diff --git a/addons/godot-xr-tools/desktop-support/movement_desktop_turn.gd b/addons/godot-xr-tools/desktop-support/movement_desktop_turn.gd index febbd606..33f810b0 100644 --- a/addons/godot-xr-tools/desktop-support/movement_desktop_turn.gd +++ b/addons/godot-xr-tools/desktop-support/movement_desktop_turn.gd @@ -37,7 +37,7 @@ enum TurnMode { ## Our directional input @export var clear_mouse_move_when_body_not_active : bool = true -@export var clear_cam_x_when_body_not_active : bool = true +@export var clear_cam_x_when_body_not_active : bool = false @export var invert_y : bool = true @@ -90,8 +90,8 @@ func physics_movement(delta: float, player_body: XRToolsPlayerBody, _disabled: b if !player_body.enabled or xr_start_node.is_xr_active(): if clear_mouse_move_when_body_not_active: mouse_move_vector=Vector2.ZERO - if clear_cam_x_when_body_not_active: - player_body.camera_node.rotation_degrees.x=0 + #if clear_cam_x_when_body_not_active: + # player_body.camera_node.rotation_degrees.x=0 return var deadzone = 0.1