Raw ores & processing chains - 1.17 #229
Replies: 5 comments 7 replies
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I know this will be a little controversial, but it’s probably the most vanilla-friendly way now considering the new way Mojang intended ores to be its the most obvious and probably will be the most used. My thoughts are that ore doubling no longer occurs early game with the pulverizer because it wouldn’t make sense as now iron, copper, and gold now act as diamonds, emeralds, and coal do. So keeping ore doubling by ores gotten with silk touch makes sense into multiple two raw pieces of said material, and raw iron becomes iron dust and potentially compressing iron dust becoming raw iron. So it would be raw iron and iron dust that’s exchangeable but iron ingots can’t be turned into dust or raw iron but both iron dust and raw iron can be smelted. This way alternate ways can double ores without making loops 1:1 ratios for the most part just as you would expect as the obvious behaviors because the fundamental idea in ore doubling has been broken down by mojang. You could make a high level furnace machine that can produce multiple ingots from raw metals, for example a laser machine that finely refines metals unlike a messy furnace, efficiently giving you extra iron at 20% more often or 50% more often but on the other hand using a significant amount of electricity. Maybe a trade-off between efficiency and returns but exponentially more electricity as you get 10% more each time, but the end output is ingots that cannot be turned into dust or raw metal Removing suggestion from the claim, vanilla friendly mods should be logical and making ore doubling right now wouldn’t be logical, as the whole basis of getting more out of ore doesn’t make sense in the current climate Although ore doubling is such a good thing that it shouldn’t be removed outright just not how it was because it wouldn’t make sense like that anymore. I believe other mods will take this approach because it’s the most obvious way, and making it so that you had a 50% chance for more, stuff like that gets really inconsistent from mod to mod making one system better than another and then a machine is never used from one mod because there’s another mod that gives you more and the wiggle room created from these differences will surely create some loopholes down the line |
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Ore doubling in 1.17 is challenging, and in an early-game setting it looks to be slightly obsolete, as rushing into mid to late-game where fortune is the go-to enchant might end up being what players do anyway. I think the focus of using raw ore in mods should move to more interesting methods of processing them. An example of a mod that does this is Mekanism, which adds a scalable and complex method of getting 5x the yield of an ore. I honestly think with ore doubling dusts are obsolete as an early game option. You should instead now be able to process (I.E crush) an ore block into raw ore itself, saving you a step of the process. Dusts should instead be something gained from a more complex and rewarding process (I.E. a pulverizer chain, maybe requiring a special machine to process). To me in an ideal processing chain is crushing ore blocks yielding a consistent amount of raw ore, and pulverizing the raw ore into dust, using that in alloy smelters and/or furnaces. I want to note that once you have processed it (raw ore -> smelted/pulverized) you should not be able to turn it back. Uncooking/uncrafting stuff is concerning. |
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I personally do not think it is a good idea for the mining rig to get Ore Blocks, it breaks this new and interesting vanilla rule. Perhaps this ore dust processing system is to complicated and unrelated, but oh well. Point is that mining rig should still give you raw ore & maybe implement some type of higher quality raw ore or something. |
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Thoughts from Team Reborn:
Based on thoughts above we are going to have the following in TR:
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The only issue I see with this is that if you have an odd number of raw metals then one of them gets "stuck" in the pulveriser which means automation is much harder. Could the pulveriser only pull multiples of 2 from connected inventories to combat this? |
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Due to the new way ores work, gameplay changes are due for every tech mod. This discussion is to define how Industrial Revolution will be affected by these changes. Of course if different community-wide standards are created, indrev will comply.
Raw ores
This change affects how the infamous early ore doubling since you can't get ore blocks (without Silk Touch) and they are affected by fortune. My idea was to change the ore doubling to be a 1.5x using raw ores instead, which can be achieved two ways: secondary products and small dusts (4 small dusts = 1 dust) or change recipes to be
2 Raw ores = 3 Ore dusts
, I'm leaning more towards the latter.With this, ore tripling would become
1 Ore block = 3 Ore dusts
which although is less than the max amount you can get from Fortune III, it is constant. I actually would like this to be done in a new machine which would process1 Ore block
into2 Raw ores
but I'm not so sure about it.The old ore tripling and ore quadrupling would be buffed to be quadrupling and quintupling, respectively, and would use ore blocks. The cost for these recipes would be tweaked to be slightly faster and cheaper than the current state
The Mining Rig would continue to provide ore blocks and it would become an essential part of the ore tripling, quadrupling and quintupling chains. Vein sizes will be slightly increased to compensate for ore blocks being "worse" than raw ores and the weight of ores will be increased so you'll see a lot less garbage.
None of these changes are set in stone, if you disagree with any of them or have a better idea please reply.
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