From a6500f4716e41fea8c4e5e9c91b80ba8d6f35eaf Mon Sep 17 00:00:00 2001 From: pietru2004 <51274570+pietru2004@users.noreply.github.com> Date: Thu, 3 Oct 2024 23:41:12 +0200 Subject: [PATCH 1/2] Update movement_desktop_turn.gd --- .../godot-xr-tools/desktop-support/movement_desktop_turn.gd | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/addons/godot-xr-tools/desktop-support/movement_desktop_turn.gd b/addons/godot-xr-tools/desktop-support/movement_desktop_turn.gd index febbd606..a4a7d30d 100644 --- a/addons/godot-xr-tools/desktop-support/movement_desktop_turn.gd +++ b/addons/godot-xr-tools/desktop-support/movement_desktop_turn.gd @@ -90,8 +90,8 @@ func physics_movement(delta: float, player_body: XRToolsPlayerBody, _disabled: b if !player_body.enabled or xr_start_node.is_xr_active(): if clear_mouse_move_when_body_not_active: mouse_move_vector=Vector2.ZERO - if clear_cam_x_when_body_not_active: - player_body.camera_node.rotation_degrees.x=0 + # if clear_cam_x_when_body_not_active: + # player_body.camera_node.rotation_degrees.x=0 return var deadzone = 0.1 From adef5518280a05b74654ab138d3d4bf26c367b00 Mon Sep 17 00:00:00 2001 From: pietru2004 <51274570+pietru2004@users.noreply.github.com> Date: Thu, 3 Oct 2024 23:50:29 +0200 Subject: [PATCH 2/2] Update movement_desktop_turn.gd --- .../godot-xr-tools/desktop-support/movement_desktop_turn.gd | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/addons/godot-xr-tools/desktop-support/movement_desktop_turn.gd b/addons/godot-xr-tools/desktop-support/movement_desktop_turn.gd index a4a7d30d..33f810b0 100644 --- a/addons/godot-xr-tools/desktop-support/movement_desktop_turn.gd +++ b/addons/godot-xr-tools/desktop-support/movement_desktop_turn.gd @@ -37,7 +37,7 @@ enum TurnMode { ## Our directional input @export var clear_mouse_move_when_body_not_active : bool = true -@export var clear_cam_x_when_body_not_active : bool = true +@export var clear_cam_x_when_body_not_active : bool = false @export var invert_y : bool = true @@ -90,8 +90,8 @@ func physics_movement(delta: float, player_body: XRToolsPlayerBody, _disabled: b if !player_body.enabled or xr_start_node.is_xr_active(): if clear_mouse_move_when_body_not_active: mouse_move_vector=Vector2.ZERO - # if clear_cam_x_when_body_not_active: - # player_body.camera_node.rotation_degrees.x=0 + #if clear_cam_x_when_body_not_active: + # player_body.camera_node.rotation_degrees.x=0 return var deadzone = 0.1