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Artefacts with materials outputting negative emissive values #11

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marieBHVR opened this issue Jul 29, 2024 · 4 comments
Open

Artefacts with materials outputting negative emissive values #11

marieBHVR opened this issue Jul 29, 2024 · 4 comments

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@marieBHVR
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Hello! We integrated version 1.4.5 and found some artefacts when using materials with the "Allow Negative Emissive Color" checked and when trying to ouput any values below 0 in that material. When moving around the mesh with the material it will result in bright random color flashing.
NegativeEmissiveArtefacts

@xessgamedev
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xessgamedev commented Jul 29, 2024

Thank you for reporting, it is a known issue and should be fixed in next release by XeSS SDK.

@marieBHVR
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Hello! We recently upgraded to 1.3.1 sdk and I'm still observing the issues when using negative emissive values. Do you know the sdk version where this is planned to be fixed?

@xessgamedev
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Really sorry, the fix is in version 1.3.2, but it is postponed for some reason. A new release of XeSS SDK will be ready soon.

@sunzhuoshi
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As a workaround, you can find libxess.dll version 1.3.2 in the latest patch of game Black Myth: Wukong if you have purchased it already: https://store.steampowered.com/news/app/2358720/view/527580578293220145?l=english

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3 participants