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0x0302 is the SDL_TEXTEDITING event. That would be where to hook in to display a software keyboard if using VR or Steam Big Picture. There is no need for the stock engine to take action based on that event.
0x0900 is SDL_CLIPBOARDUPDATE. Was that one in response to a copy operation? All of the event codes can be found in this table: https://github.com/GarageGames/Torque3D/blob/development/Engine/lib/sdl/include/SDL_events.h#L55.
If you scroll to the bottom of this commit, 77a3160, You'll see why those messages are appearing now. It was a mistake to change that from a printf to a warnf.
I tried to chase these down but i dont know where else to look.
the 0x0302 usually only pops up the once when the console key is hit.
the 0x0900 popped up when selecting messages with the mouse to turn off in the console
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