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List of things I noticed while testing #1

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Jorn08 opened this issue May 17, 2024 · 0 comments
Open

List of things I noticed while testing #1

Jorn08 opened this issue May 17, 2024 · 0 comments
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enhancement New feature or request

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@Jorn08
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Jorn08 commented May 17, 2024

The problem

  • If you drop your weapon while holding it, it stays in your hand
  • Networked entities for drops
  • Loading entire database table into lua table
  • qb-inventory:server:updateDrop does not update clients
  • Opening a dumpster triggers qb-inventory:server:openBin which doesn't exist
  • Server event to update core object?
  • If I have a stack of 100 and want to drop 1 I have to split it in half until 1 remains
  • Double clicking an item to consume it does not actually decrease one item
  • When holding a weapon, switching to another one just holsters it
  • /randomitems gives free random items
  • z or /hotbar throws an error
  • Inconsistent usage of RegisterCommand and QBCore.Commands.Add
  • When adding item(s) to an inventory exceeds the weight limit, the item(s) get deleted
  • Opening a vending machine triggers qb-inventory:server:openVending which doesn't exist
  • Receiving an item while the inventory is open doesn't update the inventory
  • Rightclick -> use, on an item doesn't decrease the item count, but does consume it
  • Excessive debug information in the console

Ideal solution

.

Alternative solutions

No response

Additional context

These tests were done on commit d1879f1

@Jorn08 Jorn08 added the enhancement New feature or request label May 17, 2024
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