Screenshot 2024-11-18 202448

Checklist

  • I've followed all of the best practices.
  • My game has a proper name in the game properties.
  • My game package name begins with com.example..
  • My game has all events unfolded.
  • I've added myself as the author in the game properties.
  • I've included a file called "README.md" with a description in proper English, explaining what this example is doing.
  • I confirm that this game and all of its resources can be integrated to this GitHub repository, distributed and MIT licensed.
  • I've cleaned unused resources.

Game folder

ProceduralGeneration.zip

@Kravataf Kravataf added the ✨ New example A new example label Nov 18, 2024
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