From be8dd717e1072506cd21d381987d725f997c6402 Mon Sep 17 00:00:00 2001 From: Yaniv Leviathan Date: Tue, 27 Aug 2024 18:37:36 -0700 Subject: [PATCH] . --- README.md | 30 +++++++++++++++++++++++++----- index.html | 20 ++++++++++++++------ 2 files changed, 39 insertions(+), 11 deletions(-) diff --git a/README.md b/README.md index 23b7f5d..e0f1f6b 100644 --- a/README.md +++ b/README.md @@ -1,16 +1,36 @@ # GameNGen -We present GameNGen, the first game engine powered entirely by a neural model +**Diffusion Models Are Real-Time Game Engines**\ +Dani Valevski, Yaniv Leviathan, Moab Arar, Shlomi Fruchter\ +Paper: [https://arxiv.org/abs/2408.14837](https://arxiv.org/abs/2408.14837) + +## Abstract + +We present _GameNGen_, the first game engine powered entirely by a neural model that enables real-time interaction with a complex environment over long trajectories at high quality. -GameNGen can interactively simulate the classic game DOOM at over 20 frames per second on a single -TPU. GameNGen simulations do not suffer from accumulated deterioration even after long play sessions, +_GameNGen_ can interactively simulate the classic game DOOM at over 20 frames per second on a single +TPU. _GameNGen_ simulations do not suffer from accumulated deterioration even after long play sessions, achieving a PSNR of 29.4, comparable to lossy JPEG compression. Human raters are only slightly better than random chance at distinguishing short clips of the game from clips of the simulation. -GameNGen is trained in two phases: +_GameNGen_ is trained in two phases: (1) an RL-agent learns to play the game and the training sessions are recorded, and (2) a diffusion model is trained to produce the next frame, conditioned on the sequence of past frames and actions. Conditioning augmentations enable stable auto-regressive generation over long trajectories. -## Acknowledgments +## Citation + +```bibtex +@misc{valevski2024diffusionmodelsrealtimegame, + title={Diffusion Models Are Real-Time Game Engines}, + author={Dani Valevski and Yaniv Leviathan and Moab Arar and Shlomi Fruchter}, + year={2024}, + eprint={2408.14837}, + archivePrefix={arXiv}, + primaryClass={cs.LG}, + url={https://arxiv.org/abs/2408.14837}, +} +``` + +### Acknowledgments This page was built using the [Academic Project Page Template](https://github.com/eliahuhorwitz/Academic-project-page-template) which was adopted from the [Nerfies](https://nerfies.github.io) project page. diff --git a/index.html b/index.html index c40ea76..b821ac6 100644 --- a/index.html +++ b/index.html @@ -84,10 +84,10 @@

Diffusion Models Are Real-Time Game Eng
*Equal Contribution Work done while at Google Research
- + @@ -222,12 +222,20 @@

Architecture

- +