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fridge.lua
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fridge.lua
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--
-- Freezer for mintest: a device which turns water (in buckets) into ice
-- And does a couple of other tricks, discovering which is left as a pleasant
-- surprise for the player.
--
-- enable extra popsicle types provided there are both vessels and fruits/veggies available
-- fruit + glass -> juice; juice @ freezer -> popsicle + empty glass
--
-- Formspecs
--
local function active_formspec(fuel_percent, item_percent)
local formspec =
"size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[current_name;src;2.5,1;1,1;]"..
"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[lowpart:"..
(item_percent)..":gui_furnace_arrow_fg.png^[transformR270]"..
"list[current_name;dst;4.75,0.96;3,2;]"..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
"listring[current_name;dst]"..
"listring[current_player;main]"..
"listring[current_name;src]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0, 4.25)
return formspec
end
local inactive_formspec =
"size[8,8.5]"..
default.gui_bg..
default.gui_bg_img..
default.gui_slots..
"list[current_name;src;2.5,1.5;1,1;]"..
"image[3.75,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
"list[current_name;dst;4.75,0.96;3,2;]"..
"list[current_player;main;0,4.25;8,1;]"..
"list[current_player;main;0,5.5;8,3;8]"..
"listring[current_name;dst]"..
"listring[current_player;main]"..
"listring[current_name;src]"..
"listring[current_player;main]"..
default.get_hotbar_bg(0, 4.25)
--
-- Node callback functions that are the same for active and inactive freezer
--
local function can_dig(pos, player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("dst") and inv:is_empty("src")
end
local function allow_metadata_inventory_put(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if listname == "src" then
return stack:get_count()
elseif listname == "dst" then
return 0
end
end
local function allow_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local stack = inv:get_stack(from_list, from_index)
return allow_metadata_inventory_put(pos, to_list, to_index, stack, player)
end
local function allow_metadata_inventory_take(pos, listname, index, stack, player)
if minetest.is_protected(pos, player:get_player_name()) then
return 0
end
return stack:get_count()
end
local function swap_node(pos, name)
local node = minetest.get_node(pos)
if node.name == name then
return
end
node.name = name
minetest.swap_node(pos, node)
end
local function freezer_node_timer(pos, elapsed)
--
-- Inizialize metadata
--
local meta = minetest.get_meta(pos)
local src_time = meta:get_float("src_time") or 0
local inv = meta:get_inventory()
local srclist = inv:get_list("src")
local dstlist = inv:get_list("dst")
--
-- Cooking
--
-- takes both regular and river water
if inv:contains_item("src", "bucket:bucket_water") or
inv:contains_item("src", "bucket:bucket_river_water") then
if inv:room_for_item("dst", "default:ice") then
inv:remove_item("src", "bucket:bucket_water")
inv:remove_item("src", "bucket:bucket_river_water")
inv:add_item("dst", "default:ice")
inv:add_item("dst", "bucket:bucket_empty")
end
end
-- Check if we have cookable content
return
end
--
-- Node definitions
--
ma_pops_furniture.fridge_color = {}
local Settings = minetest.settings
local function get_color(number)
local col = Settings:get("ma_pops_fridge_color"..number)
if col == "" then return nil end
return col
end
ma_pops_furniture.fridge_color[1] = get_color("1") or "292421"
ma_pops_furniture.fridge_color[2] = get_color("2") or "0000FF"
ma_pops_furniture.fridge_color[3] = get_color("3") or "00FF00"
ma_pops_furniture.fridge_color[4] = get_color("4") or "F5F5F5"
ma_pops_furniture.fridge_color[5] = get_color("5") or "FF6103"
ma_pops_furniture.fridge_color[6] = get_color("6") or "FF0000"
ma_pops_furniture.fridge_color[7] = get_color("7") or "FFFF00"
ma_pops_furniture.fridge_color[8] = get_color("8") or "FF69B4"
local fridges_list = {
{"black", "Darkened Fridge", ma_pops_furniture.fridge_color[1]},
{"blue", "Blue Fridge", ma_pops_furniture.fridge_color[2]},
{"green", "Green Fridge", ma_pops_furniture.fridge_color[3]},
