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Create a XCollisionShapeBundle for each shape #1430

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Tracked by #1426
fallenatlas opened this issue Jan 22, 2025 · 0 comments
Open
Tracked by #1426

Create a XCollisionShapeBundle for each shape #1430

fallenatlas opened this issue Jan 22, 2025 · 0 comments
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A-Engine B-Collisions P-Urgent This issue is a big priority, and it would be good to close it ASAP

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@fallenatlas
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fallenatlas commented Jan 22, 2025

Observer for the bundle should add:

  • XCollisionShape component, where X is Box, Capsule, Voxel..... Bundle needs shapes base variables (e.g. half size for box)
  • CollisionAABB component.
  • CollisionTransform component. Bundle needs offset position, rotation and scale.
@fallenatlas fallenatlas added A-Engine B-Collisions P-Urgent This issue is a big priority, and it would be good to close it ASAP labels Jan 22, 2025
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Labels
A-Engine B-Collisions P-Urgent This issue is a big priority, and it would be good to close it ASAP
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