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PlayerController.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
using TMPro;
using UnityEngine.UI;
public class PlayerController : MonoBehaviour
{
public PlayerMovement myPlayerMovement;
public ModelHolder modelHolder;
public float validateTweenDuration;
public float hideTweenDuration;
public float fallTweenDuration;
public float delayBetweenTpTween;
public float tpDespawnDurationTween;
public float tpRespawnDurationTween;
public Ease tpRespawnEase;
public delegate void PlayerAction();
public event PlayerAction OnPlayerDie;
private Vector3 newPos;
public bool alive;
[SerializeField] private List<char> moves;
[SerializeField] private TMP_Text _score;
public void Start()
{
alive = true;
}
public void Reset()
{
Show();
transform.rotation = Quaternion.Euler(new Vector3(0, 180, 0));
moves = new List<char>();
if(_score != null) _score.text = "Score: " + moves.Count;
}
public void AddMove(char move)
{
if(!(move == 'u' || move == 'd' || move == 'l' || move == 'r'))
{
return;
}
moves.Add(move);
if(_score != null) _score.text = "Score: " + moves.Count;
}
[ContextMenu("Validate")]
public void ValidateLevel()
{
transform.DOMoveY(-12, validateTweenDuration).SetEase(Ease.InBack).OnComplete(Hide);
LevelManager.Instance.AddLevelSolutions(moves);
}
public void Hide()
{
transform.DOScale(Vector3.zero, hideTweenDuration);
}
public void Show(bool pop = false)
{
if (pop)
{
transform.DOScale(Vector3.one, hideTweenDuration);
}
else
{
transform.localScale = Vector3.one;
}
}
public void Kill()
{
alive = false;
LevelManager.Instance.AddLevelMoves(moves);
if (OnPlayerDie != null)
{
OnPlayerDie.Invoke();
}
}
public void TeleportTo(Vector2 newPos)
{
myPlayerMovement.SetCanMove(false);
this.newPos = new Vector3(newPos.x, transform.position.y, newPos.y);
Sequence mySequence = DOTween.Sequence();
mySequence.PrependInterval(0.15f);
Block block = LevelManager.Instance.GetTileAt(myPlayerMovement.GetPos1());
if(block is TeleporterBlock)
{
((TeleporterBlock)block).Teleport();
myPlayerMovement.SetPos(newPos, newPos);
}
else
{
return;
}
mySequence.Insert(0, transform.DOScaleZ(0f, tpDespawnDurationTween));
mySequence.Insert(0, transform.DOScaleX(0f,tpDespawnDurationTween));
mySequence.OnComplete(TeleportToBis);
}
public void TeleportToBis()
{
transform.position = newPos;
Sequence mySequence = DOTween.Sequence();
Block block = LevelManager.Instance.GetTileAt(myPlayerMovement.GetPos1());
if (block is TeleporterBlock)
{
((TeleporterBlock)block).ReceiveTeleport();
}
mySequence.PrependInterval(delayBetweenTpTween);
mySequence.OnComplete(TeleportToBisBis);
}
public void TeleportToBisBis()
{
Sequence mySequence = DOTween.Sequence();
mySequence.Insert(0, transform.DOScaleX(1, tpRespawnDurationTween).SetEase(tpRespawnEase));
mySequence.Insert(0, transform.DOScaleZ(1, tpRespawnDurationTween).SetEase(tpRespawnEase));
mySequence.OnComplete(ActivateMovement);
}
public void ActivateMovement()
{
myPlayerMovement.SetCanMove(true);
}
public void Fall()
{
Sequence mySequence = DOTween.Sequence();
mySequence.PrependInterval(0.15f);
mySequence.Append(transform.DOScale(Vector3.zero, fallTweenDuration));
}
public bool isMoving()
{
return myPlayerMovement.isRotate;
}
public void ProcessAction(PlayerActions action)
{
float x = 0;
float y = 0;
switch (action)
{
case PlayerActions.Up:
x = 1;
y = 0;
break;
case PlayerActions.Down:
x = -1;
y = 0;
break;
case PlayerActions.Left:
x = 0;
y = 1;
break;
case PlayerActions.Right:
x = 0;
y = -1;
break;
case PlayerActions.Validate:
ValidateLevel();
break;
default:
break;
}
if(x != 0 || y!= 0)
{
myPlayerMovement.ProcessInput(x, y);
}
}
}
public enum PlayerActions { Up, Down, Left, Right, Validate}