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Ecmascript #22
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Great finding, looks like NativeScript bindings aren't the only way a language might be supported in Godot. This would need a document rewrite. |
I shall close #8 then. |
Well, this is exactly what our current documentation tells? |
Yeah, I'd not checked the latest PR when I said this. |
I thought its a good idea to have one issue for each language. To start with Ecmascript is a module language and should have editor support: pragmagic/godot-nim#66 (comment)
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