Releases: GVNCoder/Zlo4NET
Releases · GVNCoder/Zlo4NET
Zlo4NET v0.5.0.5 Pre-Alpha
- fix bug with trying to close rejected stream
Zlo4NET v0.5.0.4 Pre-Alpha
- completely redesigned ZClient connection handling
- changed the logic of processing requests, which allowed to solve many problems with sudden loss of connection
Zlo4NET v0.5.0.3 Pre-Alpha
- Minor fixes
Zlo4NET v0.5.0.2 Pre-Alpha
- fixed a bug due to which it was possible to create a new server list service without destroying the previous one, which led to errors
- fixed a bug due to which the API tried to read an incomplete packet
Zlo4NET v0.5.0.1 Pre-Alpha
- Added check for connection before Start or Stop connection
Zlo4NET v0.5.0.0 Pre-Alpha
- fixed a bug where, in the event of a server crash, it did not disappear from the server list
- completely redesigned the implementation of the pipeline for processing requests and their routing:
- now the pipeline can process multiple requests in pseudo-queue order
- requests are still queued, but they are processed as they arrive, without waiting for the result of the previous one
- due to the pseudo-queue, the speed of the API has been significantly increased
- fixed a bug in which it was possible to get an incomplete package, which led to unpredictable results
- fixed a bug where it was impossible to debug the code for more than 20 seconds
- now the pipeline can process multiple requests in pseudo-queue order
- completely redesigned interface / implementation of
IZConnection
- from now on API will fill / manipulate DTO (Data Transfer Object) objects
- many small improvements
Zlo4NET v0.3.0.1 Pre-Alpha
- Fixed incorrect work of ZGameProcess
- Cut out functionality that allows you to create an instance of ZGameProcess from an existing process
Zlo4NET v0.3.0.0 Pre-Alpha
- A new game pipe log parser
- Now, IGameProcess implementation is reusable
- Updated Example project
Zlo4NET v0.2.1.6 Pre-Alpha
- Bug fixes
Zlo4NET v0.2.1.5 Pre-Alpha
- Bug fixes