Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Ecmascript #22

Open
ShalokShalom opened this issue Sep 22, 2020 · 4 comments
Open

Ecmascript #22

ShalokShalom opened this issue Sep 22, 2020 · 4 comments

Comments

@ShalokShalom
Copy link
Collaborator

I thought its a good idea to have one issue for each language. To start with Ecmascript is a module language and should have editor support: pragmagic/godot-nim#66 (comment)

@Vivraan
Copy link
Member

Vivraan commented Sep 23, 2020

Great finding, looks like NativeScript bindings aren't the only way a language might be supported in Godot. This would need a document rewrite.

@Vivraan
Copy link
Member

Vivraan commented Sep 23, 2020

I shall close #8 then.

@Vivraan Vivraan closed this as completed Sep 23, 2020
@Vivraan Vivraan reopened this Sep 23, 2020
@ShalokShalom
Copy link
Collaborator Author

Well, this is exactly what our current documentation tells?

@Vivraan
Copy link
Member

Vivraan commented Sep 24, 2020

Great finding, looks like NativeScript bindings aren't the only way a language might be supported in Godot. This would need a document rewrite.

Yeah, I'd not checked the latest PR when I said this.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants