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opengl.h
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#pragma once
// Include this file in order to use OpenGL functions
// Call this once after creating your OpenGL context to load the GL functions from the GL driver.
void OpenGL_Init();
// Derived from Khronos' glcorearb.h, which was distributed under the following license:
/*
** Copyright (c) 2013-2016 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
#ifndef GLAPIENTRY
#ifdef _WIN32
#define GLAPIENTRY __stdcall
#else
#define GLAPIENTRY
#endif
#endif
#ifndef GLAPIENTRYP
#define GLAPIENTRYP GLAPIENTRY *
#endif
#ifndef GL_VERSION_1_0
#define GL_VERSION_1_0 1
typedef void GLvoid;
typedef unsigned int GLenum;
typedef float GLfloat;
typedef int GLint;
typedef int GLsizei;
typedef unsigned int GLbitfield;
typedef double GLdouble;
typedef unsigned int GLuint;
typedef unsigned char GLboolean;
typedef unsigned char GLubyte;
typedef void (GLAPIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
typedef void (GLAPIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
typedef void (GLAPIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
typedef void (GLAPIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
typedef void (GLAPIENTRYP PFNGLPOINTSIZEPROC) (GLfloat size);
typedef void (GLAPIENTRYP PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode);
typedef void (GLAPIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLAPIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
typedef void (GLAPIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
typedef void (GLAPIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
typedef void (GLAPIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
typedef void (GLAPIENTRYP PFNGLTEXIMAGE1DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
typedef void (GLAPIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
typedef void (GLAPIENTRYP PFNGLDRAWBUFFERPROC) (GLenum buf);
typedef void (GLAPIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
typedef void (GLAPIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GLAPIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
typedef void (GLAPIENTRYP PFNGLCLEARDEPTHPROC) (GLdouble depth);
typedef void (GLAPIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
typedef void (GLAPIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
typedef void (GLAPIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
typedef void (GLAPIENTRYP PFNGLDISABLEPROC) (GLenum cap);
typedef void (GLAPIENTRYP PFNGLENABLEPROC) (GLenum cap);
typedef void (GLAPIENTRYP PFNGLFINISHPROC) (void);
typedef void (GLAPIENTRYP PFNGLFLUSHPROC) (void);
typedef void (GLAPIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
typedef void (GLAPIENTRYP PFNGLLOGICOPPROC) (GLenum opcode);
typedef void (GLAPIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
typedef void (GLAPIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
typedef void (GLAPIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
typedef void (GLAPIENTRYP PFNGLPIXELSTOREFPROC) (GLenum pname, GLfloat param);
typedef void (GLAPIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
typedef void (GLAPIENTRYP PFNGLREADBUFFERPROC) (GLenum src);
typedef void (GLAPIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
typedef void (GLAPIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
typedef void (GLAPIENTRYP PFNGLGETDOUBLEVPROC) (GLenum pname, GLdouble *data);
typedef GLenum(GLAPIENTRYP PFNGLGETERRORPROC) (void);
typedef void (GLAPIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
typedef void (GLAPIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
typedef const GLubyte *(GLAPIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
typedef void (GLAPIENTRYP PFNGLGETTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
typedef void (GLAPIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
typedef void (GLAPIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (GLAPIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params);
typedef void (GLAPIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params);
typedef GLboolean(GLAPIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
typedef void (GLAPIENTRYP PFNGLDEPTHRANGEPROC) (GLdouble near, GLdouble far);
typedef void (GLAPIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
extern void (GLAPIENTRYP glCullFace)(GLenum mode);
extern void (GLAPIENTRYP glFrontFace)(GLenum mode);
extern void (GLAPIENTRYP glHint)(GLenum target, GLenum mode);
extern void (GLAPIENTRYP glLineWidth)(GLfloat width);
extern void (GLAPIENTRYP glPointSize)(GLfloat size);
extern void (GLAPIENTRYP glPolygonMode)(GLenum face, GLenum mode);
extern void (GLAPIENTRYP glScissor)(GLint x, GLint y, GLsizei width, GLsizei height);
extern void (GLAPIENTRYP glTexParameterf)(GLenum target, GLenum pname, GLfloat param);
extern void (GLAPIENTRYP glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params);
extern void (GLAPIENTRYP glTexParameteri)(GLenum target, GLenum pname, GLint param);
extern void (GLAPIENTRYP glTexParameteriv)(GLenum target, GLenum pname, const GLint *params);
extern void (GLAPIENTRYP glTexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels);
extern void (GLAPIENTRYP glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
extern void (GLAPIENTRYP glDrawBuffer)(GLenum buf);
extern void (GLAPIENTRYP glClear)(GLbitfield mask);
extern void (GLAPIENTRYP glClearColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