{"white", "White Fridge", ma_pops_furniture.fridge_color[3]},
{"orange", "Orange Fridge", ma_pops_furniture.fridge_color[5]},
{"red", "Red Fridge", ma_pops_furniture.fridge_color[6]},
{"yellow", "Yellow Fridge", ma_pops_furniture.fridge_color[7]},
{"pink", "Pink Fridge", ma_pops_furniture.fridge_color[8]}
}
for i, fridge in ipairs(fridges_list) do
local colour = fridge[1]
local fridgedesc = fridge[2]
local colour2 = fridge[3]
minetest.register_node("ma_pops_furniture:fridge_"..colour, {
description = fridgedesc,
drawtype = "nodebox",
tiles = {
"mp_dfridge_top.png^[colorize:#"..colour2..":70",
"mp_dfridge_bottom.png^[colorize:#"..colour2..":70",
"mp_dfridge_right.png^[colorize:#"..colour2..":70",
"mp_dfridge_left.png^[colorize:#"..colour2..":70",
"mp_dfridge_back.png^[colorize:#"..colour2..":70",
"mp_dfridge_front.png^[colorize:#"..colour2..":70"
},
paramtype = "light",
paramtype2 = "facedir",
stack_max = 1,
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.3125, 0.5, 0.5, 0.5}, -- NodeBox1
{-0.5, -0.25, -0.375, 0.5, 0.5, -0.3125}, -- NodeBox2
{-0.5, -0.5, -0.375, 0.5, -0.3125, -0.3125}, -- NodeBox3
{0.375, 0, -0.4375, 0.4375, 0.5, -0.375}, -- NodeBox4
}
},
after_place_node = function(pos, placer, itemstack)
local node = minetest.env:get_node(pos)
local p = {x=pos.x, y=pos.y, z=pos.z}
local param2 = node.param2
node.name = "ma_pops_furniture:fridge_top_"..colour
pos.y = pos.y+1
if minetest.registered_nodes[minetest.env:get_node(pos).name].buildable_to then
minetest.env:set_node(pos, node)
else
minetest.env:remove_node(p)
return true
end
end,
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
local inv = meta:get_inventory()
inv:set_size('main', 8*4)
inv:set_size('storage', 6*4)
meta:set_string('formspec',
'size [9,10]'..
'bgcolor[#080808BB;true]'..
'list[current_name;storage;2,1.5;6,4;]'..
'list[current_player;main;0.5,6.2;8,4;]')
end,
on_destruct = function(pos)
local node = minetest.env:get_node(pos)
local param2 = node.param2
local abovepos = {x=pos.x, y=pos.y+1, z=pos.z}
local abovenode = minetest.env:get_node(abovepos)
if abovenode.name == "ma_pops_furniture:fridge_top_"..colour and
abovenode.param2 == param2 then
minetest.env:remove_node(abovepos)
end
end,
})
minetest.register_node("ma_pops_furniture:fridge_top_"..colour, {
description = fridgedesc,
drawtype = "nodebox",
tiles = {
"mp_ufridge_top.png^[colorize:#"..colour2..":70",
"default_wood.png^[colorize:#"..colour2..":70",
"mp_ufridge_right.png^[colorize:#"..colour2..":70",
"mp_ufridge_left.png^[colorize:#"..colour2..":70",
"mp_fridge_back.png^[colorize:#"..colour2..":70",
"mp_ufridge_front.png^[colorize:#"..colour2..":70"
},
paramtype = "light",
paramtype2 = "facedir",
groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,not_in_creative_inventory=1},
sounds = default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.3125, 0.5, 0.5, 0.5}, -- NodeBox1
{-0.5, 0.3125, -0.375, 0.5, 0.5, -0.3125}, -- NodeBox2
{-0.5, -0.3125, -0.375, 0.5, 0.25, -0.3125}, -- NodeBox3
{-0.5, -0.5, -0.375, 0.5, -0.375, -0.3125}, -- NodeBox4
{0.375, -0.25, -0.4375, 0.4375, 0.125, -0.375}, -- NodeBox6
}
},
can_dig = can_dig,
on_timer = freezer_node_timer,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", inactive_formspec)
local inv = meta:get_inventory()
inv:set_size('src', 1)
inv:set_size('dst', 6)
end,
on_metadata_inventory_move = function(pos)
local timer = minetest.get_node_timer(pos)
timer:start(1.0)
end,
on_metadata_inventory_put = function(pos)
-- start timer function, it will sort out whether freezer will work or not.
local timer = minetest.get_node_timer(pos)
timer:start(1.0)
end,
on_blast = function(pos)
local drops = {}
default.get_inventory_drops(pos, "src", drops)
default.get_inventory_drops(pos, "dst", drops)
drops[#drops+1] = "ma_pops_furniture:freezer"
minetest.remove_node(pos)
return drops
end,
allow_metadata_inventory_put = allow_metadata_inventory_put,
allow_metadata_inventory_move = allow_metadata_inventory_move,
allow_metadata_inventory_take = allow_metadata_inventory_take,
})
minetest.register_alias("fridges:fridge_"..colour, "fridges:fridge_bottom_"..colour)
end
minetest.register_craft({
output = "default:snowblock 3",
type = "shapeless",
recipe = {
"default:ice"
}
})