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Error: love.event.pump cannot be called while a Canvas is active in love.graphics
Playdate supports calling playdate.graphics.pushContext() outside of update(). Under the hood, we're using Love2d's love.graphics.setCanvas which doesn't seem to like being called before love.run() is executed once?
Error:
love.event.pump cannot be called while a Canvas is active in love.graphics
Playdate supports calling
playdate.graphics.pushContext()
outside ofupdate()
. Under the hood, we're using Love2d's love.graphics.setCanvas which doesn't seem to like being called beforelove.run()
is executed once?Might be addressed by #7
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