extern void (GLAPIENTRYP glClearStencil)(GLint s);
extern void (GLAPIENTRYP glClearDepth)(GLdouble depth);
extern void (GLAPIENTRYP glStencilMask)(GLuint mask);
extern void (GLAPIENTRYP glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
extern void (GLAPIENTRYP glDepthMask)(GLboolean flag);
extern void (GLAPIENTRYP glDisable)(GLenum cap);
extern void (GLAPIENTRYP glEnable)(GLenum cap);
extern void (GLAPIENTRYP glFinish)(void);
extern void (GLAPIENTRYP glFlush)(void);
extern void (GLAPIENTRYP glBlendFunc)(GLenum sfactor, GLenum dfactor);
extern void (GLAPIENTRYP glLogicOp)(GLenum opcode);
extern void (GLAPIENTRYP glStencilFunc)(GLenum func, GLint ref, GLuint mask);
extern void (GLAPIENTRYP glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass);
extern void (GLAPIENTRYP glDepthFunc)(GLenum func);
extern void (GLAPIENTRYP glPixelStoref)(GLenum pname, GLfloat param);
extern void (GLAPIENTRYP glPixelStorei)(GLenum pname, GLint param);
extern void (GLAPIENTRYP glReadBuffer)(GLenum src);
extern void (GLAPIENTRYP glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
extern void (GLAPIENTRYP glGetBooleanv)(GLenum pname, GLboolean *data);
extern void (GLAPIENTRYP glGetDoublev)(GLenum pname, GLdouble *data);
extern GLenum(GLAPIENTRYP glGetError)(void);
extern void (GLAPIENTRYP glGetFloatv)(GLenum pname, GLfloat *data);
extern void (GLAPIENTRYP glGetIntegerv)(GLenum pname, GLint *data);
extern const GLubyte *(GLAPIENTRYP glGetString)(GLenum name);
extern void (GLAPIENTRYP glGetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
extern void (GLAPIENTRYP glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params);
extern void (GLAPIENTRYP glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params);
extern void (GLAPIENTRYP glGetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat *params);
extern void (GLAPIENTRYP glGetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint *params);
extern GLboolean(GLAPIENTRYP glIsEnabled)(GLenum cap);
extern void (GLAPIENTRYP glDepthRange)(GLdouble near, GLdouble far);
extern void (GLAPIENTRYP glViewport)(GLint x, GLint y, GLsizei width, GLsizei height);
#endif /* GL_VERSION_1_0 */
#ifndef GL_VERSION_1_1
#define GL_VERSION_1_1 1
typedef float GLclampf;
typedef double GLclampd;
#define GL_DEPTH_BUFFER_BIT 0x00000100
#define GL_STENCIL_BUFFER_BIT 0x00000400
#define GL_COLOR_BUFFER_BIT 0x00004000
#define GL_FALSE 0
#define GL_TRUE 1
#define GL_POINTS 0x0000
#define GL_LINES 0x0001
#define GL_LINE_LOOP 0x0002
#define GL_LINE_STRIP 0x0003
#define GL_TRIANGLES 0x0004
#define GL_TRIANGLE_STRIP 0x0005
#define GL_TRIANGLE_FAN 0x0006
#define GL_QUADS 0x0007
#define GL_NEVER 0x0200
#define GL_LESS 0x0201
#define GL_EQUAL 0x0202
#define GL_LEQUAL 0x0203
#define GL_GREATER 0x0204
#define GL_NOTEQUAL 0x0205
#define GL_GEQUAL 0x0206
#define GL_ALWAYS 0x0207
#define GL_ZERO 0
#define GL_ONE 1
#define GL_SRC_COLOR 0x0300
#define GL_ONE_MINUS_SRC_COLOR 0x0301
#define GL_SRC_ALPHA 0x0302
#define GL_ONE_MINUS_SRC_ALPHA 0x0303
#define GL_DST_ALPHA 0x0304
#define GL_ONE_MINUS_DST_ALPHA 0x0305
#define GL_DST_COLOR 0x0306
#define GL_ONE_MINUS_DST_COLOR 0x0307
#define GL_SRC_ALPHA_SATURATE 0x0308
#define GL_NONE 0
#define GL_FRONT_LEFT 0x0400
#define GL_FRONT_RIGHT 0x0401
#define GL_BACK_LEFT 0x0402
#define GL_BACK_RIGHT 0x0403
#define GL_FRONT 0x0404
#define GL_BACK 0x0405
#define GL_LEFT 0x0406
#define GL_RIGHT 0x0407
#define GL_FRONT_AND_BACK 0x0408
#define GL_NO_ERROR 0
#define GL_INVALID_ENUM 0x0500
#define GL_INVALID_VALUE 0x0501
#define GL_INVALID_OPERATION 0x0502
#define GL_OUT_OF_MEMORY 0x0505
#define GL_CW 0x0900
#define GL_CCW 0x0901
#define GL_POINT_SIZE 0x0B11
#define GL_POINT_SIZE_RANGE 0x0B12
#define GL_POINT_SIZE_GRANULARITY 0x0B13
#define GL_LINE_SMOOTH 0x0B20
#define GL_LINE_WIDTH 0x0B21
#define GL_LINE_WIDTH_RANGE 0x0B22
#define GL_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_POLYGON_MODE 0x0B40
#define GL_POLYGON_SMOOTH 0x0B41
#define GL_CULL_FACE 0x0B44
#define GL_CULL_FACE_MODE 0x0B45
#define GL_FRONT_FACE 0x0B46
#define GL_DEPTH_RANGE 0x0B70
#define GL_DEPTH_TEST 0x0B71
#define GL_DEPTH_WRITEMASK 0x0B72
#define GL_DEPTH_CLEAR_VALUE 0x0B73
#define GL_DEPTH_FUNC 0x0B74
#define GL_STENCIL_TEST 0x0B90
#define GL_STENCIL_CLEAR_VALUE 0x0B91
#define GL_STENCIL_FUNC 0x0B92
#define GL_STENCIL_VALUE_MASK 0x0B93
#define GL_STENCIL_FAIL 0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
#define GL_STENCIL_REF 0x0B97
#define GL_STENCIL_WRITEMASK 0x0B98
#define GL_VIEWPORT 0x0BA2
#define GL_DITHER 0x0BD0
#define GL_BLEND_DST 0x0BE0
#define GL_BLEND_SRC 0x0BE1
#define GL_BLEND 0x0BE2
#define GL_LOGIC_OP_MODE 0x0BF0
#define GL_COLOR_LOGIC_OP 0x0BF2
#define GL_DRAW_BUFFER 0x0C01
#define GL_READ_BUFFER 0x0C02
#define GL_SCISSOR_BOX 0x0C10
#define GL_SCISSOR_TEST 0x0C11
#define GL_COLOR_CLEAR_VALUE 0x0C22
#define GL_COLOR_WRITEMASK 0x0C23
#define GL_DOUBLEBUFFER 0x0C32
#define GL_STEREO 0x0C33
#define GL_LINE_SMOOTH_HINT 0x0C52
#define GL_POLYGON_SMOOTH_HINT 0x0C53
#define GL_UNPACK_SWAP_BYTES 0x0CF0
#define GL_UNPACK_LSB_FIRST 0x0CF1
#define GL_UNPACK_ROW_LENGTH 0x0CF2
#define GL_UNPACK_SKIP_ROWS 0x0CF3
#define GL_UNPACK_SKIP_PIXELS 0x0CF4
#define GL_UNPACK_ALIGNMENT 0x0CF5
#define GL_PACK_SWAP_BYTES 0x0D00
#define GL_PACK_LSB_FIRST 0x0D01
#define GL_PACK_ROW_LENGTH 0x0D02
#define GL_PACK_SKIP_ROWS 0x0D03
#define GL_PACK_SKIP_PIXELS 0x0D04
#define GL_PACK_ALIGNMENT 0x0D05
#define GL_MAX_TEXTURE_SIZE 0x0D33
