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PlayerScene.tscn
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PlayerScene.tscn
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[gd_scene load_steps=6 format=3 uid="uid://ng6pm51dku1m"]
[ext_resource type="PackedScene" path="res://assets/player.tscn" id="1_icvxo"]
[ext_resource type="Shader" path="res://color-limit.gdshader" id="2_3qvnn"]
[ext_resource type="Texture2D" path="res://assets/pokemon-ruby-sapphire-exterior-1x.png" id="3_e8rlu"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_rxqet"]
shader = ExtResource("2_3qvnn")
shader_parameter/palette = ExtResource("3_e8rlu")
[sub_resource type="Environment" id="Environment_ilbuc"]
background_mode = 1
background_color = Color(0, 0.960784, 0.819608, 1)
ambient_light_source = 1
ambient_light_color = Color(1, 1, 1, 1)
reflected_light_source = 1
[node name="PlayerCanvas" type="SubViewportContainer"]
offset_right = 64.0
offset_bottom = 64.0
[node name="Viewport" type="SubViewport" parent="."]
transparent_bg = true
handle_input_locally = false
size = Vector2i(128, 128)
render_target_update_mode = 4
[node name="Player" parent="Viewport" instance=ExtResource("1_icvxo")]
transform = Transform3D(-2.18557e-08, 0, 0.5, 0, 0.5, 0, -0.5, 0, -2.18557e-08, 0, 0, 0)
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="Viewport"]
transform = Transform3D(0.5, -0.75, 0.433013, 0, 0.5, 0.866025, -0.866025, -0.433013, 0.25, 0, 0, 0.857771)
[node name="Camera3D" type="Camera3D" parent="Viewport"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, 10)
projection = 1
size = 2.0
near = 0.001
[node name="ColorShader" type="ColorRect" parent="Viewport"]
material = SubResource("ShaderMaterial_rxqet")
custom_minimum_size = Vector2(600, 600)
offset_right = 40.0
offset_bottom = 40.0
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_ilbuc")