From 0d6c5ce258b7cd654435ed890fbf18b3e5478dbc Mon Sep 17 00:00:00 2001 From: John Haddon Date: Thu, 28 Mar 2024 12:06:29 +0000 Subject: [PATCH] CI : Add Arnold 7.3.1.0 --- .github/workflows/main.yml | 2 +- Changes.md | 1 + 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/.github/workflows/main.yml b/.github/workflows/main.yml index 5e979f80ecb..fbf3b440768 100644 --- a/.github/workflows/main.yml +++ b/.github/workflows/main.yml @@ -189,7 +189,7 @@ jobs: import sys import os - for arnoldVersion in [ "7.2.1.0" ] : + for arnoldVersion in [ "7.2.1.0", "7.3.1.0" ] : arnoldRoot = os.path.join( os.environ["GITHUB_WORKSPACE"], "arnoldRoot", arnoldVersion ) os.environ["ARNOLD_ROOT"] = arnoldRoot diff --git a/Changes.md b/Changes.md index 9cb2fc91034..916667d3673 100644 --- a/Changes.md +++ b/Changes.md @@ -4,6 +4,7 @@ Features -------- +- Arnold : Added support for Arnold 7.3. Note that a minimum of 7.3.1.0 is required, meaning that 7.3.0.0 is _not_ supported. - SelectionTool : Added select mode plug. When set to anything except `Standard` using the SelectionTool causes the actual scene location selected to potentially be modified from the originally selected location. Selection modifiers work identically for deselection. Currently, two selectors are implemented : - USD Kind : When selecting, the first ancestor location with a `usd:kind` attribute matching the chosen list of USD Kind will ultimately be selected. USD's Kind Registry includes `Assembly`, `Component`, `Group`, `Model` and `SubComponent` by default and can be extended via USD startup scripts. - Shader Assignment : When selecting, the first ancestor location with a renderable and direct (not inherited) shader attribute will ultimately be selected. This can be used to select either surface or displacement shaders.