#define GL_MAX_VIEWPORT_DIMS 0x0D3A
#define GL_SUBPIXEL_BITS 0x0D50
#define GL_TEXTURE_1D 0x0DE0
#define GL_TEXTURE_2D 0x0DE1
#define GL_POLYGON_OFFSET_UNITS 0x2A00
#define GL_POLYGON_OFFSET_POINT 0x2A01
#define GL_POLYGON_OFFSET_LINE 0x2A02
#define GL_POLYGON_OFFSET_FILL 0x8037
#define GL_POLYGON_OFFSET_FACTOR 0x8038
#define GL_TEXTURE_BINDING_1D 0x8068
#define GL_TEXTURE_BINDING_2D 0x8069
#define GL_TEXTURE_WIDTH 0x1000
#define GL_TEXTURE_HEIGHT 0x1001
#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
#define GL_TEXTURE_BORDER_COLOR 0x1004
#define GL_TEXTURE_RED_SIZE 0x805C
#define GL_TEXTURE_GREEN_SIZE 0x805D
#define GL_TEXTURE_BLUE_SIZE 0x805E
#define GL_TEXTURE_ALPHA_SIZE 0x805F
#define GL_DONT_CARE 0x1100
#define GL_FASTEST 0x1101
#define GL_NICEST 0x1102
#define GL_BYTE 0x1400
#define GL_UNSIGNED_BYTE 0x1401
#define GL_SHORT 0x1402
#define GL_UNSIGNED_SHORT 0x1403
#define GL_INT 0x1404
#define GL_UNSIGNED_INT 0x1405
#define GL_FLOAT 0x1406
#define GL_DOUBLE 0x140A
#define GL_STACK_OVERFLOW 0x0503
#define GL_STACK_UNDERFLOW 0x0504
#define GL_CLEAR 0x1500
#define GL_AND 0x1501
#define GL_AND_REVERSE 0x1502
#define GL_COPY 0x1503
#define GL_AND_INVERTED 0x1504
#define GL_NOOP 0x1505
#define GL_XOR 0x1506
#define GL_OR 0x1507
#define GL_NOR 0x1508
#define GL_EQUIV 0x1509
#define GL_INVERT 0x150A
#define GL_OR_REVERSE 0x150B
#define GL_COPY_INVERTED 0x150C
#define GL_OR_INVERTED 0x150D
#define GL_NAND 0x150E
#define GL_SET 0x150F
#define GL_TEXTURE 0x1702
#define GL_COLOR 0x1800
#define GL_DEPTH 0x1801
#define GL_STENCIL 0x1802
#define GL_STENCIL_INDEX 0x1901
#define GL_DEPTH_COMPONENT 0x1902
#define GL_RED 0x1903
#define GL_GREEN 0x1904
#define GL_BLUE 0x1905
#define GL_ALPHA 0x1906
#define GL_RGB 0x1907
#define GL_RGBA 0x1908
#define GL_POINT 0x1B00
#define GL_LINE 0x1B01
#define GL_FILL 0x1B02
#define GL_KEEP 0x1E00
#define GL_REPLACE 0x1E01
#define GL_INCR 0x1E02
#define GL_DECR 0x1E03
#define GL_VENDOR 0x1F00
#define GL_RENDERER 0x1F01
#define GL_VERSION 0x1F02
#define GL_EXTENSIONS 0x1F03
#define GL_NEAREST 0x2600
#define GL_LINEAR 0x2601
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
#define GL_TEXTURE_MAG_FILTER 0x2800
#define GL_TEXTURE_MIN_FILTER 0x2801
#define GL_TEXTURE_WRAP_S 0x2802
#define GL_TEXTURE_WRAP_T 0x2803
#define GL_PROXY_TEXTURE_1D 0x8063
#define GL_PROXY_TEXTURE_2D 0x8064
#define GL_REPEAT 0x2901
#define GL_R3_G3_B2 0x2A10
#define GL_RGB4 0x804F
#define GL_RGB5 0x8050
#define GL_RGB8 0x8051
#define GL_RGB10 0x8052
#define GL_RGB12 0x8053
#define GL_RGB16 0x8054
#define GL_RGBA2 0x8055
#define GL_RGBA4 0x8056
#define GL_RGB5_A1 0x8057
#define GL_RGBA8 0x8058
#define GL_RGB10_A2 0x8059
#define GL_RGBA12 0x805A
#define GL_RGBA16 0x805B
#define GL_VERTEX_ARRAY 0x8074
typedef void (GLAPIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
typedef void (GLAPIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
typedef void (GLAPIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, void **params);
typedef void (GLAPIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
typedef void (GLAPIENTRYP PFNGLCOPYTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
typedef void (GLAPIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
typedef void (GLAPIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
typedef void (GLAPIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GLAPIENTRYP PFNGLTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
typedef void (GLAPIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
typedef void (GLAPIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
typedef void (GLAPIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
typedef void (GLAPIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
typedef GLboolean(GLAPIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
extern void (GLAPIENTRYP glDrawArrays)(GLenum mode, GLint first, GLsizei count);
extern void (GLAPIENTRYP glDrawElements)(GLenum mode, GLsizei count, GLenum type, const void *indices);
extern void (GLAPIENTRYP glGetPointerv)(GLenum pname, void **params);
extern void (GLAPIENTRYP glPolygonOffset)(GLfloat factor, GLfloat units);
extern void (GLAPIENTRYP glCopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
extern void (GLAPIENTRYP glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
extern void (GLAPIENTRYP glCopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
extern void (GLAPIENTRYP glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
extern void (GLAPIENTRYP glTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels);
extern void (GLAPIENTRYP glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
extern void (GLAPIENTRYP glBindTexture)(GLenum target, GLuint texture);
extern void (GLAPIENTRYP glDeleteTextures)(GLsizei n, const GLuint *textures);
extern void (GLAPIENTRYP glGenTextures)(GLsizei n, GLuint *textures);
extern GLboolean(GLAPIENTRYP glIsTexture)(GLuint texture);
#endif /* GL_VERSION_1_1 */
#ifndef GL_VERSION_1_2
#define GL_VERSION_1_2 1
#define GL_UNSIGNED_BYTE_3_3_2 0x8032
#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
#define GL_UNSIGNED_INT_8_8_8_8 0x8035
#define GL_UNSIGNED_INT_10_10_10_2 0x8036
#define GL_TEXTURE_BINDING_3D 0x806A
#define GL_PACK_SKIP_IMAGES 0x806B
#define GL_PACK_IMAGE_HEIGHT 0x806C
#define GL_UNPACK_SKIP_IMAGES 0x806D
#define GL_UNPACK_IMAGE_HEIGHT 0x806E
#define GL_TEXTURE_3D 0x806F
#define GL_PROXY_TEXTURE_3D 0x8070
#define GL_TEXTURE_DEPTH 0x8071
#define GL_TEXTURE_WRAP_R 0x8072
