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在"Matrix原理"那章说是"实际上最后一行参数在3D变换中有着至关重要的作用,这一点会在后面中Camera一文中详细介绍", 然而真到了Camera的时候就直接用了啊...3D变换太大, 这时候我们要用很多人都忽略了的MPERSP_0和MPERSP_1...然后就直接用了
The text was updated successfully, but these errors were encountered:
MPERSP_0、MPERSP_1 分别表示X、Y方向上的透视,具体计算和齐次坐标系相关,可以自己看一下相关的内容。
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在"Matrix原理"那章说是"实际上最后一行参数在3D变换中有着至关重要的作用,这一点会在后面中Camera一文中详细介绍", 然而真到了Camera的时候就直接用了啊...3D变换太大, 这时候我们要用很多人都忽略了的MPERSP_0和MPERSP_1...然后就直接用了
The text was updated successfully, but these errors were encountered: