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CL_OUT_OF_RESOURCES error from clBuildProgram #170
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Solved it After switch to my 64GB machine, everything goes fine Is that the normal behavior of OpenCL? |
Another question If it's the second case, perhaps we can load materials first, then build kernel, then load scene data and compute the space structure, to ease the memory usage |
Rendering a fully decorated indoor scene
Uberv2 material generated too many inputmap cases
It seems there is a limit to the case number, if exceeded, will unable to be build
clBuildProgram report CL_OUT_OF_RESOURCES if that happened
Tested with NVIDIA Quadro P6000/Tesla M60/GeForce 1080Ti, all failed
Tested with AMD Vega Frontier, may pass the build, but took more then 10 mins to finish
In all test cases, none of the RAM usage reach 8GB, and none of the VRAM usage reach 3GB
The physical memory resources are totally sufficient
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