#define GL_MAX_3D_TEXTURE_SIZE 0x8073
#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
#define GL_UNSIGNED_SHORT_5_6_5 0x8363
#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_BGR 0x80E0
#define GL_BGRA 0x80E1
#define GL_MAX_ELEMENTS_VERTICES 0x80E8
#define GL_MAX_ELEMENTS_INDICES 0x80E9
#define GL_CLAMP_TO_EDGE 0x812F
#define GL_TEXTURE_MIN_LOD 0x813A
#define GL_TEXTURE_MAX_LOD 0x813B
#define GL_TEXTURE_BASE_LEVEL 0x813C
#define GL_TEXTURE_MAX_LEVEL 0x813D
#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
typedef void (GLAPIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
typedef void (GLAPIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
typedef void (GLAPIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
typedef void (GLAPIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
extern void (GLAPIENTRYP glDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
extern void (GLAPIENTRYP glTexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
extern void (GLAPIENTRYP glTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
extern void (GLAPIENTRYP glCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
#endif /* GL_VERSION_1_2 */
#ifndef GL_VERSION_1_3
#define GL_VERSION_1_3 1
#define GL_TEXTURE0 0x84C0
#define GL_TEXTURE1 0x84C1
#define GL_TEXTURE2 0x84C2
#define GL_TEXTURE3 0x84C3
#define GL_TEXTURE4 0x84C4
#define GL_TEXTURE5 0x84C5
#define GL_TEXTURE6 0x84C6
#define GL_TEXTURE7 0x84C7
#define GL_TEXTURE8 0x84C8
#define GL_TEXTURE9 0x84C9
#define GL_TEXTURE10 0x84CA
#define GL_TEXTURE11 0x84CB
#define GL_TEXTURE12 0x84CC
#define GL_TEXTURE13 0x84CD
#define GL_TEXTURE14 0x84CE
#define GL_TEXTURE15 0x84CF
#define GL_TEXTURE16 0x84D0
#define GL_TEXTURE17 0x84D1
#define GL_TEXTURE18 0x84D2
#define GL_TEXTURE19 0x84D3
#define GL_TEXTURE20 0x84D4
#define GL_TEXTURE21 0x84D5
#define GL_TEXTURE22 0x84D6
#define GL_TEXTURE23 0x84D7
#define GL_TEXTURE24 0x84D8
#define GL_TEXTURE25 0x84D9
#define GL_TEXTURE26 0x84DA
#define GL_TEXTURE27 0x84DB
#define GL_TEXTURE28 0x84DC
#define GL_TEXTURE29 0x84DD
#define GL_TEXTURE30 0x84DE
#define GL_TEXTURE31 0x84DF
#define GL_ACTIVE_TEXTURE 0x84E0
#define GL_MULTISAMPLE 0x809D
#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
#define GL_SAMPLE_COVERAGE 0x80A0
#define GL_SAMPLE_BUFFERS 0x80A8
#define GL_SAMPLES 0x80A9
#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
#define GL_TEXTURE_CUBE_MAP 0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
#define GL_COMPRESSED_RGB 0x84ED
#define GL_COMPRESSED_RGBA 0x84EE
#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
#define GL_TEXTURE_COMPRESSED 0x86A1
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define GL_CLAMP_TO_BORDER 0x812D
typedef void (GLAPIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
typedef void (GLAPIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
typedef void (GLAPIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
typedef void (GLAPIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
typedef void (GLAPIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
typedef void (GLAPIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
typedef void (GLAPIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
typedef void (GLAPIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
typedef void (GLAPIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, void *img);
extern void (GLAPIENTRYP glActiveTexture)(GLenum texture);
extern void (GLAPIENTRYP glSampleCoverage)(GLfloat value, GLboolean invert);
extern void (GLAPIENTRYP glCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
extern void (GLAPIENTRYP glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
extern void (GLAPIENTRYP glCompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data);
extern void (GLAPIENTRYP glCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
extern void (GLAPIENTRYP glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
extern void (GLAPIENTRYP glCompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data);
extern void (GLAPIENTRYP glGetCompressedTexImage)(GLenum target, GLint level, void *img);
#endif /* GL_VERSION_1_3 */
#ifndef GL_VERSION_1_4
#define GL_VERSION_1_4 1
#define GL_BLEND_DST_RGB 0x80C8
#define GL_BLEND_SRC_RGB 0x80C9
#define GL_BLEND_DST_ALPHA 0x80CA
#define GL_BLEND_SRC_ALPHA 0x80CB
#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
#define GL_DEPTH_COMPONENT16 0x81A5
#define GL_DEPTH_COMPONENT24 0x81A6
#define GL_DEPTH_COMPONENT32 0x81A7
#define GL_MIRRORED_REPEAT 0x8370
#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
#define GL_TEXTURE_LOD_BIAS 0x8501
#define GL_INCR_WRAP 0x8507
#define GL_DECR_WRAP 0x8508
#define GL_TEXTURE_DEPTH_SIZE 0x884A
#define GL_TEXTURE_COMPARE_MODE 0x884C
#define GL_TEXTURE_COMPARE_FUNC 0x884D
#define GL_FUNC_ADD 0x8006
#define GL_FUNC_SUBTRACT 0x800A
#define GL_FUNC_REVERSE_SUBTRACT 0x800B
#define GL_MIN 0x8007
#define GL_MAX 0x8008
#define GL_CONSTANT_COLOR 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
#define GL_CONSTANT_ALPHA 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
typedef void (GLAPIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
typedef void (GLAPIENTRYP PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
typedef void (GLAPIENTRYP PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);
typedef void (GLAPIENTRYP PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
typedef void (GLAPIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
