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Where/how to indicate the Godot project root directory? #8
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Just adapting the -v already sounds like a good idea to me without thinking about it too much... Further, the error would have likely been a bit more explicit had it not found anything. So, I might be wrong, but my guess is that one of your resources is referring to a broken link for example. If you run docker locally from the command line, you should be able to see the same error I would assume, should it actually be a problem in your repository. Could you give that a quick try? |
When I try it locally, it creates an empty $ export GAME_NAME="Panjwayi"
$ docker run -e EXPORT_NAME="HTML5" -e OUTPUT_FILENAME="index.html" -v $(pwd)/panjwayi:/build/src -v $(pwd)/output/html5:/build/output gamedrivendesign/godot-export Could my Godot version be an issue? I'm using 3.2.1 |
Note that this works for me locally (i..e the game at least builds and exports properly as is) ~/apps/Godot_v3.2.1-stable_x11.64 --export HTML5 --path ~/Godot/panjwayi/panjwayi ~/Godot/panjwayi/output/html5/panjwayi |
Any possibility that you haven't pushed something that is important? Fastest way to check would be to do a fresh git clone and try there once. |
Only thing different is the ouput directory it created:
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Hey, sorry for the late reply! I see you switched to GH actions in your repo, so you no longer have need for this repo? Or does it do not quite the same? |
Yes I switched over because I couldn't get this one to work. Sorry! |
Ah no problem, just wanted to know if it's still urgent. I'll keep the issue open for documentation purposes, but probably only get back to it if it's needed again. Good luck with your project! |
Giving this a stab, very cool!
But, my godot project's root is in a directory, not at the github repo's root, and I'm not familiar enough with docker volumes to fix it:
Here's my repo, with all the godot source in the panjwai directory:
https://github.com/Weingardt-Games/panjwayi
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