typedef void (GLAPIENTRYP PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
typedef void (GLAPIENTRYP PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
typedef void (GLAPIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
typedef void (GLAPIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
extern void (GLAPIENTRYP glBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
extern void (GLAPIENTRYP glMultiDrawArrays)(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
extern void (GLAPIENTRYP glMultiDrawElements)(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount);
extern void (GLAPIENTRYP glPointParameterf)(GLenum pname, GLfloat param);
extern void (GLAPIENTRYP glPointParameterfv)(GLenum pname, const GLfloat *params);
extern void (GLAPIENTRYP glPointParameteri)(GLenum pname, GLint param);
extern void (GLAPIENTRYP glPointParameteriv)(GLenum pname, const GLint *params);
extern void (GLAPIENTRYP glBlendColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
extern void (GLAPIENTRYP glBlendEquation)(GLenum mode);
#endif /* GL_VERSION_1_4 */
#ifndef GL_VERSION_1_5
#define GL_VERSION_1_5 1
#include <stddef.h>
typedef ptrdiff_t GLsizeiptr;
typedef ptrdiff_t GLintptr;
#define GL_BUFFER_SIZE 0x8764
#define GL_BUFFER_USAGE 0x8765
#define GL_QUERY_COUNTER_BITS 0x8864
#define GL_CURRENT_QUERY 0x8865
#define GL_QUERY_RESULT 0x8866
#define GL_QUERY_RESULT_AVAILABLE 0x8867
#define GL_ARRAY_BUFFER 0x8892
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
#define GL_ARRAY_BUFFER_BINDING 0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
#define GL_READ_ONLY 0x88B8
#define GL_WRITE_ONLY 0x88B9
#define GL_READ_WRITE 0x88BA
#define GL_BUFFER_ACCESS 0x88BB
#define GL_BUFFER_MAPPED 0x88BC
#define GL_BUFFER_MAP_POINTER 0x88BD
#define GL_STREAM_DRAW 0x88E0
#define GL_STREAM_READ 0x88E1
#define GL_STREAM_COPY 0x88E2
#define GL_STATIC_DRAW 0x88E4
#define GL_STATIC_READ 0x88E5
#define GL_STATIC_COPY 0x88E6
#define GL_DYNAMIC_DRAW 0x88E8
#define GL_DYNAMIC_READ 0x88E9
#define GL_DYNAMIC_COPY 0x88EA
#define GL_SAMPLES_PASSED 0x8914
#define GL_SRC1_ALPHA 0x8589
typedef void (GLAPIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
typedef void (GLAPIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
typedef GLboolean(GLAPIENTRYP PFNGLISQUERYPROC) (GLuint id);
typedef void (GLAPIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
typedef void (GLAPIENTRYP PFNGLENDQUERYPROC) (GLenum target);
typedef void (GLAPIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (GLAPIENTRYP PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint *params);
typedef void (GLAPIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
typedef void (GLAPIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
typedef void (GLAPIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
typedef void (GLAPIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
typedef GLboolean(GLAPIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
typedef void (GLAPIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
typedef void (GLAPIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
typedef void (GLAPIENTRYP PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, void *data);
typedef void *(GLAPIENTRYP PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
typedef GLboolean(GLAPIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
typedef void (GLAPIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (GLAPIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params);
extern void (GLAPIENTRYP glGenQueries)(GLsizei n, GLuint *ids);
extern void (GLAPIENTRYP glDeleteQueries)(GLsizei n, const GLuint *ids);
extern GLboolean(GLAPIENTRYP glIsQuery)(GLuint id);
extern void (GLAPIENTRYP glBeginQuery)(GLenum target, GLuint id);
extern void (GLAPIENTRYP glEndQuery)(GLenum target);
extern void (GLAPIENTRYP glGetQueryiv)(GLenum target, GLenum pname, GLint *params);
extern void (GLAPIENTRYP glGetQueryObjectiv)(GLuint id, GLenum pname, GLint *params);
extern void (GLAPIENTRYP glGetQueryObjectuiv)(GLuint id, GLenum pname, GLuint *params);
extern void (GLAPIENTRYP glBindBuffer)(GLenum target, GLuint buffer);
extern void (GLAPIENTRYP glDeleteBuffers)(GLsizei n, const GLuint *buffers);
extern void (GLAPIENTRYP glGenBuffers)(GLsizei n, GLuint *buffers);
extern GLboolean(GLAPIENTRYP glIsBuffer)(GLuint buffer);
extern void (GLAPIENTRYP glBufferData)(GLenum target, GLsizeiptr size, const void *data, GLenum usage);
extern void (GLAPIENTRYP glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
extern void (GLAPIENTRYP glGetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, void *data);
extern void *(GLAPIENTRYP glMapBuffer)(GLenum target, GLenum access);
extern GLboolean(GLAPIENTRYP glUnmapBuffer)(GLenum target);
extern void (GLAPIENTRYP glGetBufferParameteriv)(GLenum target, GLenum pname, GLint *params);
extern void (GLAPIENTRYP glGetBufferPointerv)(GLenum target, GLenum pname, void **params);
#endif /* GL_VERSION_1_5 */
#ifndef GL_VERSION_2_0
#define GL_VERSION_2_0 1
typedef char GLchar;
typedef short GLshort;
typedef signed char GLbyte;
typedef unsigned short GLushort;
#define GL_BLEND_EQUATION_RGB 0x8009
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
#define GL_CURRENT_VERTEX_ATTRIB 0x8626
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
#define GL_STENCIL_BACK_FUNC 0x8800
#define GL_STENCIL_BACK_FAIL 0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
#define GL_MAX_DRAW_BUFFERS 0x8824
#define GL_DRAW_BUFFER0 0x8825
#define GL_DRAW_BUFFER1 0x8826
#define GL_DRAW_BUFFER2 0x8827
#define GL_DRAW_BUFFER3 0x8828
#define GL_DRAW_BUFFER4 0x8829
#define GL_DRAW_BUFFER5 0x882A
#define GL_DRAW_BUFFER6 0x882B
#define GL_DRAW_BUFFER7 0x882C
#define GL_DRAW_BUFFER8 0x882D
#define GL_DRAW_BUFFER9 0x882E
#define GL_DRAW_BUFFER10 0x882F
#define GL_DRAW_BUFFER11 0x8830
#define GL_DRAW_BUFFER12 0x8831
#define GL_DRAW_BUFFER13 0x8832
#define GL_DRAW_BUFFER14 0x8833
#define GL_DRAW_BUFFER15 0x8834
#define GL_BLEND_EQUATION_ALPHA 0x883D
#define GL_MAX_VERTEX_ATTRIBS 0x8869
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
#define GL_FRAGMENT_SHADER 0x8B30
#define GL_VERTEX_SHADER 0x8B31
#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
#define GL_MAX_VARYING_FLOATS 0x8B4B
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_SHADER_TYPE 0x8B4F
#define GL_FLOAT_VEC2 0x8B50
#define GL_FLOAT_VEC3 0x8B51
#define GL_FLOAT_VEC4 0x8B52
#define GL_INT_VEC2 0x8B53
#define GL_INT_VEC3 0x8B54
#define GL_INT_VEC4 0x8B55
#define GL_BOOL 0x8B56
#define GL_BOOL_VEC2 0x8B57
#define GL_BOOL_VEC3 0x8B58
#define GL_BOOL_VEC4 0x8B59
#define GL_FLOAT_MAT2 0x8B5A
#define GL_FLOAT_MAT3 0x8B5B
#define GL_FLOAT_MAT4 0x8B5C
#define GL_SAMPLER_1D 0x8B5D
#define GL_SAMPLER_2D 0x8B5E
#define GL_SAMPLER_3D 0x8B5F
#define GL_SAMPLER_CUBE 0x8B60
#define GL_SAMPLER_1D_SHADOW 0x8B61
#define GL_SAMPLER_2D_SHADOW 0x8B62
#define GL_DELETE_STATUS 0x8B80
#define GL_COMPILE_STATUS 0x8B81
#define GL_LINK_STATUS 0x8B82
#define GL_VALIDATE_STATUS 0x8B83
#define GL_INFO_LOG_LENGTH 0x8B84
#define GL_ATTACHED_SHADERS 0x8B85
#define GL_ACTIVE_UNIFORMS 0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
#define GL_SHADER_SOURCE_LENGTH 0x8B88
#define GL_ACTIVE_ATTRIBUTES 0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
#define GL_CURRENT_PROGRAM 0x8B8D
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
#define GL_LOWER_LEFT 0x8CA1
#define GL_UPPER_LEFT 0x8CA2
#define GL_STENCIL_BACK_REF 0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
typedef void (GLAPIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
typedef void (GLAPIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
typedef void (GLAPIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
typedef void (GLAPIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
typedef void (GLAPIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
typedef void (GLAPIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
typedef void (GLAPIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
typedef void (GLAPIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
typedef GLuint(GLAPIENTRYP PFNGLCREATEPROGRAMPROC) (void);
typedef GLuint(GLAPIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
typedef void (GLAPIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
typedef void (GLAPIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
typedef void (GLAPIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
typedef void (GLAPIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
typedef void (GLAPIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
typedef void (GLAPIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
typedef void (GLAPIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
typedef void (GLAPIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
typedef GLint(GLAPIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
typedef void (GLAPIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
typedef void (GLAPIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (GLAPIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
typedef void (GLAPIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
typedef void (GLAPIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
typedef GLint(GLAPIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
typedef void (GLAPIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
typedef void (GLAPIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
typedef void (GLAPIENTRYP PFNGLGETVERTEXATTRIBDVPROC) (GLuint index, GLenum pname, GLdouble *params);
typedef void (GLAPIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
typedef void (GLAPIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
typedef void (GLAPIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
typedef GLboolean(GLAPIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
typedef GLboolean(GLAPIENTRYP PFNGLISSHADERPROC) (GLuint shader);
typedef void (GLAPIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
typedef void (GLAPIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
typedef void (GLAPIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
typedef void (GLAPIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
typedef void (GLAPIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
typedef void (GLAPIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
typedef void (GLAPIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
typedef void (GLAPIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
typedef void (GLAPIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
typedef void (GLAPIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
typedef void (GLAPIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
typedef void (GLAPIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GLAPIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GLAPIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GLAPIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
typedef void (GLAPIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GLAPIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GLAPIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GLAPIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
typedef void (GLAPIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GLAPIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GLAPIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GLAPIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort *v);
typedef void (GLAPIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
extern void (GLAPIENTRYP glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha);
extern void (GLAPIENTRYP glDrawBuffers)(GLsizei n, const GLenum *bufs);
extern void (GLAPIENTRYP glStencilOpSeparate)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
extern void (GLAPIENTRYP glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask);
extern void (GLAPIENTRYP glStencilMaskSeparate)(GLenum face, GLuint mask);
extern void (GLAPIENTRYP glAttachShader)(GLuint program, GLuint shader);
extern void (GLAPIENTRYP glBindAttribLocation)(GLuint program, GLuint index, const GLchar *name);
extern void (GLAPIENTRYP glCompileShader)(GLuint shader);
extern GLuint(GLAPIENTRYP glCreateProgram)(void);
extern GLuint(GLAPIENTRYP glCreateShader)(GLenum type);
extern void (GLAPIENTRYP glDeleteProgram)(GLuint program);
extern void (GLAPIENTRYP glDeleteShader)(GLuint shader);
extern void (GLAPIENTRYP glDetachShader)(GLuint program, GLuint shader);
extern void (GLAPIENTRYP glDisableVertexAttribArray)(GLuint index);
extern void (GLAPIENTRYP glEnableVertexAttribArray)(GLuint index);
extern void (GLAPIENTRYP glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
extern void (GLAPIENTRYP glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
extern void (GLAPIENTRYP glGetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
extern GLint(GLAPIENTRYP glGetAttribLocation)(GLuint program, const GLchar *name);
extern void (GLAPIENTRYP glGetProgramiv)(GLuint program, GLenum pname, GLint *params);
extern void (GLAPIENTRYP glGetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
extern void (GLAPIENTRYP glGetShaderiv)(GLuint shader, GLenum pname, GLint *params);
extern void (GLAPIENTRYP glGetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
extern void (GLAPIENTRYP glGetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
extern GLint(GLAPIENTRYP glGetUniformLocation)(GLuint program, const GLchar *name);
extern void (GLAPIENTRYP glGetUniformfv)(GLuint program, GLint location, GLfloat *params);
extern void (GLAPIENTRYP glGetUniformiv)(GLuint program, GLint location, GLint *params);
extern void (GLAPIENTRYP glGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params);
extern void (GLAPIENTRYP glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params);
extern void (GLAPIENTRYP glGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params);
extern void (GLAPIENTRYP glGetVertexAttribPointerv)(GLuint index, GLenum pname, void **pointer);
extern GLboolean(GLAPIENTRYP glIsProgram)(GLuint program);
extern GLboolean(GLAPIENTRYP glIsShader)(GLuint shader);
extern void (GLAPIENTRYP glLinkProgram)(GLuint program);
extern void (GLAPIENTRYP glShaderSource)(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
extern void (GLAPIENTRYP glUseProgram)(GLuint program);
extern void (GLAPIENTRYP glUniform1f)(GLint location, GLfloat v0);
extern void (GLAPIENTRYP glUniform2f)(GLint location, GLfloat v0, GLfloat v1);
extern void (GLAPIENTRYP glUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
extern void (GLAPIENTRYP glUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
extern void (GLAPIENTRYP glUniform1i)(GLint location, GLint v0);
extern void (GLAPIENTRYP glUniform2i)(GLint location, GLint v0, GLint v1);
extern void (GLAPIENTRYP glUniform3i)(GLint location, GLint v0, GLint v1, GLint v2);
extern void (GLAPIENTRYP glUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
extern void (GLAPIENTRYP glUniform1fv)(GLint location, GLsizei count, const GLfloat *value);
extern void (GLAPIENTRYP glUniform2fv)(GLint location, GLsizei count, const GLfloat *value);
extern void (GLAPIENTRYP glUniform3fv)(GLint location, GLsizei count, const GLfloat *value);
extern void (GLAPIENTRYP glUniform4fv)(GLint location, GLsizei count, const GLfloat *value);
extern void (GLAPIENTRYP glUniform1iv)(GLint location, GLsizei count, const GLint *value);
extern void (GLAPIENTRYP glUniform2iv)(GLint location, GLsizei count, const GLint *value);
extern void (GLAPIENTRYP glUniform3iv)(GLint location, GLsizei count, const GLint *value);
extern void (GLAPIENTRYP glUniform4iv)(GLint location, GLsizei count, const GLint *value);
extern void (GLAPIENTRYP glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
extern void (GLAPIENTRYP glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
extern void (GLAPIENTRYP glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
extern void (GLAPIENTRYP glValidateProgram)(GLuint program);
extern void (GLAPIENTRYP glVertexAttrib1d)(GLuint index, GLdouble x);
extern void (GLAPIENTRYP glVertexAttrib1dv)(GLuint index, const GLdouble *v);
extern void (GLAPIENTRYP glVertexAttrib1f)(GLuint index, GLfloat x);
extern void (GLAPIENTRYP glVertexAttrib1fv)(GLuint index, const GLfloat *v);
extern void (GLAPIENTRYP glVertexAttrib1s)(GLuint index, GLshort x);
extern void (GLAPIENTRYP glVertexAttrib1sv)(GLuint index, const GLshort *v);
extern void (GLAPIENTRYP glVertexAttrib2d)(GLuint index, GLdouble x, GLdouble y);
extern void (GLAPIENTRYP glVertexAttrib2dv)(GLuint index, const GLdouble *v);
extern void (GLAPIENTRYP glVertexAttrib2f)(GLuint index, GLfloat x, GLfloat y);
extern void (GLAPIENTRYP glVertexAttrib2fv)(GLuint index, const GLfloat *v);
extern void (GLAPIENTRYP glVertexAttrib2s)(GLuint index, GLshort x, GLshort y);
extern void (GLAPIENTRYP glVertexAttrib2sv)(GLuint index, const GLshort *v);
extern void (GLAPIENTRYP glVertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
extern void (GLAPIENTRYP glVertexAttrib3dv)(GLuint index, const GLdouble *v);
extern void (GLAPIENTRYP glVertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
extern void (GLAPIENTRYP glVertexAttrib3fv)(GLuint index, const GLfloat *v);
extern void (GLAPIENTRYP glVertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z);
extern void (GLAPIENTRYP glVertexAttrib3sv)(GLuint index, const GLshort *v);
extern void (GLAPIENTRYP glVertexAttrib4Nbv)(GLuint index, const GLbyte *v);
extern void (GLAPIENTRYP glVertexAttrib4Niv)(GLuint index, const GLint *v);
extern void (GLAPIENTRYP glVertexAttrib4Nsv)(GLuint index, const GLshort *v);
extern void (GLAPIENTRYP glVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
extern void (GLAPIENTRYP glVertexAttrib4Nubv)(GLuint index, const GLubyte *v);
extern void (GLAPIENTRYP glVertexAttrib4Nuiv)(GLuint index, const GLuint *v);
extern void (GLAPIENTRYP glVertexAttrib4Nusv)(GLuint index, const GLushort *v);
extern void (GLAPIENTRYP glVertexAttrib4bv)(GLuint index, const GLbyte *v);
extern void (GLAPIENTRYP glVertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
extern void (GLAPIENTRYP glVertexAttrib4dv)(GLuint index, const GLdouble *v);
extern void (GLAPIENTRYP glVertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
extern void (GLAPIENTRYP glVertexAttrib4fv)(GLuint index, const GLfloat *v);
extern void (GLAPIENTRYP glVertexAttrib4iv)(GLuint index, const GLint *v);
extern void (GLAPIENTRYP glVertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
extern void (GLAPIENTRYP glVertexAttrib4sv)(GLuint index, const GLshort *v);
extern void (GLAPIENTRYP glVertexAttrib4ubv)(GLuint index, const GLubyte *v);
extern void (GLAPIENTRYP glVertexAttrib4uiv)(GLuint index, const GLuint *v);
extern void (GLAPIENTRYP glVertexAttrib4usv)(GLuint index, const GLushort *v);
extern void (GLAPIENTRYP glVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
#endif /* GL_VERSION_2_0 */
#ifndef GL_VERSION_2_1
#define GL_VERSION_2_1 1
#define GL_PIXEL_PACK_BUFFER 0x88EB
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
#define GL_FLOAT_MAT2x3 0x8B65
#define GL_FLOAT_MAT2x4 0x8B66
#define GL_FLOAT_MAT3x2 0x8B67
#define GL_FLOAT_MAT3x4 0x8B68
#define GL_FLOAT_MAT4x2 0x8B69
#define GL_FLOAT_MAT4x3 0x8B6A
#define GL_SRGB 0x8C40
#define GL_SRGB8 0x8C41
#define GL_SRGB_ALPHA 0x8C42
#define GL_SRGB8_ALPHA8 0x8C43
#define GL_COMPRESSED_SRGB 0x8C48
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
typedef void (GLAPIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GLAPIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GLAPIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GLAPIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GLAPIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GLAPIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
extern void (GLAPIENTRYP glUniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
extern void (GLAPIENTRYP glUniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
extern void (GLAPIENTRYP glUniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
extern void (GLAPIENTRYP glUniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
extern void (GLAPIENTRYP glUniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
extern void (GLAPIENTRYP glUniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
#endif /* GL_VERSION_2_1 */
#ifndef GL_VERSION_3_0
#define GL_VERSION_3_0 1
typedef unsigned short GLhalf;
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
#define GL_CLIP_DISTANCE0 0x3000
#define GL_CLIP_DISTANCE1 0x3001
#define GL_CLIP_DISTANCE2 0x3002
#define GL_CLIP_DISTANCE3 0x3003
#define GL_CLIP_DISTANCE4 0x3004
#define GL_CLIP_DISTANCE5 0x3005
#define GL_CLIP_DISTANCE6 0x3006
#define GL_CLIP_DISTANCE7 0x3007
#define GL_MAX_CLIP_DISTANCES 0x0D32
#define GL_MAJOR_VERSION 0x821B
#define GL_MINOR_VERSION 0x821C
#define GL_NUM_EXTENSIONS 0x821D
#define GL_CONTEXT_FLAGS 0x821E
#define GL_COMPRESSED_RED 0x8225
#define GL_COMPRESSED_RG 0x8226
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
#define GL_RGBA32F 0x8814
#define GL_RGB32F 0x8815
#define GL_RGBA16F 0x881A
#define GL_RGB16F 0x881B
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
#define GL_CLAMP_READ_COLOR 0x891C
#define GL_FIXED_ONLY 0x891D
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
#define GL_TEXTURE_1D_ARRAY 0x8C18
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
#define GL_TEXTURE_2D_ARRAY 0x8C1A
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
#define GL_R11F_G11F_B10F 0x8C3A
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
#define GL_RGB9_E5 0x8C3D
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
#define GL_TEXTURE_SHARED_SIZE 0x8C3F
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
#define GL_PRIMITIVES_GENERATED 0x8C87
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
#define GL_RASTERIZER_DISCARD 0x8C89
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
#define GL_INTERLEAVED_ATTRIBS 0x8C8C